Papy upgraded GPL's tire model with the original 1.1 patch, though they originally denied having made any physics changes. The
consensus around here was that the changes made GPL easier and there was a briefly a bit of a huff about GPL being "dumbed down".
But that soon died away in the wake of the other improvements (& that *** 1.1 bug). Try GPL version 1.0 again for a lark and
you'll quickly feel the change. Dave Kaemmer was later quoted (in an N4-related interview) as saying something along the line that
he couldn't bring himself to drive GPL anymore due to the deficiencies in the tire model. And now the cycle repeats itself with
N2002.
Anyone remember the way-back quote from the Wests during early WSC development that the more accuracy they packed into the physics
modeling, the EASIER it became to drive? Think it was in a show interview, including Hyperstimulators' John Crooke. Let's hope
that's so...
Anyway, I think we all more or less know that '67 GP cars didn't handle quite like the GPL versions. Doesn't stop it from being a
milestone achievement, though, and a wonderful piece of work even today. I don't race it as much lately, but it never fails to
deliver a big grin when I do fire it up.
Thanks again, Papy! (and everyone who's made add-ons)
SB
> I think it is interesting that Papy says that they changed their tire
> model for NR2002, and that the new tire model is both more realistic and
> easier to drive. Now N4's physics engine was supposedly an adaptation
> of GPL's. Makes me wonder how much of the difficulty in driving GPL is
> realistic and how much is due to the tire model. While I have never
> driven any sort of open wheeled car, I have always felt that a small,
> light car like those in GPL could not possibly have been as squirrelly
> in real life as they are in the sim. In the sim the darn things drive
> like a truck with worn out suspension bushings, I don't believe a light
> car mounted on any sort of decent racing suspension would drive like
> that. So while F12001's physics model is not without issues either, I
> personally would vote for F12001 having the more realistic model. It
> may not be possible to match actual track telemetry with F12001, but at
> least the darn things feel like what I would imagine a real race car
> feels like. Plus people who are creating mods with F12001 have come up
> with some very realistic feeling cars, so I think that whatever
> shortcomings F12001 may have are probably in the track and vehicle
> files, rather than in the physics model itself.