rec.autos.simulators

Total Immersion Racing Demo Now Available

Haqsa

Total Immersion Racing Demo Now Available

by Haqsa » Wed, 27 Nov 2002 13:25:25

Get the "light" version (minus directx) at www.3dgamers.com
MadDAW

Total Immersion Racing Demo Now Available

by MadDAW » Thu, 28 Nov 2002 12:46:13

Cool thanks for the tip.

MadDAWG

Dave Coo

Total Immersion Racing Demo Now Available

by Dave Coo » Thu, 28 Nov 2002 23:29:32


Too bad it gets my TSW2 pedals backwards in split axis...

- Dave Cook

Doug Elliso

Total Immersion Racing Demo Now Available

by Doug Elliso » Thu, 28 Nov 2002 23:56:20


Refused to use my BRD pedals and momo wheel - so it was back to using the
momo on-off switches. I mean, err, pedals.

Physics are complete shite - they dont even make SENSE let alone just a bad
implimentation of reality. Seems like the car is on a ball join in the
middle and everything pitches around that ball joint.

Graphics - nothing to write home about. Looked ok - Reminded me of Mobil 1
Rally Championship with the light streaming thru the trees.

Sound - Kept changing pitch - so down one straight the red line would sound
about an octive higher or lower than down the next - seemingly no pattern to
this.

AI  - bit spaz really - never protected their line - didnt do anything 'I' -
thus making them another case of AUI ( artifical un-intelligence )

Very average title imho - as I expected - looks like an SCGT mod - but with
poor physics

Doug

Some Call Me Ti

Total Immersion Racing Demo Now Available

by Some Call Me Ti » Fri, 29 Nov 2002 04:03:34

I agree, not brilliant at all, but it was good fun for a bit.

--
Some Call Me Tim

Joe M

Total Immersion Racing Demo Now Available

by Joe M » Fri, 29 Nov 2002 04:19:24




> > Cool thanks for the tip.

> > MadDAWG

> Too bad it gets my TSW2 pedals backwards in split axis...

> - Dave Cook

The demo doesn't allow controller customization?  The full game allows you
to program each axis to the game function so that wouldn't be a problem.

--
Joe M.

Joe M

Total Immersion Racing Demo Now Available

by Joe M » Fri, 29 Nov 2002 04:24:00




> > Get the "light" version (minus directx) at www.3dgamers.com

> Refused to use my BRD pedals and momo wheel - so it was back to using the
> momo on-off switches. I mean, err, pedals.

> Physics are complete shite - they dont even make SENSE let alone just a
bad
> implimentation of reality. Seems like the car is on a ball join in the
> middle and everything pitches around that ball joint.

> Graphics - nothing to write home about. Looked ok - Reminded me of Mobil 1
> Rally Championship with the light streaming thru the trees.

> Sound - Kept changing pitch - so down one straight the red line would
sound
> about an octive higher or lower than down the next - seemingly no pattern
to
> this.

> AI  - bit spaz really - never protected their line - didnt do anything
'I' -
> thus making them another case of AUI ( artifical un-intelligence )

> Very average title imho - as I expected - looks like an SCGT mod - but
with
> poor physics

> Doug

This can't be the simulation mode from the retail game because the physics
are fairly realistic and the higher end cars are challenging to drive with
some file tweaks.  I've done full throttle with the wheel cut to ensure that
the car pivots around the front wheel and not the center.

This game has MUCH better physics than SCGT.  It has been a long awaited
SCGT replacement for me (which is soon to be supplanted by GT 2002 for F1
2002).

--
Joe M.

Dave Coo

Total Immersion Racing Demo Now Available

by Dave Coo » Fri, 29 Nov 2002 05:07:53


It allows me to select each axis, yes.  But the range of motion is backwards
just like it was in Rally Trophy until they patched it.  In other words, the
brakes are always on and I would have to lift the gas to go (if I could lift
it higher than the up position).  So what do I do to take a look around the
track?  I push the brake and ride around at idle speed...

- Dave

GTX_SlotCa

Total Immersion Racing Demo Now Available

by GTX_SlotCa » Fri, 29 Nov 2002 14:57:31

Dave, have you tried holding the brake down in the menu, choosing the brake
and then letting it up (when it tells you to push it)? It's worked for me in
other games.

--
Slot

Tweaks & Reviews
www.slottweak.com




> > The demo doesn't allow controller customization?  The full game allows
you
> > to program each axis to the game function so that wouldn't be a problem.

> > --
> > Joe M.

> It allows me to select each axis, yes.  But the range of motion is
backwards
> just like it was in Rally Trophy until they patched it.  In other words,
the
> brakes are always on and I would have to lift the gas to go (if I could
lift
> it higher than the up position).  So what do I do to take a look around
the
> track?  I push the brake and ride around at idle speed...

> - Dave

Dave Coo

Total Immersion Racing Demo Now Available

by Dave Coo » Fri, 29 Nov 2002 21:16:21


Hmmm.  No I didn't try that.  I'll give it a shot!

- Dave

TM

Total Immersion Racing Demo Now Available

by TM » Sat, 30 Nov 2002 08:53:53




> > Get the "light" version (minus directx) at www.3dgamers.com

> Sound - Kept changing pitch - so down one straight the red line would
sound
> about an octive higher or lower than down the next - seemingly no pattern
to
> this.

It depends on what view you're using (brilliant... ). I had very poor
sound/rpm sync using the bumpercam, but in-car seems ok.
Haqsa

Total Immersion Racing Demo Now Available

by Haqsa » Sat, 30 Nov 2002 09:21:34

I finally got to sit down with the demo for a few minutes today.  Still
not sure what to think.  I don't think it is as bad as Doug says.  I
like the graphics, they may not be state of the art but they have a
certain aesthetic character to them that I like.  Kind of like the
Superbike series did.  Car and track selection looks pretty good.  But
the demo physics are very much on the arcadey side, and I couldn't
figure out how to change it.  I turned off all the aids in the menu but
it still felt very arcadey.  BTW the aids turn back on automatically
every time you restart the demo, so it is possible that some of you that
didn't like the feel were driving with aids on and didn't know it.
Anyway I went digging through some of the config files and I was able to
make it a tad more realistic by turning off the low speed grip factor
and the deadzones in the config.cfg file.  Bottom line though is the
steering is ***for a wheel user.  It is both non-linear and speed
sensitive, both of which also affect the force levels.  This would be
tolerable if it was just a matter of changing a few lines in a file, but
the steering response curves are coded into the data for each vehicle,
so you would have to change all of the cars that you planned on driving,
which for most people really means changing all of them.  Not
acceptable.  It's a shame, because this game looks very moddable, and I
am convinced that there is a good physics engine underneath all of it,
but unless or until Razorworks publishes a standardized realistic
physics patch everybody will be tweaking the game a little differently
and there will be no way to compare lap times or trade setups or
anything.  And until they provide an easy way to fix the steering on all
of the cars I am just not interested, at least not in the PC version.
Might want to keep my eyes open for the Xbox version though, that might
be fun - realistic physics are near impossible to deal with when driving
with the thumbs, so maybe TIR will still be fun on consoles.


Larr

Total Immersion Racing Demo Now Available

by Larr » Mon, 02 Dec 2002 11:25:05

What do you expect?  Getting whacked in the head by passing tree's and other
debris tends to alter your hearing ability.

-Larry



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