>> I was really suprised while driving how the shadows crept into my braking
>> zone hiding my brake point as the day progressed. I wouldnt have thought
>> this would add much to a race sim but I was wrong, the immersion it
>> brings
>> is amazing and were only getting 8-5 time frame.
> And how the sun reflects on the tarmac, brighening it up, esp. after
> the righthander that leads to the 3rd-gear backstraight
> lefthander. Incredible, and I'm on a sucky 4800se here %-)
> uwe
Road reflections have always been the one trick that made a big difference
in the immersion factor. Even GP3 in software mode had some (primitive)
lighting effects, and I remember my surprise when I rounded a corner for the
first time and saw the asphalt brighten up in front of me. Very impressive
at the time. The ISI and Papy games of the time looked rather lifeless in
comparison (graphically). The last couple of generations of CMR games also
provide some beautiful road lighting effects, and I always tend to select
certain stages in Japan or Sweden just to see those great surfaces.
rFactor looks great, but taxes my poor ATI 9000-equipped notebook a little
too much to have consistent framerates. Nevertheless, the environments look
as good as anything in the screenshots for a typical Half Life 2 or Doom 3
and make the other driving games look quite old now.
Stephen