rec.autos.simulators

iRacing.com

Tony

iRacing.com

by Tony » Tue, 17 Jun 2008 02:41:26


As not everyone has a clutch pedal you also can use the same semi auto
paddle setup F1 drivers do, even in a car with a sequential shifter or h
shifter.

I don't really think you can learn to race drive with a full auto.

Cheers
Tony

Don

iRacing.com

by Don » Tue, 17 Jun 2008 07:12:02





>> Yep, it has been quite some time, since I have had a racing sim on my
>> system, or one of my wheel's hooked up to it.
>> I guess I just kind of eventually got burned out. I picked up GTR2 one
>> day while I was at Best Buy a few months ago, and haven't even bothered
>> to install it, just can't seem to get motivated.

>> I modded my Cougar with a gimball mod and hall sensors, and got into
>> flight sims ( offline ), and have been having a lot of fun with them,
>> mainly FSX right now, just lazily flying around the countryside enjoying
>> the scenery.

>> I will admit, I looked around the iRacing site and was intrigued, so will
>> be following it's progress, but am not quite ready to plunge into
>> something like that yet...

>> Good to hear from ya, glad to see your still around and racing!

>> --
>> Don

> I see you (Don) on a lot of the groups.....:-). I have been using FS for
> many years and also involved in racing sims since the Hawaii days. THAT
> was really expensive compared to iRacing's prices. It was not feasible for
> very long in my household.......:-). I am retired now, so I have some time
> to give iRacing a go and will probably go for a year to see how it all
> progresses. Many of the FS folks are also involved in the tech groups
> because of the horsepower that FS has always taken to run it well.

> Ed

Oh yea, I have many fond memories of Hawaii :) After that , Ten was sweet!

--
Don

jeffarei

iRacing.com

by jeffarei » Tue, 17 Jun 2008 15:51:59

How would the game know if a player has a wheel and
pedals intead of a joystick and throttle / brake?

Byron Forbe

iRacing.com

by Byron Forbe » Tue, 17 Jun 2008 17:14:55


    Let's face it - it's easy to tell the difference between those who play
with their joystick and those who don't!

Larr

iRacing.com

by Larr » Tue, 17 Jun 2008 22:06:08

The configuration/calibration scheme is nothing like you've ever seen
before.  I suspect it can tell.

Even so, you will never be able to drive smooth enough with a mouse or
joystick.  You will be figured out :)

-Larry


Gary

iRacing.com

by Gary » Wed, 18 Jun 2008 00:25:41

Not that I could do it, but there were guys back in the GPL early days
that kicked ass using a joystick.. wish I could remember their names.

GR


>The configuration/calibration scheme is nothing like you've ever seen
>before.  I suspect it can tell.

>Even so, you will never be able to drive smooth enough with a mouse or
>joystick.  You will be figured out :)

>-Larry



>>> I see the minimum requirements on controls are a wheel and pedals. No
>>> more joystick drivers

>> How would the game know if a player has a wheel and
>> pedals intead of a joystick and throttle / brake?

schoone

iRacing.com

by schoone » Wed, 18 Jun 2008 00:29:04

A number of top NR2003 use to use joysticks instead of the wheel.

Considering that a joystick and/or wheel are just a couple of potentiometers
and buttons at the end of the day, the system wont know what the user has
unless they start tracking the device ID of the manufacturer.


> Not that I could do it, but there were guys back in the GPL early days
> that kicked ass using a joystick.. wish I could remember their names.

> GR


>>The configuration/calibration scheme is nothing like you've ever seen
>>before.  I suspect it can tell.

>>Even so, you will never be able to drive smooth enough with a mouse or
>>joystick.  You will be figured out :)

>>-Larry



>>>> I see the minimum requirements on controls are a wheel and pedals. No
>>>> more joystick drivers

>>> How would the game know if a player has a wheel and
>>> pedals intead of a joystick and throttle / brake?

Tim Wheatle

iRacing.com

by Tim Wheatle » Wed, 18 Jun 2008 05:52:26




> >> I see the minimum requirements on controls are a wheel and pedals. No
> >> more joystick drivers

> > How would the game know if a player has a wheel and
> > pedals intead of a joystick and throttle / brake?

>     Let's face it - it's easy to tell the difference between those who play
> with their joystick and those who don't!

I'm not so sure. :) Wolfgang Woeger used to use a joystick when
setting records with GPL. I think he got slower with a wheel.
Tony

iRacing.com

by Tony » Wed, 18 Jun 2008 07:04:23





>>>> I see the minimum requirements on controls are a wheel and pedals. No
>>>> more joystick drivers
>>> How would the game know if a player has a wheel and
>>> pedals intead of a joystick and throttle / brake?
>>     Let's face it - it's easy to tell the difference between those who play
>> with their joystick and those who don't!

> I'm not so sure. :) Wolfgang Woeger used to use a joystick when
> setting records with GPL. I think he got slower with a wheel.

I can recall runing a race in VROC/GPL. Wolfgang joined at the last
minute and was at the back of the grid. Through some carnage on the
first lap I ended up leading. After a few laps I saw Woeger, the GPL
legend on my pit board. The gap came mercilessly down until I could see
him in my mirrors. I watched him in my mirrors as I drove off the track...
Byron Forbe

iRacing.com

by Byron Forbe » Wed, 18 Jun 2008 17:39:29


    Well I can tell you one at least - Wolfgang Woeger. He was one of the
kings of GPL on it's release.

Mario Petrinovic

iRacing.com

by Mario Petrinovic » Thu, 19 Jun 2008 01:03:31

Tony R:

        I moved from joystick to wheel. I used wheel when I finaly got it,
but I could swear that jostick was somehow more precise. Maybe this really
*was* the case. I was also faster with joystick, but I stopped to use it
never-the-less. -- Mario Petrinovich

btgos

iRacing.com

by btgos » Thu, 19 Jun 2008 03:28:40

I know this was always a bit of a debate, but I always felt the
joystick guys, and to a lesser extent almost all of GPL-iens actually
learned to exploit the games "gaps" better then the rest of us.

(In one of the early Nascar games for example, if you could hold the
car down, half on the track, half off, you would get just insane lap
times, something that was actually easier to do with a joystick... not
a GPL example, but that sort of thing.)

I always wondered how something would do in a better sim with a
joystick. I guess we will never find out.

Pete

iRacing.com

by Pete » Thu, 19 Jun 2008 06:13:59


says...
The same for myself, really.  Was much faster with a joystick.  In fact,
could compete nearly with the best of them at the time.  Was ranked not
far outside the top 20 racers.  Finally, after changing to wheel and
pedals I never could match those times.  However, I used to spend a
whole lot more time whilst I was using a joystick - anything up to 14
hours a week - compared to wheel and pedals.  Just never seemed to have
the same amount of time available.  Wouldn't want to go back to using a
joystick anymore though.

--
Pete Ives
Remove All_stRESS before sending me an email

Byron Forbe

iRacing.com

by Byron Forbe » Thu, 19 Jun 2008 10:52:21


    Most of the very fast fellas took advantage of the split axis that can
obviously only be offered by pedals - this resulted in an effective ABS.
They would set brake bias so that the front end would not lock under full
braking and then balance the rear end with throttle. The use of simultaneous
brake and throttle meant that the car could be balanced by anyone skilled at
this which was especially important with the skatey GPL cars. The only
"cheat" in doing this is that brake heat/wear was not modelled in GPL so
there was simply a small fuel economy disadvantage. I remember Wolfgang
changing to a wheel for this very reason but from memory he never mastered
it to the degree that some others did.

jeffarei

iRacing.com

by jeffarei » Thu, 19 Jun 2008 16:07:43

There's another advantage. A very loose coast differential can be used
if a player uses the throttle and brake at the same time. This allows
a player to modulate lift throttle oversteer induced from the differential
while braking at the same time.


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