rec.autos.simulators

what was wrong with cart precision racing

drin

what was wrong with cart precision racing

by drin » Sat, 01 Jun 2002 14:23:04

i remember trying the demo a long time ago and it was sure nicer looking and
felt better than indycar 2 but still no one liked it... what was wrong with
it?
Mobs

what was wrong with cart precision racing

by Mobs » Sat, 01 Jun 2002 14:26:13


The stupid A.I

Tony Gib

what was wrong with cart precision racing

by Tony Gib » Sat, 01 Jun 2002 14:51:50

I agree with your assesment.  It is an outstanding looking sim with excellent
attributes for the cars themselves (by far, the best looking).  The sense of
being their is also terrific.  I like everything about the way the game is laid
out with easy to follow cues.  The real driver attrributes and courses are
great.  And the driving is very realistic, as has been attested to by many.

Where "wheels come off" CPR is,in my opinion, the lack of support from
Microsoft to make improvements and upgrades ala Papyrus/Sierra Sports, EA
Sports. Like so many other Microsoft games (Space Simulator is a good case in
point) the product is essentially launched, a patch "might" follow in 3 months
and then the game is completely abandoned.  That seems to be their MO.  It's a
shame because this game has a better racing platform than IC2, Nascar 2 and GP
Legends in my opinion.

As far as interest goes.  I think a lot of gamers, especially serious ones,
look for authenticity and realism as big draws.  Unfortunately some of the
great things about CPR are belied by this oversight (e.g. no full course
yellows, AI cars that "never" get damaged when banging into each other (which
happens frequently on ovals.  I mean 15-car pileups and no flags whatsoever).
They soon emerge unscathed and continue racing.  Only if you wind up in a
collision with one of them do they sustain any visible damage.  It's unclear to
me if their performance is adversely affected.  I haven't studied it that much.

Still, having said all that, from my view, it's the best looking and most
immersing sim of them all (remember it's a few years old now).  I just love it
and find myself forgiving it in spight of its flaws. I suppose that's the
bottom line.

What are your thoughts?

Redhill  

Steephen Whit

what was wrong with cart precision racing

by Steephen Whit » Sat, 01 Jun 2002 18:18:27

The main thing wrong with my copy is that it's all in German so to me, its
unplayable!
Lewi

what was wrong with cart precision racing

by Lewi » Sat, 01 Jun 2002 19:29:57

When I first bought that sim I really tried to like it. I always start
off trying to learn the tracks and when my times are pretty
consistant, then I would try a race. For me, that is where the game
fell apart. I have probably thirty race games and the AI is by far the
worst I have ever seen. I was appauled that any company would release
something like that to the public. If they had released the game as
"Microsoft Precision Hotlapping" the game would have been fine. There
was a lot of good in the game until a person tried to race. Then, the
program was useless. Every race, even in the first or second lap, you
could drive out of a corner, pick up speed for the straight and find
some car sitting on the side of the road waiting for you to hit it. I
would have to actually keep this in mind while in the corner and take
the corner tighter to miss the cars when I came out of the corner. If
Microsoft would have created the program and then gave it to another
company to create a driveable AI, the program might have become
popular. Typical Microsoft though.

> i remember trying the demo a long time ago and it was sure nicer looking and
> felt better than indycar 2 but still no one liked it... what was wrong with
> it?

Tim

what was wrong with cart precision racing

by Tim » Sat, 01 Jun 2002 22:50:19



> When I first bought that sim I really tried to like it. I always start
> off trying to learn the tracks and when my times are pretty
> consistant, then I would try a race. For me, that is where the game
> fell apart. I have probably thirty race games and the AI is by far the
> worst I have ever seen. I was appauled that any company would release
> something like that to the public. If they had released the game as
> "Microsoft Precision Hotlapping" the game would have been fine. There
> was a lot of good in the game until a person tried to race. Then, the
> program was useless. Every race, even in the first or second lap, you
> could drive out of a corner, pick up speed for the straight and find
> some car sitting on the side of the road waiting for you to hit it. I
> would have to actually keep this in mind while in the corner and take
> the corner tighter to miss the cars when I came out of the corner. If
> Microsoft would have created the program and then gave it to another
> company to create a driveable AI, the program might have become
> popular. Typical Microsoft though.

Was the patch that updated CPR to 1.01 helpful? It was supposed to fix
AI, grip, and something called 'the rain tire cheat', as well as other
tings.
Dave Henri

what was wrong with cart precision racing

by Dave Henri » Sun, 02 Jun 2002 09:40:22

   Ahhh the rain tire cheat....need to lower your lap times at Sunny Long
Beach?  Just slap on some rain tires and drive them all day...
   A better question 'might' have been:  What was right with CPR???
dave henrie

Larr

what was wrong with cart precision racing

by Larr » Mon, 03 Jun 2002 12:18:31

It just really, really sucked.

There wasn't a thing I liked about it.

That's all I remember.  It's been years since I even seen the CD.

-Larry


Jenera

what was wrong with cart precision racing

by Jenera » Tue, 04 Jun 2002 05:12:38

I think you might be exagerating a bit. The game had awesome car sounds and
my favourite....a race engineer. Tell him what the car felt like and he made
adjustments.

The A.I. however, was non-existant ... especially on the ovals. On a
superspeedway, A.I. cars about to be lapped would slow down to 60mph (while
I would be doing 230) to allow themselves to be lapped. I don''t know how
something like this got through beta testing.

Later,

Michael M


Larr

what was wrong with cart precision racing

by Larr » Tue, 04 Jun 2002 07:36:51

To each his own :)

-Larry


> I think you might be exagerating a bit. The game had awesome car sounds
and
> my favourite....a race engineer. Tell him what the car felt like and he
made
> adjustments.

> The A.I. however, was non-existant ... especially on the ovals. On a
> superspeedway, A.I. cars about to be lapped would slow down to 60mph
(while
> I would be doing 230) to allow themselves to be lapped. I don''t know how
> something like this got through beta testing.

> Later,

> Michael M



> > It just really, really sucked.

> > There wasn't a thing I liked about it.

> > That's all I remember.  It's been years since I even seen the CD.

> > -Larry

Bryon Lap

what was wrong with cart precision racing

by Bryon Lap » Tue, 04 Jun 2002 08:17:09

I always thought the car sounds were terrible.

> I think you might be exagerating a bit. The game had awesome car sounds and
> my favourite....a race engineer. Tell him what the car felt like and he made
> adjustments.

> The A.I. however, was non-existant ... especially on the ovals. On a
> superspeedway, A.I. cars about to be lapped would slow down to 60mph (while
> I would be doing 230) to allow themselves to be lapped. I don''t know how
> something like this got through beta testing.

> Later,

> Michael M



> > It just really, really sucked.

> > There wasn't a thing I liked about it.

> > That's all I remember.  It's been years since I even seen the CD.

> > -Larry


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