For what it's worth I'd agree (I don't drive, so I probably shouldn't have
an opinion, but I've seen enough racing, driven enough sims, and been a
passenger in enough crashing cars to know a bit about traction and
response ;-)
Andrew
For what it's worth I'd agree (I don't drive, so I probably shouldn't have
an opinion, but I've seen enough racing, driven enough sims, and been a
passenger in enough crashing cars to know a bit about traction and
response ;-)
Andrew
If you place your judgement on the "demo" of a game then that's your
affair.
The ONLY "demos" that I have ever judged the quality of the full game on
have been when the demo is a CUT from the actual release.
Being a part of the entertainment software retail industry I'll give you
a tip....completely free. Heed it or ignore it....whatever:-
NEVER judge the finished product by a "demo" that is released BEFORE the
retail version. NEVER!
--
Bruce.
(At home)
The 3 of you together know shit all. Simple as that.
I've driven something with 200bhp less and (probably weighing twice as much)
and with the weight more equally distibuted, but this doesn't feel like it or
my car at home. ha. Loser
Driven enough sims? yeah, and you're used to the crap.
You can't drive for shit can you (rhetorical)
> Andrew
On Thu, 29 Jan 1998 23:54:09 +1100, Bruce Kennewell
The first F1RS demo should have never seen the light of day. I
actually thought it quite good in terms of demonstrating the graphical
quality, but the driving was awful. If, like me, other potential
customers followed the newsgroups and found the reason for that and
the fact that it would be fixed then that isn't a problem, but how
many sim fans got it from a magazine coverdisk and made a buying
decision there and then?
Cheers!
John
So _why_ then do companies release them as being representative of the
finished product? Demos are advertising, plain and simple, and
relatively cheap advertising at that.
If they can't drive Monza it's because the _driving_ is bad, not
because there is anything special about Monza in the demo. Why should
you expect that to change in the finished product? The original F1RS
demo was a mistake, and IMO should have been a "non-drivable" demo
where you saw only the graphics. That would have allowed people to see
the graphics without becoming disillusioned with the control.
Cheers!
John
With all this ***about the demo sucking and al I am begining to wonder
if I am screwed up. That is what sold it for me. Even though I could
keep up with the Ai at expert as soon as I knew that traction control etc
where on I knew it would be a whole different ball game, and it is.
> >Many demos are NOT the same as the finished product.
> So _why_ then do companies release them as being representative of the
> finished product? Demos are advertising, plain and simple, and
> relatively cheap advertising at that.
> >If someone tries the F1RS demo, but cant drive Monza, what about the
> >15 other tracks, and 10 other cars they can drive instead?
> If they can't drive Monza it's because the _driving_ is bad, not
> because there is anything special about Monza in the demo. Why should
> you expect that to change in the finished product? The original F1RS
> demo was a mistake, and IMO should have been a "non-drivable" demo
> where you saw only the graphics. That would have allowed people to see
> the graphics without becoming disillusioned with the control.
> Cheers!
> John
(snip)
That may or may be the case
(unsnip)
Nice to see you agree!
--
Bruce
(at work)
"Laziness is nothing more than the habit of resting before you get
tired."
(Jules Renard)
Of all the sims/demos I've played, ICR2's the only one I keep on the HD.
GP2 is ok, but I never really liked the steering... felt as if it was on
rails no matter how I tried to configure it.
I had a friend's copy of F1rs for three days, and I tried very hard to get
a steering configuration which felt natural. I failed. Tried a couple of
joysticks, but I don't have a steering wheel (alien control device to me,
remember) and I guess it's possible a wheel would get better response from
Ubisoft's car.
Bottom line for me (and I can only speak for myself) is that is I can't
set up a responsive interface with the car, I can't enjoy the rest of the
sim. And the rest of F1rs is, undoubtedly, superb.
Andrew... a humble, know-nothing pedestrian
I get the same response in F1RS as I did with GP2. In fact F1RS is
*MUCH* easier for me to driver because of the greater (for me)
situational awareness. I know exactly where I am with respect to the
track. I can easily hit all the turns properly once I get used to them.
This was not the case in GP2 as not being able to see the front
tires make this harder for me apparently.
Quite understandable. IMHO if you tried with a wheel you would be
happy I should think. I guess I am surprised that the joystick response
is so different for you in the 2 games.
--
Header intentionally scrambled to ward off the spamming hordes.
No, but it sure fits!
>PAPA DOC
>>Used to work for Microsoft, did you? ;-)
>>I thought they changed the name from "demo" to "release version", though.
>>;-)
>>---
>>Jon Petersson
>Pierre PAPA DOC Legrand
>Infamous
>Pink Flamingo Pilot...
I don't know about you, but Microsoft has started sending demo's of software
that's an AVI file of the game. All I can say is that "I Will Not Buy A
Program That Is Demo'ed With An AVI File. Period." That's not to say that
they might not be nice, but, I'll be go-to-H*$# if I spend money on
something that I can't get a PERFORMANCE evaluation of. Game developers
send out demos so you can see how the thing performs on your machine and any
normal human can understand that the software is crippled. I can determine
a lot more from how fast a game runs than I can from how a video plays.
Thanks anyhow.
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