I remember reading a article in pc gamer a couple years back and it was
something similar to this. I'm not exactly sure which company that was
trying or thinking of doing this but it might have been
Jane's(Easports), not sure. What they wanted to do was to take all their
military sim's and combined them together so they could create a real
time online total world war. So you could have strategy games making the
calls for the air strikes or take out a political lead with hit man and
the air strikes are controlled by online players in a flight sim like
falcon 4 or the hit man would be in a rainbow6 kind of sim and all these
sim's could be linked together.
There was going to be Strategy games, Air Sims, Tank Sims, Naval Sims,
Sub Sims, FPS(rainbow6)and a few other's all linked together. With
100,000 people fighting for their own country online in real time it
would be pretty nuts to say the least. You could go away for a week and
come back online only to find out that countries have been blown up or
your squadron has been captured, except you because you were away. ;)
I can't see it happening in the near future but maybe down the road,
who knows. It would be something to see though.
> You think like me Michael :-) Think BIG!
> I was just talking to a co-worker about merging the Flight Gear open-source
> program with my Car Sim Project. We could have people flying helicopters to video
> tape a Baja 1000. People could fly drivers to their next events. Even
> Semi-trucks could be modelled like Hard Driving (but allow for detached trailers)
> so your cars can be transported to the next race event. Merge in with that some
> Midtown Madness so you can drive from city to city. People could use it to drive
> in the mountains during a snowstorm so they could learn the road before driving it
> for real.
> With a cluster-server environment and high bandwidth we could have 100,000's of
> people populating a virtual world. It would be kinda neat.
> Imagine the possiblities.
> Jason.
> http://members.home.net/stuff.mondsj/csp - Car Sim Project
> > I like your thinking. However, I'd like to see it taken one step
> > further with the early cars and tracks.. Add these to GPL, or make it so
> > that it's overly easy to convert over. As it stands there are online
> > racing leagues using the F1's solely and there's leagues using the F2's
> > solely, as well as leagues using the F3's solely. Be nice to have a
> > sanctioning body (SRM, GPML, GMSS, ect.) be able to use the 5x F1's F2's
> > and F3's making for a series with 6 different classes.
> > Then to take it one step further, (really dreaming here) Build the sim
> > to allow for the number of competitors to be determined by the strength
> > of the server and the server connections instead of a maximum number
> > (20). Just think.. 5 years from today as the pentium becomes old as we
> > now use the hex-ium(?) 20gig CPU's and ADLS and Cable ect.. become as
> > relatively slow as the 2400 modems compared to the new 500gig/sec
> > modems. Then the servers could potentially have 150 cars on the track.
> > 20-1967 F3's, 30-1967 F1's, 15-1950 F1's...ect.. Basically, a full track
> > with mixed class fields. Not saying that we would do a 150 car race but
> > having the potential would help the online leagues quite a bit.
> > --
> > =========================================
> > Mike Barlow of Barlow Racing?
> > =========================================
> > http://members.xoom.com/BarlowRacing/
> --
> Jason Monds
> http://members.home.net/gpl.mondsj/gpl - For my combined gas/brake setups
> http://members.home.net/stuff.mondsj/n3prc - Nascar3 Pro Racing Club
> http://members.home.net/stuff.mondsj/csp - Car Sim Project
> (Please remove 'no extra spork' when replying)