rec.autos.simulators

(TIR) Total Immersion Racing. Read This (Long)

Ian Dickso

(TIR) Total Immersion Racing. Read This (Long)

by Ian Dickso » Thu, 14 Nov 2002 18:27:45

Great game, the more you get onto it the better it gets..Give it a go

Graphically very impressive
Knocks the socks off anything else at the moment, I loaded GP4 after playing
for 4 days and it looked pants compared to this. Frame rates are fine on my
GF4 and not affcted by my MOMO FFeedback wheel.

Handling is fine
Not the "Sim" I was hoping for, but good none the less, you can power slide.
all the cars "feel" very different, the BMW is a great tank slapper. the
Audi TT is a great 4 wheel drifter, the Rockingham CART hugs like it's on
rails (as you'd expect)the Pro's are ***y fast!

AI is good
The AI indicator which appears above the cars is a new and interesting
system. It adds another dimension. Not totlally convinced it has much of an
effect on the races. Certainly the shorter ones didn't matter. I found
myself trying not to hit other cars so as not to***other drivers off
because they WILL ram you if you have become their rival. They tend to make
mistakes when their triangle is RED, some great slides and wobbles can be
seen.

Pitstops.
They come in twds the end of pro level. A fuel meter appears on your dash
which ona 25 lapper does run out. Messages start coming stating who is IN
and OUT. The fuel gauge goes red twds the lower end of the needle and then
you need to pit. the car is autopitted once you pull in. no pitcrew or
alterations. But it's in there so another thing to think about on longer
races..

Setups.
Nice touch, drive a good practice lap and your engineer will tell you what
he has adjusted and to give it a try, that way you can keep out on track and
do another lap, he'll then tell you adjusted something else and to give that
a go.. You can then save the adjustments he has made. Alternatively you can
alter these yourself, gears, downforce, ballast, brakes, etc.But the
engineer help is a nice idea.

The story Line.
A bit half hearted, I played TOCADriver on the PS2 and the story looked
great on there (even though it is quiet linear and triggered) The career
mode does give you something to go for aqnd limits your choices at the end
of each season. I was offered test drives which was a nice touch. But
vascially the career thing needed beefing up a bit. Salary, mid season
changes, threats of the sack, longer seasons, milestones during teh season..
Would have all been nice.

Load times
Incredible, this thing loads in 1 sec(not a typo!)hit drive and you are
driving.!

Tracks
Excellent, Silverstone, Monza, Old Hockenhiem are all in there for us F1
funs.. As well as some great tracks.. The Japanese street track whch gets
unlocked later is very Grand Turismo in look and feel, and extremely well
done. The cambers and curbs on all tracks are very nice. Hockenhiem
particulary the chicanes.

Cars
Rock solid! In lots of ways. Look and feel. But no damage model.. But they
feel very good on the road.

Mixed field.
GT's GTS's and Pro's on the same track at teh same time...means lots of
overtaking and lapping.. so makes for good racing.. Bernie should consider
this! Get the Porcshe and TOCA guys on the F1 tracks!

ED 3D Dimensionals
I like these googles for F12002 and GP4 and FPS shooters. But they are no
good for this game. All out of depth, shame.

Bad points
Had a stutter every lap.. HAD.. now seems to be gone. I found that when I
dissabled my sound card in XP, ie no sound in the game it went away. I re
enabled the sound and the stutter came back. 2-3 secnd of frame freeze at
the wrong moment can put a man in th kitty litter.. Not sure what cured
(sorry) but it has gone. This baby runs very fast and very smooth at a very
high res. But the stuttering was a bad point!
Easy to play. yes that's right, I flew through the carer mode on Pro level.
NOw it has an Extreme option which I must say is Extreme.... Need to be
tweeking the cars to keep up now.

MadDAW

(TIR) Total Immersion Racing. Read This (Long)

by MadDAW » Fri, 15 Nov 2002 02:26:31

How would you rate it compared to NFSPU?  That wasn't a full on sim, but
still fairly good.

MadDAWG

Andi

(TIR) Total Immersion Racing. Read This (Long)

by Andi » Fri, 15 Nov 2002 04:46:59

I couldn't have said it better myself, this game is so underrated. I still
get the stutter but I'll have a play with sounds now.

Andi.


Schoone

(TIR) Total Immersion Racing. Read This (Long)

by Schoone » Fri, 15 Nov 2002 05:49:40

Does it have online multiplayer?


Andi

(TIR) Total Immersion Racing. Read This (Long)

by Andi » Fri, 15 Nov 2002 06:40:08

It doesn't have any multiplay (oh unless you call split screen mutiplay).

Andi.


> Does it have online multiplayer?



> > Great game, the more you get onto it the better it gets..Give it a go

> > Graphically very impressive
> > Knocks the socks off anything else at the moment, I loaded GP4 after
> playing
> > for 4 days and it looked pants compared to this. Frame rates are fine on
> my
> > GF4 and not affcted by my MOMO FFeedback wheel.

> > Handling is fine
> > Not the "Sim" I was hoping for, but good none the less, you can power
> slide.
> > all the cars "feel" very different, the BMW is a great tank slapper. the
> > Audi TT is a great 4 wheel drifter, the Rockingham CART hugs like it's
on
> > rails (as you'd expect)the Pro's are ***y fast!

> > AI is good
> > The AI indicator which appears above the cars is a new and interesting
> > system. It adds another dimension. Not totlally convinced it has much of
> an
> > effect on the races. Certainly the shorter ones didn't matter. I found
> > myself trying not to hit other cars so as not to***other drivers off
> > because they WILL ram you if you have become their rival. They tend to
> make
> > mistakes when their triangle is RED, some great slides and wobbles can
be
> > seen.

> > Pitstops.
> > They come in twds the end of pro level. A fuel meter appears on your
dash
> > which ona 25 lapper does run out. Messages start coming stating who is
IN
> > and OUT. The fuel gauge goes red twds the lower end of the needle and
then
> > you need to pit. the car is autopitted once you pull in. no pitcrew or
> > alterations. But it's in there so another thing to think about on longer
> > races..

> > Setups.
> > Nice touch, drive a good practice lap and your engineer will tell you
what
> > he has adjusted and to give it a try, that way you can keep out on track
> and
> > do another lap, he'll then tell you adjusted something else and to give
> that
> > a go.. You can then save the adjustments he has made. Alternatively you
> can
> > alter these yourself, gears, downforce, ballast, brakes, etc.But the
> > engineer help is a nice idea.

> > The story Line.
> > A bit half hearted, I played TOCADriver on the PS2 and the story looked
> > great on there (even though it is quiet linear and triggered) The career
> > mode does give you something to go for aqnd limits your choices at the
end
> > of each season. I was offered test drives which was a nice touch. But
> > vascially the career thing needed beefing up a bit. Salary, mid season
> > changes, threats of the sack, longer seasons, milestones during teh
> season..
> > Would have all been nice.

> > Load times
> > Incredible, this thing loads in 1 sec(not a typo!)hit drive and you are
> > driving.!

> > Tracks
> > Excellent, Silverstone, Monza, Old Hockenhiem are all in there for us F1
> > funs.. As well as some great tracks.. The Japanese street track whch
gets
> > unlocked later is very Grand Turismo in look and feel, and extremely
well
> > done. The cambers and curbs on all tracks are very nice. Hockenhiem
> > particulary the chicanes.

> > Cars
> > Rock solid! In lots of ways. Look and feel. But no damage model.. But
they
> > feel very good on the road.

> > Mixed field.
> > GT's GTS's and Pro's on the same track at teh same time...means lots of
> > overtaking and lapping.. so makes for good racing.. Bernie should
consider
> > this! Get the Porcshe and TOCA guys on the F1 tracks!

> > ED 3D Dimensionals
> > I like these googles for F12002 and GP4 and FPS shooters. But they are
no
> > good for this game. All out of depth, shame.

> > Bad points
> > Had a stutter every lap.. HAD.. now seems to be gone. I found that when
I
> > dissabled my sound card in XP, ie no sound in the game it went away. I
re
> > enabled the sound and the stutter came back. 2-3 secnd of frame freeze
at
> > the wrong moment can put a man in th kitty litter.. Not sure what cured
> > (sorry) but it has gone. This baby runs very fast and very smooth at a
> very
> > high res. But the stuttering was a bad point!
> > Easy to play. yes that's right, I flew through the carer mode on Pro
> level.
> > NOw it has an Extreme option which I must say is Extreme.... Need to be
> > tweeking the cars to keep up now.

Ped Xin

(TIR) Total Immersion Racing. Read This (Long)

by Ped Xin » Sat, 16 Nov 2002 12:59:43

Anyone know how to get rid of the imprecise feel of the wheel movements?  
It's like it has the F1-2002 style speed sensitivity, or is it a deadzone
issue...  I don't know, but the steering feels wrong.  

I mucked around in the "config.cfg" file and noticed these settings:

set model_steering_wheel_deadzone_percentage 0.00
set model_steering_deadzone_percentage 0.00
set model_accelerator_deadzone_percentage 0.00

They weren't set to 0.00 by default, I changed it to that, but it hasn't
seemed to help the steering feeling weird.

FWIW I'm using an original Logi Momo.

Andrew William

(TIR) Total Immersion Racing. Read This (Long)

by Andrew William » Sat, 16 Nov 2002 13:04:24

I can't seem to find this game.  The Xbox and PS2 versions are readily
available though.
Joe M

(TIR) Total Immersion Racing. Read This (Long)

by Joe M » Sat, 16 Nov 2002 13:46:55


Try using wingman profiler and setting a custom profile for the game with
steering range set to 70-80%.  I did this for my MOMO and the steering
became tighter and felt right (I used 80%).

--
Joe M.

Dave Henri

(TIR) Total Immersion Racing. Read This (Long)

by Dave Henri » Sat, 16 Nov 2002 13:48:00


  Most MOMO's have a little slop built in.  A collar that connects the wheel
to the steering shaft is designed for some free play and that amplifies any
deadzone feel.  Unfortunately, I tried to fix this and ruined my LWFF.  !
I'm about as good handyman as I am a sim driver.....  :(
dave henrie

Joe M

(TIR) Total Immersion Racing. Read This (Long)

by Joe M » Sat, 16 Nov 2002 13:48:20

Try CompUSA.  All my local game shops (EB & GameStop only available online
so far) didn't have it but CompUSA had over 20 copies.

--
Joe M.


Brian Shor

(TIR) Total Immersion Racing. Read This (Long)

by Brian Shor » Sat, 16 Nov 2002 16:48:52


I see there is a PS2 version... how does it compare with the PC version? (I
have an older PC... p3 733, 32 meg GeForce 2, 256 megs ram)

Brian

Andy

(TIR) Total Immersion Racing. Read This (Long)

by Andy » Sat, 16 Nov 2002 22:37:56




[snip]
> I see there is a PS2 version... how does it compare with the PC version?
(I
> have an older PC... p3 733, 32 meg GeForce 2, 256 megs ram)

> Brian

Hi Brian,
Not got the PC version, but have got the PS/2 version, with Logitech GT
Driving force steering wheel.

Firstly. Getting the game to work with the steering wheel needed two calls
to the support line (one was a farce) and some help from someone in this
group. Basically put the USB connector in the second slot once the game is
running...

Anyway, what's the game like?
Pretty damn good I must say! That's what.
I started out with the noble round Silverstone, and thought there was
something well wrong with the car handling (even considered taking the game
back). But I persevered, although didn't really compete well in the single
races. Then, although the "race engineer" was making adjustments, I checked
for myself, and the suspension settings were all to ***y and back.
Basically I had to stiffen up anti-roll bars, suspension, and adjust camber
& toe-in.
After making the adjustments I have a car that's super quick round the
corners, with the best sim-like drifting I've ever experienced on a PS/2 and
that's including GT3/CMR3/TOCARC etc... (I've got the lot!).
There's something about having to set the car up for a corner then booting
it, or changing down one too many gears and having the back kick out on you,
making the corner all the more complex.
The feedback through the wheel is OK, but there is non-linear steering
that's got a steep ramp up to full lock, makes it easy to have the car get
unsettled. But then, that might be my driving, as sometimes I manage to get
a really smooth/fast corner in. As a game it's that rewarding!

All the other reviews on AI and competitiveness on the PC version are
applicable here, the GT category (the first) is a bit easy, although I did
have my work cut out for me to beat the BMW's on the longer more open
circuits (they've got more power you see!).
Last night at gone midnight I unlocked a GTS Sintura, and although I've not
raced with it, straight out of the box it's a fearsome beast doing some test
laps. I can't wait to get up to the prototypes.
Still, even the GT is fun, as you get blasted past down the straights, then
make it up with the more nimble car on the bends. I managed Springfield in
1:41, which although is no doubt not the fastest it can be taken in, is
faster than the stock Maclaren GTS record.

You owe it to yourself to try this game on PC or PS/2

Regards,
AndyC

bertr

(TIR) Total Immersion Racing. Read This (Long)

by bertr » Sun, 17 Nov 2002 00:52:45

This might be too much to ask for, but does TIR support multiple controllers and
split-axis?  (ie - LWFF wheel via USB and TSW peds via gameport)?

Thanks.


> Great game, the more you get onto it the better it gets..Give it a go

> Graphically very impressive
> Knocks the socks off anything else at the moment, I loaded GP4 after playing
> for 4 days and it looked pants compared to this. Frame rates are fine on my
> GF4 and not affcted by my MOMO FFeedback wheel.

> Handling is fine
> Not the "Sim" I was hoping for, but good none the less, you can power slide.
> all the cars "feel" very different, the BMW is a great tank slapper. the
> Audi TT is a great 4 wheel drifter, the Rockingham CART hugs like it's on
> rails (as you'd expect)the Pro's are ***y fast!

> AI is good
> The AI indicator which appears above the cars is a new and interesting
> system. It adds another dimension. Not totlally convinced it has much of an
> effect on the races. Certainly the shorter ones didn't matter. I found
> myself trying not to hit other cars so as not to***other drivers off
> because they WILL ram you if you have become their rival. They tend to make
> mistakes when their triangle is RED, some great slides and wobbles can be
> seen.

> Pitstops.
> They come in twds the end of pro level. A fuel meter appears on your dash
> which ona 25 lapper does run out. Messages start coming stating who is IN
> and OUT. The fuel gauge goes red twds the lower end of the needle and then
> you need to pit. the car is autopitted once you pull in. no pitcrew or
> alterations. But it's in there so another thing to think about on longer
> races..

> Setups.
> Nice touch, drive a good practice lap and your engineer will tell you what
> he has adjusted and to give it a try, that way you can keep out on track and
> do another lap, he'll then tell you adjusted something else and to give that
> a go.. You can then save the adjustments he has made. Alternatively you can
> alter these yourself, gears, downforce, ballast, brakes, etc.But the
> engineer help is a nice idea.

> The story Line.
> A bit half hearted, I played TOCADriver on the PS2 and the story looked
> great on there (even though it is quiet linear and triggered) The career
> mode does give you something to go for aqnd limits your choices at the end
> of each season. I was offered test drives which was a nice touch. But
> vascially the career thing needed beefing up a bit. Salary, mid season
> changes, threats of the sack, longer seasons, milestones during teh season..
> Would have all been nice.

> Load times
> Incredible, this thing loads in 1 sec(not a typo!)hit drive and you are
> driving.!

> Tracks
> Excellent, Silverstone, Monza, Old Hockenhiem are all in there for us F1
> funs.. As well as some great tracks.. The Japanese street track whch gets
> unlocked later is very Grand Turismo in look and feel, and extremely well
> done. The cambers and curbs on all tracks are very nice. Hockenhiem
> particulary the chicanes.

> Cars
> Rock solid! In lots of ways. Look and feel. But no damage model.. But they
> feel very good on the road.

> Mixed field.
> GT's GTS's and Pro's on the same track at teh same time...means lots of
> overtaking and lapping.. so makes for good racing.. Bernie should consider
> this! Get the Porcshe and TOCA guys on the F1 tracks!

> ED 3D Dimensionals
> I like these googles for F12002 and GP4 and FPS shooters. But they are no
> good for this game. All out of depth, shame.

> Bad points
> Had a stutter every lap.. HAD.. now seems to be gone. I found that when I
> dissabled my sound card in XP, ie no sound in the game it went away. I re
> enabled the sound and the stutter came back. 2-3 secnd of frame freeze at
> the wrong moment can put a man in th kitty litter.. Not sure what cured
> (sorry) but it has gone. This baby runs very fast and very smooth at a very
> high res. But the stuttering was a bad point!
> Easy to play. yes that's right, I flew through the carer mode on Pro level.
> NOw it has an Extreme option which I must say is Extreme.... Need to be
> tweeking the cars to keep up now.

Ruud van Ga

(TIR) Total Immersion Racing. Read This (Long)

by Ruud van Ga » Sun, 17 Nov 2002 01:41:51



On a PC, I'd say that should be minimal instead of 'too much to ask
for'. That's the flexible side of the PC; more options to do it how
you want to (compared to a console), so don't be afraid to ask to use
that! :)

Ruud van Gaal
Free car sim: http://www.racer.nl/
Pencil art  : http://www.marketgraph.nl/gallery/

Ian Dickso

(TIR) Total Immersion Racing. Read This (Long)

by Ian Dickso » Sun, 17 Nov 2002 04:32:07

Yes it has 2 player split screen with mulitple controllers
Yes it has split axis
Yes it's a great game to look at and play
Yes it's a bit arcadey, but if I want to drive a real car I go out on the
road and drive mine!
It's a great little racer





> >This might be too much to ask for, but does TIR support multiple
controllers and
> >split-axis?  (ie - LWFF wheel via USB and TSW peds via gameport)?

> On a PC, I'd say that should be minimal instead of 'too much to ask
> for'. That's the flexible side of the PC; more options to do it how
> you want to (compared to a console), so don't be afraid to ask to use
> that! :)

> Ruud van Gaal
> Free car sim: http://www.racer.nl/
> Pencil art  : http://www.marketgraph.nl/gallery/


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