rec.autos.simulators

F1RS: Gripes

Spudgu

F1RS: Gripes

by Spudgu » Fri, 05 Jun 1998 04:00:00

Ok, I've been playing F1RS long enough now to get pissed off at some of
the bugs it has. I hear there's to be an F1RS2, so maybe Ubi can fix
these bugs then, or maybe even in the next patch...

1/. There should be an option to look at other cars, to see what weather
tyres they are on in a changable weather race. It's too confusing
without. Maybe you could also look at your AI team mate's setup page to
check out his wing settings and pit strategy before the race. I'm sure
this happens in real F1.

2/. The programmers should tell the AI cars that the inside line is the
best way to overtake into a corner. Too many times have I seen cars
battle it out in F1RS, where they are alongside each other, with the
inside car slightly ahead, then on entering the corner the inside
[ahead] car concedes the corner. This defies the first rule of racing.

3/. The AI cars never make mistakes. One of the best things in GP2 was
following an AI cars closely and seeing it lock wheels in front of you
as it came under pressure. Sometimes cars even spun off by themselves.
Not in F1RS...

4/. Make the damn backmarkers move out of the way. I crashed out of a
race at Monaco the other day, and decided to watch the AI cars finish
the race. The leader was stuck behind a backmarker for about 20
consecutive laps!!

5/. There seem to be a few major car failures, but the only one I've
ever witnessed is an engine blowup (according to the post-race report
Rosset had suspension failure once in Monaco but I never saw it!). I've
seen AI cars with slight failures, but never serious ones, apart from
the aforementioned.

6/. When AI cars lose gears they tend to keep trucking around the track
as if they are racing, even when they only have 2 gears left and can
only go about 50mph. This is pretty unrealistic, and annoying, as the
other cars fly along a straight and almost whack the struggling car lap
after lap till the race ends.

Lastly, make it so the game works properly with my 3D Blaster Voodoo2. I
can't get the mirrors working, and it crashes when I click on the
scrollbar in the 'F1 Mag'.

I'm sure there are some more I've forgotten; I'll post them when I
remember... ;)

--
Spudgun

Iain Mackenzi

F1RS: Gripes

by Iain Mackenzi » Fri, 05 Jun 1998 04:00:00

Are you running 1.09? The mirror problem was sorted some time ago.


>Ok, I've been playing F1RS long enough now to get pissed off at some of
>the bugs it has. I hear there's to be an F1RS2, so maybe Ubi can fix
>these bugs then, or maybe even in the next patch...

Spudgu

F1RS: Gripes

by Spudgu » Fri, 05 Jun 1998 04:00:00



Yeah I used the 1.09 patch, but it wasn't patched before that. Does the
1.09 contain previous patches too?

--
Spudgun

Dave Ma

F1RS: Gripes

by Dave Ma » Sat, 06 Jun 1998 04:00:00


>Ok, I've been playing F1RS long enough now to get pissed off at some of
>the bugs it has. I hear there's to be an F1RS2, so maybe Ubi can fix
>these bugs then, or maybe even in the next patch...
[snip]
>4/. Make the damn backmarkers move out of the way.

Have to agree, although this should probably be called an "enhancement
request" and not a bug.  It would certainly add to the realism,
especially if the backmarkers are 2 or 3 laps down.  Not sure what
rules you'd use, except maybe implementing some kind of "virtual blue
flag."  In fact, implemening visible blue flags would be nice in
general.

============================
Dave Mack

(remove "nospamfor_" for correspondence)

holysmok..

F1RS: Gripes

by holysmok.. » Sat, 06 Jun 1998 04:00:00



 This one I've seen a few times. A/I cars stuck in low-gear and
high-rev, crawling around the circuit. Yup, they pit when they feel
like it (hehe!).

-Teehole

Quote: "Many games create the ultimate technological experience, but falter
when it comes to creating a compelling story to keep gamers interested".<<

Author:Tim Royal,Computer Games Strategy Plus.

Iain Mackenzi

F1RS: Gripes

by Iain Mackenzi » Sat, 06 Jun 1998 04:00:00

1.09 is the only one you need. It contains all other patches.




>>Are you running 1.09? The mirror problem was sorted some time ago.

>Yeah I used the 1.09 patch, but it wasn't patched before that. Does the
>1.09 contain previous patches too?

>--
>Spudgun

Spudgu

F1RS: Gripes

by Spudgu » Sat, 06 Jun 1998 04:00:00




>>Are you running 1.09? The mirror problem was sorted some time ago.

>Yeah I used the 1.09 patch, but it wasn't patched before that. Does the
>1.09 contain previous patches too?

Ok, I'd like to put my dunce hat on in public for a minute. Turns out my
desktop shortcut, for some reason pointed to the non-3DFX version of the
game, so I'd been playing that instead. It's wierd though, the ppl at
the shop where I had my voodoo2 put in must have reinstalled my directX
version of the game, because it wasn't even installed before.

Anyway, sorry for arsing ppl about...

PS. All my main gripes still stand :)
--
Spudgun

Rod Prin

F1RS: Gripes

by Rod Prin » Sun, 07 Jun 1998 04:00:00



That's because it's running D3D drivers and not 3DFX. Had the same
problem, there's a nice zip file floating around that has a few .dll
files that you put in your windows/system directory so that you can
install F1RS in 3DFX mode.

Just run up install again, and if you can't select 'Install 3DFX
version', then you're running the D3D version.

Rod.

Janne Hosa

F1RS: Gripes

by Janne Hosa » Thu, 11 Jun 1998 04:00:00


>Ok, I've been playing F1RS long enough now to get pissed off at some of
>the bugs it has. I hear there's to be an F1RS2, so maybe Ubi can fix
>these bugs then, or maybe even in the next patch...

>2/. The programmers should tell the AI cars that the inside line is the
>best way to overtake into a corner. Too many times have I seen cars
>battle it out in F1RS, where they are alongside each other, with the
>inside car slightly ahead, then on entering the corner the inside
>[ahead] car concedes the corner. This defies the first rule of racing.

On the other hand, I just watched the F1RS computer drivers driving in
Nurnbruning, and one of the cars passed another car by going inside
the corner. So I think this is not a systematical 'bug' in F1RS,
because the opposite happens in there too.

I disagree. I've seen the computer cars even crash with each other
several times, so they make mistakes.

Spudgu

F1RS: Gripes

by Spudgu » Thu, 11 Jun 1998 04:00:00


spam.hotmail.com> writes
Yes, this is true, but it should never happen that the inside driver
gives way to the other driver. It never happens in real F1.

I don't mean those kind of mistakes. Sure, the cars tend to crash into
each other, but that's mainly to do with the fact that they aren't that
intelligent and 2 cars into one don't go. I meant the type of thing
written above.

--
Spudgun

DPHI

F1RS: Gripes

by DPHI » Sat, 13 Jun 1998 04:00:00

Sorry, I don't mean to quote your post out of context, it's just that the above
sounds a lot like last weekends Grand Prix!

Don

Janne Hosa

F1RS: Gripes

by Janne Hosa » Sun, 14 Jun 1998 04:00:00


>Yes, this is true, but it should never happen that the inside driver
>gives way to the other driver. It never happens in real F1.

Not all F1 drivers are called M. Schumacher. ;-) I'm quite sure quite
a few F1 drivers would and will give way to someone coming from
outside, if it is probable that the only alternative is crashing with
that car.
Spudgu

F1RS: Gripes

by Spudgu » Sun, 14 Jun 1998 04:00:00


spam.hotmail.com> writes

But the severity with which it happens in F1RS is what annoys me. Even
if the inside car is infront of the other, it will still give way. You
would NEVER EVER see this in F1!

--
Spudgun

David Mast

F1RS: Gripes

by David Mast » Mon, 15 Jun 1998 04:00:00



>spam.hotmail.com> writes

My experience is that the F1RS AI cars are very stingy when it comes to each
other, but are overly gracious in conceding ground to the player.  I've
watched a few races where I (usually :-)) deliberately retired early.  Time
and time again I see the leaders have great trouble getting past the
backmarkers.  They'll keep trying to pass at the same poor place lap after lap
where a much easier place is elsewhere (ex: Spa's Eau Rouge whereas a pass
just after would be a piece of cake).  Conversely, I seem to get away with
risky late-brake passes the vast majority of the time.

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