: I've seen poeple talk about the need for better faster PCs to run the
: latest race simulators. But what bugs me is that the hardware most of us
: already have isn't exploited to it's full potential.
: At least that's what i beleive: I assume most of us have video cards that
: have graphics acceleration functions built in hardware (like BitBlt,
: polygonfill, etc.). Those cards were designed with operating system performance
: in mind (windows, OS/2, etc..). But what if game creators whould use those
: 'accelerators' to the benefit of games ? Sure they would have to build
: drivers to be compatible with most of the different chips out there
: (S3,Tseng,Mach32,etc.) but it whould sure speed things up!
Write drivers? How about they write the games for windows! Then everyone's
obscure brand of video and sound cards are supported by drivers. The game
writer calls the windows API and spends more time developing good games
instead of developing drivers. Maybe I'm naive and everyone will respond
with 'windoze' poor performance, but I've written Visual Basic programs that
display graphics faster than the eye can follow.
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Brian R. Mayer Product & Manufacturing Systems