driving sim, the one I work on a couple of times a year. ;) Using the
P.A. Flack's file format guides I have been able to load up some GPL
tracks. However, I haven't been able to figure out where they store
the starting grid and/or pit lane positions. Has anyone cracked this
code? Can you give me a clue? Ruud or someone must have come across
this before.
FWIW, I've written a fairly generic car/track conversion tool, which I
plan to release with all of the source code once I get this bit
cracked. Hopefully, people with more time/energy than me can use it to
get a jumpstart on creating their own sims.
Thanks for help,
Jason