Open the "default.cfg" file in your F12001/Save/ folder. Scroll down to
LocalCam=COCKPIT and change LODMultiplier=(1.000000) to 2.000000 or
3.000000.
STP,
Thanks muchly for the info, I knew it was in a config or ini file
somewhere, but couldn't find it.
Cheers...
Phillip...
>> Open the "default.cfg" file in your F12001/Save/ folder. Scroll down to
>> LocalCam=COCKPIT and change LODMultiplier=(1.000000) to 2.000000 or
>> 3.000000.
>STP,
> Thanks muchly for the info, I knew it was in a config or ini file
>somewhere, but couldn't find it.
There was a post about how to do this, and with little/no frame-rate
hit. Unfortunately, I don't have the old post, and never did
understand (exactly) what to change. I do remember it had something to
do with pixel display (?).
Matt
> >> Open the "default.cfg" file in your F12001/Save/ folder. Scroll down to
> >> LocalCam=COCKPIT and change LODMultiplier=(1.000000) to 2.000000 or
> >> 3.000000.
> >STP,
> > Thanks muchly for the info, I knew it was in a config or ini file
> >somewhere, but couldn't find it.
> That does the trick, but there's another setting to change this also,
> which was claimed to not use up so much CPU-video power.
> There was a post about how to do this, and with little/no frame-rate
> hit. Unfortunately, I don't have the old post, and never did
> understand (exactly) what to change. I do remember it had something to
> do with pixel display (?).
> Matt
Don Burnette
If you want to see cars more than 100m down the road, then the key is in the
f1car.gen file....
modify the lines that contain the "VD" references from something like...
<MAX> MeshFile=<1234>vd.MTS CollTarget=False HATTarget=False LODIn=(18.0)
LODOut=(140.0)
to something like
<MAX> MeshFile=<1234>vd.MTS CollTarget=False HATTarget=False LODIn=(18.0)
LODOut=(500.0)
just for info, the "VD" lines are used to determine at which distance the
low detail models (referenced by the D suffix) are used... in the above
example, between 18 and 140 meters.
There were a couple of threads on this during the first burst of posts on
this forum after the release of the game, and I think this is also on
Jenson's F1 FAQ page.
Changing the global LOD-multiplier setting (in the default.cfg) will only
put more strain on your system, as MANY more polygons are being pushed. The
method above (f1car.gen) will only increase the number of polys by a tiny
amount.
David G Fisher
ObjFile=VIRVD LODIn=(5.0) LODMid=(100.0) LODOut=(140.0) SphereTarget=False
HatTarget=False CollTarget=TRUE OmniShade=True
Thanks,
Brian
> If you want to see cars more than 100m down the road, then the key is in
the
> f1car.gen file....
> modify the lines that contain the "VD" references from something like...
> <MAX> MeshFile=<1234>vd.MTS CollTarget=False HATTarget=False LODIn=(18.0)
> LODOut=(140.0)
> to something like
> <MAX> MeshFile=<1234>vd.MTS CollTarget=False HATTarget=False LODIn=(18.0)
> LODOut=(500.0)
> just for info, the "VD" lines are used to determine at which distance the
> low detail models (referenced by the D suffix) are used... in the above
> example, between 18 and 140 meters.
> There were a couple of threads on this during the first burst of posts on
> this forum after the release of the game, and I think this is also on
> Jenson's F1 FAQ page.
> Changing the global LOD-multiplier setting (in the default.cfg) will only
> put more strain on your system, as MANY more polygons are being pushed.
The
> method above (f1car.gen) will only increase the number of polys by a tiny
> amount.
> David G Fisher
> > I realise this has been asked and answered before, but I've formated my
> > H/Drive and didn't keep the relevent messages and our news server only
> keeps
> > messages a couple of days. So the question is: what do I need to change
in
> > F1 2001 to have the AI cars not disappear so quickly.
> > At the moment they're gone when they get 50 metres up the track.
> > TIA...
> > Phillip...
David G Fisher
> ObjFile=VIRVD LODIn=(5.0) LODMid=(100.0) LODOut=(140.0)
SphereTarget=False
> HatTarget=False CollTarget=TRUE OmniShade=True
> Thanks,
> Brian
> > From another post:
> > If you want to see cars more than 100m down the road, then the key is in
> the
> > f1car.gen file....
> > modify the lines that contain the "VD" references from something like...
> > <MAX> MeshFile=<1234>vd.MTS CollTarget=False HATTarget=False
LODIn=(18.0)
> > LODOut=(140.0)
> > to something like
> > <MAX> MeshFile=<1234>vd.MTS CollTarget=False HATTarget=False
LODIn=(18.0)
> > LODOut=(500.0)
> > just for info, the "VD" lines are used to determine at which distance
the
> > low detail models (referenced by the D suffix) are used... in the above
> > example, between 18 and 140 meters.
> > There were a couple of threads on this during the first burst of posts
on
> > this forum after the release of the game, and I think this is also on
> > Jenson's F1 FAQ page.
> > Changing the global LOD-multiplier setting (in the default.cfg) will
only
> > put more strain on your system, as MANY more polygons are being pushed.
> The
> > method above (f1car.gen) will only increase the number of polys by a
tiny
> > amount.
> > David G Fisher
> > > I realise this has been asked and answered before, but I've formated
my
> > > H/Drive and didn't keep the relevent messages and our news server only
> > keeps
> > > messages a couple of days. So the question is: what do I need to
change
> in
> > > F1 2001 to have the AI cars not disappear so quickly.
> > > At the moment they're gone when they get 50 metres up the track.
> > > TIA...
> > > Phillip...