David G Fisher
> > > Issues with F1 2001 not yet fixed my patch or addon:
> > > - No proper working dual axis support for the MSFF
> > Odd, my MSFF works just fine (the Gameport version)
> With my MSFF (gameport) is dual axis it ignores the first 50% of the
pedal
> travel. It is possible to use dxtweak to fix this, but dxtweak doesn't
> work with win2000 or winXP, and the msff doesn't work in single axis
> for the same os'es. So I have to use either win98 or winME for F1
> 2001 (and gpl since I have soundcard issues with gpl and xp), and
> since my system had over 512 mb ddr ram it's kind of a waste to use
> the old windows core.
> --
> Olav K. Malmin
> remove .spam when replying
Even with a good physics engine (or maybe *especially* with a good
physics engine) the amount of feedback you get depends heavily on
vehicle setup. Softer suspensions, to a point, tend to give more
feedback. With F1 2001 and any sim representing a vehicle that uses a
lot of downforce, you are stuck with a much stiffer suspension than in
GPL, there is no good way around it. I have found though that using
spring rates that are somewhat lighter than the defaults in F1 2001 does
increase the amount of "feel". Also, the default setups are much too
stiff in front in proportion to the weight distribution, making the
steering feed back even less. I am playing around with a Williams setup
now that uses 140 N/mm springs in front, 175 N/mm in the rear, and 130
N/mm bars in front, 150 N/mm in the rear. I can't say that I have it
all worked out yet, but it does feel a hell of a lot better than the
defaults, and doesn't seem to be any slower. Try it, you might like it.
> >F12001 does everything better than GPL except multiplayer and replay.
The
> >FIA is the cause of the limited multiplayer.
> Do you think the feedback from the car allows you to drive it 'on the
edge'
> better? If so, how? I don't seem to get enough warning from F1 2001
before
> the car snaps loose. Maybe I'm not interpreting some signals
correctly...
> Eldred
> --
> Dale Earnhardt, Sr. R.I.P. 1951-2001
> Homepage - http://www.umich.edu/~epickett
> GPLRank - under construction...
> Never argue with an idiot. He brings you down to his level, then
beats you
> with experience...
> Remove SPAM-OFF to reply.
> "EldredP" >
> > >F12001 does everything better than GPL except multiplayer and replay. The
> > >FIA is the cause of the limited multiplayer.
> > Do you think the feedback from the car allows you to drive it 'on the
> edge'
> > better? If so, how? I don't seem to get enough warning from F1 2001
> before
> > the car snaps loose. Maybe I'm not interpreting some signals correctly...
> > Eldred
> Ok Eldred, since I like you, here is a QUICK primer on interpreting
> feedback.
> to recognize an upcomming spin, you MUST pay attention to several factors.
> A) that straight piece of road is about to end
> B) the pedal thingy on the left is used
> C) you start wiggling the wheel dooliehicky
> D) you should be spinning by now...
> works everytime for me!
> dave henrie
Beers and cheers
(uncle) Goy
http://www.theuspits.com
http://www.teammirage.com
"A woman is an occasional pleasure but a cigar is always a smoke"
--Groucho Marx--
> Offline single-player racing and multiplayer racing is more appealing in
GPL
> by a large margain. Why would I race F12001 on incredibly inaccurate
tracks
> that gives me no sensation of "being there"? Especially with the bland
> overwashed EA-style graphics that I absolutely loathe.
Don Burnette
> >F12001 does everything better than GPL except multiplayer and replay. The
> >FIA is the cause of the limited multiplayer.
> Do you think the feedback from the car allows you to drive it 'on the
edge'
> better? If so, how? I don't seem to get enough warning from F1 2001
before
> the car snaps loose. Maybe I'm not interpreting some signals correctly...
> Eldred
David G Fisher
Eldred
--
Dale Earnhardt, Sr. R.I.P. 1951-2001
Homepage - http://www.umich.edu/~epickett
GPLRank - under construction...
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
>> You still think more people in this world are playing GPL than the modern
>F1
>> sims? More than just F12001 right now?
>More people are indulging in full field online races with GPL, while
>little ***s like you are playing with themselves!
Eldred
--
Dale Earnhardt, Sr. R.I.P. 1951-2001
Homepage - http://www.racesimcentral.net/~epickett
GPLRank - under construction...
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
Eldred
--
Dale Earnhardt, Sr. R.I.P. 1951-2001
Homepage - http://www.umich.edu/~epickett
GPLRank - under construction...
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
Eldred
--
Dale Earnhardt, Sr. R.I.P. 1951-2001
Homepage - http://www.umich.edu/~epickett
GPLRank - under construction...
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
>> With my MSFF (gameport) is dual axis it ignores the first 50% of the pedal
>> travel. It is possible to use dxtweak to fix this, but dxtweak doesn't
>also, TSW2mod won't work at all in split axis mode.
Eldred
--
Dale Earnhardt, Sr. R.I.P. 1951-2001
Homepage - http://www.umich.edu/~epickett
GPLRank - under construction...
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
>> Eldred
>Could be that your steering or car setup is making the car too twitchy. Are
>you having trouble at high, medium, or low speeds?
Eldred
--
Dale Earnhardt, Sr. R.I.P. 1951-2001
Homepage - http://www.umich.edu/~epickett
GPLRank - under construction...
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
>Even with a good physics engine (or maybe *especially* with a good
>physics engine) the amount of feedback you get depends heavily on
>vehicle setup. Softer suspensions, to a point, tend to give more
>feedback. With F1 2001 and any sim representing a vehicle that uses a
>lot of downforce, you are stuck with a much stiffer suspension than in
>GPL, there is no good way around it. I have found though that using
>spring rates that are somewhat lighter than the defaults in F1 2001 does
>increase the amount of "feel". Also, the default setups are much too
>stiff in front in proportion to the weight distribution, making the
>steering feed back even less. I am playing around with a Williams setup
>now that uses 140 N/mm springs in front, 175 N/mm in the rear, and 130
>N/mm bars in front, 150 N/mm in the rear. I can't say that I have it
>all worked out yet, but it does feel a hell of a lot better than the
>defaults, and doesn't seem to be any slower. Try it, you might like it.
Eldred
--
Dale Earnhardt, Sr. R.I.P. 1951-2001
Homepage - http://www.umich.edu/~epickett
GPLRank - under construction...
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.