>>If running at 1600x1200 drops the framerate to 40 or 50, do you really gain
>>anything by using the higher resolution?
>Oh yes, oh yes, oh yes. I'd let it drop below 30 before even considering
>going to a lower resolution. But, chacun a son gout :-)
"Each has his own taste?" Ok, I guess so.
I ran some tests last night...damn, can't find the paper I wrote it on...hang
on
<rifles through all the ***on the desk>
<looks on floor>
Ah! Here it is...(some filing system, huh?<g>)
Athlon 1.2G, V5(32MB) win98se
Track: Atlanta, 20 opponents, single race practice
800x600x16 37 fps
1024x768x16 24 fps
1280x960x16 20 fps
I could drive ok with 37 fps, 24 fps was difficult, and 20 fps gave me a
headache...
I didn't even TRY the 32-bit color, based on how slow 16-bit was. Car detail
was medium, world detail slider was set in the middle, drawing distance
50%ahead, 25% mirrors, mirror objects medium, trackside: some. All effects on
except specular highlights(grayed out).
That was in D3D mode. I just tried OpenGL - at 800x600x16, just sitting in the
pits was 19 fps...
What fps are people with a similar system getting?
Eldred
--
Dale Earnhardt, Sr. R.I.P. 1951-2001
Homepage - http://www.racesimcentral.net/~epickett
GPLRank - under construction...
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
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