The stupid A.I
Where "wheels come off" CPR is,in my opinion, the lack of support from
Microsoft to make improvements and upgrades ala Papyrus/Sierra Sports, EA
Sports. Like so many other Microsoft games (Space Simulator is a good case in
point) the product is essentially launched, a patch "might" follow in 3 months
and then the game is completely abandoned. That seems to be their MO. It's a
shame because this game has a better racing platform than IC2, Nascar 2 and GP
Legends in my opinion.
As far as interest goes. I think a lot of gamers, especially serious ones,
look for authenticity and realism as big draws. Unfortunately some of the
great things about CPR are belied by this oversight (e.g. no full course
yellows, AI cars that "never" get damaged when banging into each other (which
happens frequently on ovals. I mean 15-car pileups and no flags whatsoever).
They soon emerge unscathed and continue racing. Only if you wind up in a
collision with one of them do they sustain any visible damage. It's unclear to
me if their performance is adversely affected. I haven't studied it that much.
Still, having said all that, from my view, it's the best looking and most
immersing sim of them all (remember it's a few years old now). I just love it
and find myself forgiving it in spight of its flaws. I suppose that's the
bottom line.
What are your thoughts?
Redhill
Ahhh the rain tire cheat....need to lower your lap times at Sunny Long
Beach? Just slap on some rain tires and drive them all day...
A better question 'might' have been: What was right with CPR???
dave henrie
There wasn't a thing I liked about it.
That's all I remember. It's been years since I even seen the CD.
-Larry
The A.I. however, was non-existant ... especially on the ovals. On a
superspeedway, A.I. cars about to be lapped would slow down to 60mph (while
I would be doing 230) to allow themselves to be lapped. I don''t know how
something like this got through beta testing.
Later,
Michael M
-Larry
> The A.I. however, was non-existant ... especially on the ovals. On a
> superspeedway, A.I. cars about to be lapped would slow down to 60mph
(while
> I would be doing 230) to allow themselves to be lapped. I don''t know how
> something like this got through beta testing.
> Later,
> Michael M
> > It just really, really sucked.
> > There wasn't a thing I liked about it.
> > That's all I remember. It's been years since I even seen the CD.
> > -Larry
> The A.I. however, was non-existant ... especially on the ovals. On a
> superspeedway, A.I. cars about to be lapped would slow down to 60mph (while
> I would be doing 230) to allow themselves to be lapped. I don''t know how
> something like this got through beta testing.
> Later,
> Michael M
> > It just really, really sucked.
> > There wasn't a thing I liked about it.
> > That's all I remember. It's been years since I even seen the CD.
> > -Larry