rec.autos.simulators

new patch and mod thoughts

David G Fishe

new patch and mod thoughts

by David G Fishe » Sat, 20 Sep 2003 05:58:47


Care to share the rest of your setup?

Your gearing must be different than mine. I can definitely see that from the
replay.

David G Fisher


> I've uploaded a 3:00.849 with a wing setting of 60, at 70o Clear no Wind
to
> the TransAm Replays section of http://www.racesimcentral.net/
> have a feeling that everything below 60 will become a lot harder to drive,
> while with a wing setting of 60 the car is still almost as stable as with
a
> wing setting of 70.

> Achim



> > On Wed, 17 Sep 2003 19:04:55 -0400, "David G Fisher"

> > >My best is a 3:04.8. with the wing at 60.

> > 60 is probably a decent compromise, I'd imagine.  I'm at the same time
> > as you are and versus the fast guys I'm losing 3 seconds in Stavelot
> > (using 45 wing).  No problems anywhere else, just need to be smooth
> > through Buernville and Stavelot.  Being loose actually feels pretty
> > good through Eau Rouge,  I can stay on the gas until past the dip,
> > brake/downshift to third, and then hammer the gas and the rearend
> > kicks out just enough to point me at the hill on the left.  I
> > desperately need to find time in Stavelot tho...

> > Jason

David G Fishe

new patch and mod thoughts

by David G Fishe » Sun, 21 Sep 2003 16:03:36


> On Wed, 17 Sep 2003 20:26:13 -0400, "David G Fisher"

> >http://www.racesimcentral.net/~davegf/

> >Here's a copy of my lap. If you get the chance, maybe you can give me
some
> >pointers as to where I'm losing time. I don't know where to look to see
hot
> >laps for the TA mod.

> >David G Fisher

> Well, I'm no alien by any stretch of the imagination, but key turn
> by key turn:

> 1.  Eau Rouge: gotta hug the left fence as close as you can
> after the start finish, where the fence starts to hook left.  Then
> tap the brake just slightly to set the car going in the right
> direction (right), smoothly but quickly reapply throttle, turn the
> wheel firmly but smoothly to the right, trying to hug the right side
> of the track as much as possible, then left over the left sandy curb
> as you exit (but if you hit the hill you're dead).  I can manage an
> apex speed in the low 150's, close to 160 on exit.

> 2.  Les Combes:  This isn't that bad because it's harder to lock
> your brakes up when braking uphill.  :-)  I hit them right before
> the black mark on the pavement, actually trying to position the
> car a bit to the right of said mark.   Apex speed of 95 is okay
> because if I go higher I lose too much speed on exit.

> 3.  Burnenville:  You should be able to powerslide at full
> throttle through here if you set the car right with a slight
> flick of the wheel to the right.

> 3.  Malmedy:  Pain in the ***this turn is!  Yoda says you have
> to hit your mark to turn right for the Masta straight just right,
> or you're either in the fence or you just lost a ton of time on
> that long straight.  I brake hard for the lefthander, wait a
> beat, tap the brakes for the righty, and if I do it right I can
> get through at 135.  Usually tho I am leaving paint all over
> the left rail...

> 4.  Masta:  Just hug the left rail as you enter-smooth is
> the word on the exit.  If you're too late on entry say hello
> to the fence (tho once I did a barrel roll-with no damage
> turned on-and did a 4 wheel landing on the following
> straight!).

> 5.  Stavelot:  I've decided to brake early to set the car for
> the second sharper corner: if I don't I end up too wide,
> scrubbing off too much speed and time.  Can take the
> first part flat out in a TA car tho.  157 as lowest speed if
> I do it right (maybe 25% of the time...).

> 6.  La Carriere:  I once went through at 170 here-have
> no idea how tho and haven't been able to since!  The
> margin for error on your turn-in is so small here (tho
> usually you just mow the lawn on the left if you futz it
> up).

> 7.  Blanchimont:     Just a little bit slower than the last
> one, and you are doing a little powerslide through here
> too.  160 is a good apex speed.

> 8.  La Source:  Again uphill braker so you can be a little
> late (but not too much so!).  Been much better of late
> here regarding lockups: the damn exit has an error in
> it now after Dave moved the pit entrance, and there's
> a bump there (hell probably should be bumps like that
> all over the place so I guess I shouldn't complain...).

> HTH!  Someone  else can probably give you better tips
> than I ever could, but it's a start...

>         John DiFool

Thanks. I think I agree so far with all your tips.

Online should be a lot of fun with the TA mod and this track.

David G Fisher

Tony Rickar

new patch and mod thoughts

by Tony Rickar » Mon, 22 Sep 2003 09:53:27


> I'm pretty much a rookie at this track compared to many here
> though (my GPL history isn't a secret :-o

We knew your GPL past would come back to haunt you...

IMHO the T/A replays look the most realistic road racing sim videos going.
GPL (still!) is a blast to drive, but I have to concede the replays look a
shade wild when watching externally. In car the lurid slides all feel under
control.

Watching a T/A replay looks that much more "real".

I'm more than well impressed with this mod (still ***at Spa though!)  :)

Cheers
Tony


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