As not everyone has a clutch pedal you also can use the same semi auto
paddle setup F1 drivers do, even in a car with a sequential shifter or h
shifter.
I don't really think you can learn to race drive with a full auto.
Cheers
Tony
As not everyone has a clutch pedal you also can use the same semi auto
paddle setup F1 drivers do, even in a car with a sequential shifter or h
shifter.
I don't really think you can learn to race drive with a full auto.
Cheers
Tony
>> Yep, it has been quite some time, since I have had a racing sim on my
>> system, or one of my wheel's hooked up to it.
>> I guess I just kind of eventually got burned out. I picked up GTR2 one
>> day while I was at Best Buy a few months ago, and haven't even bothered
>> to install it, just can't seem to get motivated.
>> I modded my Cougar with a gimball mod and hall sensors, and got into
>> flight sims ( offline ), and have been having a lot of fun with them,
>> mainly FSX right now, just lazily flying around the countryside enjoying
>> the scenery.
>> I will admit, I looked around the iRacing site and was intrigued, so will
>> be following it's progress, but am not quite ready to plunge into
>> something like that yet...
>> Good to hear from ya, glad to see your still around and racing!
>> --
>> Don
> I see you (Don) on a lot of the groups.....:-). I have been using FS for
> many years and also involved in racing sims since the Hawaii days. THAT
> was really expensive compared to iRacing's prices. It was not feasible for
> very long in my household.......:-). I am retired now, so I have some time
> to give iRacing a go and will probably go for a year to see how it all
> progresses. Many of the FS folks are also involved in the tech groups
> because of the horsepower that FS has always taken to run it well.
> Ed
--
Don
How would the game know if a player has a wheel and
pedals intead of a joystick and throttle / brake?
Let's face it - it's easy to tell the difference between those who play
with their joystick and those who don't!
Even so, you will never be able to drive smooth enough with a mouse or
joystick. You will be figured out :)
-Larry
GR
>Even so, you will never be able to drive smooth enough with a mouse or
>joystick. You will be figured out :)
>-Larry
>>> I see the minimum requirements on controls are a wheel and pedals. No
>>> more joystick drivers
>> How would the game know if a player has a wheel and
>> pedals intead of a joystick and throttle / brake?
Considering that a joystick and/or wheel are just a couple of potentiometers
and buttons at the end of the day, the system wont know what the user has
unless they start tracking the device ID of the manufacturer.
> GR
>>The configuration/calibration scheme is nothing like you've ever seen
>>before. I suspect it can tell.
>>Even so, you will never be able to drive smooth enough with a mouse or
>>joystick. You will be figured out :)
>>-Larry
>>>> I see the minimum requirements on controls are a wheel and pedals. No
>>>> more joystick drivers
>>> How would the game know if a player has a wheel and
>>> pedals intead of a joystick and throttle / brake?
> >> I see the minimum requirements on controls are a wheel and pedals. No
> >> more joystick drivers
> > How would the game know if a player has a wheel and
> > pedals intead of a joystick and throttle / brake?
> Let's face it - it's easy to tell the difference between those who play
> with their joystick and those who don't!
>>>> I see the minimum requirements on controls are a wheel and pedals. No
>>>> more joystick drivers
>>> How would the game know if a player has a wheel and
>>> pedals intead of a joystick and throttle / brake?
>> Let's face it - it's easy to tell the difference between those who play
>> with their joystick and those who don't!
> I'm not so sure. :) Wolfgang Woeger used to use a joystick when
> setting records with GPL. I think he got slower with a wheel.
Well I can tell you one at least - Wolfgang Woeger. He was one of the
kings of GPL on it's release.
I moved from joystick to wheel. I used wheel when I finaly got it,
but I could swear that jostick was somehow more precise. Maybe this really
*was* the case. I was also faster with joystick, but I stopped to use it
never-the-less. -- Mario Petrinovich
(In one of the early Nascar games for example, if you could hold the
car down, half on the track, half off, you would get just insane lap
times, something that was actually easier to do with a joystick... not
a GPL example, but that sort of thing.)
I always wondered how something would do in a better sim with a
joystick. I guess we will never find out.
--
Pete Ives
Remove All_stRESS before sending me an email
Most of the very fast fellas took advantage of the split axis that can
obviously only be offered by pedals - this resulted in an effective ABS.
They would set brake bias so that the front end would not lock under full
braking and then balance the rear end with throttle. The use of simultaneous
brake and throttle meant that the car could be balanced by anyone skilled at
this which was especially important with the skatey GPL cars. The only
"cheat" in doing this is that brake heat/wear was not modelled in GPL so
there was simply a small fuel economy disadvantage. I remember Wolfgang
changing to a wheel for this very reason but from memory he never mastered
it to the degree that some others did.
There's another advantage. A very loose coast differential can be used
if a player uses the throttle and brake at the same time. This allows
a player to modulate lift throttle oversteer induced from the differential
while braking at the same time.