>>>Now put that super-duper 3D card in a P100 or P133 machine and run GP2
>>>(or even a 3D accelerated sim). YECH! So choppy as to be unplayable.
>> You obviously haven't seen ICR2-3D on a Rendition V1000 card. I
>>can get frame rates into the 40's and 50's on my P133. (As an
>>example, when I was comparing ICR2-3D to CPR head-to-head last night,
>>I was able to get 49 fps at Laguna in ICR2 in turbo mode, I couldn't
>>get over about 17 fps with CPR [with most graphics options off]).
>True.. but, you are forgetting the fact it's "ported" to Rendition.
Yes, that fact is indeed true (and no I didn't forget it). Two
questions, though:
1. How is that relevant to the original supposition, that a good 3D
video card is wasted on a slow machine (P100 or P133)? ICR3D only
proves that a *well-utilized* 3D card (even a lowly [by today's
standards] 1st-generation V1000) can do wonders, even with a slow CPU.
2. How is that relevant to my gameplay? When I'm trying out CPR,
should I say, "oh, its not a direct port, so I should accept inferior
performance"? 17 is not 49.
The fact that CPR is D3D and not a hardware-specific port may make
a difference to potential buyers and to MS's programming and
marketing, but the end result is lesser performance.
I *really* want CPR to be good. I love ICR3D, but it is a dead end
product from the standpoint of future commercial development (in spite
of the valiant efforts of hackers like TSP). CPR is a very promising
sim, the most promising aspect of which may be the committment of the
CPR team to be in it "for the long haul". It just looks to me like it
may take a few versions, or a few more versions of D3D, or time for
the hardware to mature to match up with the choices made in the
execution of the sim. :(
That's based on the demo, maybe the final release will be
substantially better. Time will tell.
Before you send me UCE, I know what you're thinking... Did he complain
to five or six postmasters last month? Now, you must ask yourself one
question: "Do I feel lucky?" Well, do you, punk?