Glad you're enjoying the enhancements! I'm not quite sure how to make
them faster -- I think there are some parameters that control the
spread of the field, which, if altered correctly, would result in
a "catch-up" effect, making the AI tougher to run away from. I'll see
what I can come up with, but I've been pretty busy, so someone else may
be able to "hack" this one out before I get a chance to play around
with it on my end.
-- JB
> Your improved AI is great! Can you make them all about 25 percent
faster?
> Thanks
> J. Janasov
> > <SNIP>
> > > My gripe here is that once you start cooking along, the AI of
> > "civilian"
> > > traffic is programmed to make sudden turns toward you and/or
> > brake...Boo, Hiss.
> > > I am emailing to see if they can resolve this issue, but I doubt
they
> > will.
> > We may be able to fix this ourselves, without EA's help. I posted a
> > while back that I've tried to modify some of the AI files in NFSPU
to
> > try to make the AI even more competitive and capable, and I think
that
> > this data can be modified for ALL the AI cars (including the traffic
> > cars) You can find my modified AI files here:
> > http://irlinsider.adnetweb.com/sims/nfspu.htm
> > The *.csv files contain performance data for the AI competitors,
and I
> > believe they also include performance parameters for the TRAFFIC
cars
> > as well, which means you should be able to improve their
> > responsiveness, improve their aviodance abilities, enhance their
> > awareness of traffic around them, etc., to reduce their tendency to
> > drive like morons.
> > The AI performance data is all a numbers game -- to edit the
> > performance data, just open the *.csv files using Microsoft Excel
and
> > all the performance data will line up nicely and you should be able
to
> > view and understand the various AI performance parameters (EA used
good
> > programming practices and inlcuded remarks to make it easier to
> > comprehend).
> > As stated on the site, any feedback on my modified files would be
most
> > welcome -- I've done as much testing as I can, and I need more
feedback
> > to determine if the AI can be improved any further.
> > Enjoy!
> > -- JB
> > > Really, I just pretend they were very startled as I swooped into
> > their view.
> > > And then I like to imagine that they dropped a load in their
pants,
> > and that I
> > > can see the fear on their faces and smell their poop.
> > > And nighttime Monaco is beautiful... My wife even liked it
(although
> > I think it
> > > was because of all the shops)... Really, this game has the
best "real
> > world"
> > > graphics I've seen.. I love taking a little old roadster out for a
> > ride just to
> > > see the scenery.
> > > Regards,
> > > Andrew
> > > > I'm liking the little jump at the end of this short cut. It
really
> > gives
> > > > you a chance to play around with the various possibilities of
> > braking,
> > > > goosing the throttle, or balancing it just before liftoff.
> > Yeehaa.... like
> > > > Flugplatz in GPL, but somehow better.
> > > > My only gripe is that the roads are too wide, but it is NFS,
after
> > all. It
> > > > even runs super fast at 800x600x32 on my notebook. Three
thumbs up
> > for this
> > > > one.
> > > > Stephen
> > Sent via Deja.com http://www.deja.com/
> > Before you buy.
Sent via Deja.com http://www.deja.com/
Before you buy.