>> >>Repeated tests have shown that the human eye is incapable of noticing a
>> >>difference once the rate rises above 30fps.
>> >Won't this myth *EVER* die?!?
>> Hehe.. To me, that's kinda like saying watching the race on TV yesterday
>> looked like ***'cause it was only running 30fps... I don't get it either!
>> lol Oh well...
>30 fps would be good enough if the games had proper motion blur, like
>cinematic film and tv has.
Yup, CG graphics on our graphics cards are the equivalent of shooting
film with infinitely short shutter time. If you would do that on TV or
film it would look "strobed", and was used as an effect in Gladiator.
Which looked kinda cool, but not very real.
If 24/25/30fps is "enough" is debatable, really, even with stellar
motion-blur. In fast pans everything becomes a blurred mess. Some
IMAX-formats for instance use 60fps. The best would probably be
infinite framerate instead. :)
Besides, if someone thinks that the can't see a difference between 30
and 60fps on the computer, it just tells me that the person in
question has a ***system. :-)