rec.autos.simulators

Daytona - Why the Fuss?

Greg Cisk

Daytona - Why the Fuss?

by Greg Cisk » Wed, 23 Feb 2000 04:00:00


>    I seem to have more trouble coming off the 4th turn at Daytona two
> wide. Tend to wag the rear end and bounce off the wall on occasion.
> Haven't gotten the nerve to try 3 wide yet :)

Exactly right. I had none of those problems at Dega :-)

--

Header address intentionally scrambled to ward off the spamming hordes.

cisko [AT] ix [DOT] netcom [DOT] com

Extracto

Daytona - Why the Fuss?

by Extracto » Thu, 24 Feb 2000 04:00:00

I noticed that also.. I think the online popularity of a track has to
do with the real schedule of WC. This week you should probably see
more short tracks, but Tally is popular simply becuase its easy to
run.

Ex



>Agree'd.....Tally & Daytona  can be a bore....which brings up another Q....

>How's come every time I go to race online there's almost nuttin but talladega
>running?  Most everything worthwhile is either password lockout or 300+
>Ping.....

>(Don't use NO***in E-mail)

>You think in the storm we've found the eye of the calm.....Bill Mallonnee,
>Vigilantes Of Love

Desti

Daytona - Why the Fuss?

by Desti » Thu, 24 Feb 2000 04:00:00

Guess I'll throw out my two cents. I agree with ya Chris on alot of what you
said. I know when I got my copy of it I was a bit letdown. To get right down
to it, nothing more than a glorious Talladega conversion. Same dega pit and
pit wall. Daytona has stright pit lane and no wall. But overlooking those
obvious "flaws", hehe, the track looks different "enough" to keep me from
thinking "why am I not just racing Dega instead?". The curves seem a bit
smoother is about it, but I do see that the track is alot narrower than
Dega. Which in a way, poses a small challenge only when going through the
trioval, or dogleg on the track, seems to be narrowest there and 3 wide
across start/finish line is sometimes trouble or heightened *** pressure,
hehe. I'd say it's more of a thrilling track to run on than Dega, since it
is narrower, basically the walls moved in. Also, the green grass patch
between pit lane and track is nowhere near being proportional to the real
life track. Try to spin the car around and make the number 3 in the grass
like Dale did when he won, you'd take out a few parked cars in pit lane
before you finish the 3, hehe. Seriously, i was fool enough to try it,
couldn't stay on the grass. LOL

Anyways, a couple good friends of mine who know the track in real life quite
well, one of which raced there a few times with ARCA back in the late
80's/early 90's time period, and a wreck finished her career there, hehe
(she's fine, car isn't tho), but they pointed out there doesn't seem to be
the bump coming out of Turn 4 like the real life track has. Which is why
they called it the fabled "calamity corner" cause of all the wrecks there
that would gather up half the field sometimes in one big mess. If i'm not
mistaken, the guy that wrecked in Sundays race right there at the end and
caused it to finish under yellow, if you look at where he wrecked, was
scraping along the wall going into the front stretch. Makes me wonder if ms.
calamity corner snuck up and bit him, seeing as how he wrecked that car all
by himself, hehe.

Basically, not much different than Dega, slightly slower speeds seems to
keep the cars packed in bunches for those that love door handle to door
handle racing where you can reach over and hand your teammate a tylenol for
those long days at the track, hehe.

In some ways, I could do without Daytona in a race sim altogether. But I
also realize how some are, about wanting their nascar sim experience to be a
"complete" one with all the tracks and goodies. I'm a collector of things
myself, so I can relate to that sentiment. But it's the "nose-turned-up"
arrogance and attitudes displayed by ISC/DIS that turns me off to even
wanting Daytona in any of my Nascar sims. Seems they'll do anything in their
power to weezle and squeeze every last penny out of anyone willing to part
with their money. (Fools and money soon part? Make any sense?) And you know,
they got that old farm saying going on, "Milk that cash cow for all she's
worth".

Makes me wonder, ISC owns Talladega also. So what's the happs man. They fess
up Dega, but not Tona? I got an idea, let's boycott Daytona in real life and
in sims. Put the screws to them and see how they like it on the recieving
end.  ;o)

   Destin




> > > I can
> > > appreciate the mysticism that accompanies the name, but
> > > it's really no different.

> > And... ?

> > Daytona is to Talladega what TexasMotorSpeedway is to
> > C***teMS.  Same basic shape, still alot different if
> > you have any clue of corner radius, straight lenghts,
> > strategies of drafting, etc..

> > -- Fran?ois Mnard <ymenard>

> OK.  Point taken.  It is differently shaped and, thus, not identical to
> Talladega.  What I was getting at, though, was how in the Papy version
> of Daytona you don't drive it any differently than the Papy version of
> Talladega.  It's 100%-foot-to-the-floor all the time.  I was even
> dicing with the AI and changing lines on the banking without lifting.

> -Chris-

> Sent via Deja.com http://www.racesimcentral.net/
> Before you buy.

Desti

Daytona - Why the Fuss?

by Desti » Thu, 24 Feb 2000 04:00:00

I'd like to comment, hehe. I enjoy all forms and variations of racing, for
the most part. Probably the biggest factor in any form of racing, in my
opinion only, is consistency. No matter if you're burning up the asphalt at
Dega/Daytona type track, or carving the curves at Silverstone, losing your
stomach through the corkscrew at Laguna Seca, whatever track, whatever
layout or shape, if you're not consistent, you're not gonna do so well alot
of times. Let's say you are protecting a 2 second lead, wether it's turn 1
in an oval, or turn 9 in a road course, if you mess up just once and not hit
your line through the curve, you could lose precious speed, lost precious
time, or worse, have to actually slow up more than you want in order to keep
things in control. Nightmare would be rubbing the wall or spinning off in
the grass. That one time you make the mistake, no matter how insignificant
it may seem, nor how huge a mistake it is, they both can lose a race for
you. I was born and raised practically in the shadow of a former Nascar
track which is now closed and the "trailer park mafia" in the fields near it
refuse to let it be opened, argh, anyways, I grew up around the oval racing
scene. Naturally I'm a fan of it too. But at the same time, with the help of
these racing sims, I can experience what Schumacher must be experiencing
when he's blazing laps around Fiorano, Imola, Monza, Monaco, etc in his
shiny red Ferrari. Sure, when I first started F1 sim racing, I sucked and
stank. But thankfully, most all of the racers never put me down for it. It's
not like the Quake2 mentality I got burned out on, can only hear "you suck"
so many times before you gotta hit the OFF button, lol. I sometimes run into
the same thing on Dega speed contests.

Anyways, after putting in lots of practice, I can at least put up
respectable times at F1 tracks in some of the racing sims I got. That in
itself is an exhiliration very much like burning up Dega and putting up a
200mph+ qualify time. Just driving proper, being consistent, that "gets me
off" for lack of a better phrase, and something a little more common used,
LOL.

In F1 sims, I can hit dega style speeds on some of the straights, the
biggest challenge and adrenaline rush comes when it's time to apply the
brakes and keep it on the track through a turn or a chicane. Just holding it
steady and taking a good line, what a rush, lol, and then me with the grin
and saying in my head "Damn, I kept it on the track! I didn't spin out, I
didn't hit no walls. I survived!! Yahooo! I wanna do it again!!", lol.

Not knocking any form of racing. They each have their merits and skills. I
realize it. But simply going fast isn't gonna win anyone a race, well, maybe
in drag racing, but even then, a bad reaction time off the launch and you
might as well had never launched at all, race over. And neither will braking
win races. Granted, in online racing, I've won races on road course simply
by being a "survivor". I drove within my limits and used patience, tried to
be consistent, dodged the odd wrecks in my path. Next thing ya know, I'm in
first place simply cause I wasn't too impatient or too foolish. Granted,
sometimes I get bit by that bug no matter what track it is. Just the other
day it bit me on Dega, got brave while drafting the big dogs in the lead
pack, and me being a tad overconfident in my ability to run it down to the
white line perfectly, well, even perfection backfires, lol, i run a
beautifully low on the line, pass 2 of the cars, speed bled off just enough
that when i exited, hmmm. I'm hung out to dry. I just knew I could get them
on the low line. Doh. No chance. And nobody was compassionate enough to move
over and let me in the train, lol. I fell back and 2 laps later they are
just dots on the horizon.

I got one last thing to say and it really bugs me about Dega. The "you can't
draft me" mentality, ROFL. I see it alot now. Someone gets in the lead on
the very first lap and when they reach the back stretch, they weave left and
right from infield to the wall, back and forth, weave enough to make 40
baskets in the backstretch alone. Not only is that annoying as hell, but not
very realistic driving. Downright dangerous driving if you ask me. You can
just imagine the ensuing donnybrook in the pits after the race, or more
likely, after the big wreck, when Dale, Lil E, Tony the Tiger, etc are
pounding away on this "Weaver". If i see it on the first lap, I either just
fall back and wait for the wrecks, or just disconnect from the server and
look for more skilled racers. I guess some have the "win at all costs"
thinking, trying to keep you out of the draft, weaving all over, can't get
around them. I can understand if it was the home stretch of the last lap,
anything goes for sure, no problem there, but on the first straight on the
first lap with 20, or more, to go?? That's dumb, very dumb, lol. No skill
there, just dumbness, and lucky if they don't gather up and eliminate the
entire field on the first lap in an ESPY winning wreck.

Anyways....

  Destin



> > Tally races are for the newbies, I guess... I've never understood why
Talladega
> > is the most popular track.

>   I happen to like Dega the best... Racing is  NOT "hitting the Brakes"
> and "Slowing down",***that, RACING is going FAST FAST FAST, using
> your skills to hit the corners just right, conserve your tires, draft...
> Braking is for p*$$ies who are scared to go fast ..... Thats just my
> opinion ... Same for Drag Racing, you don't hit the brakes till the race
> is over..  You see some of us like the thrill of extream speed... I do
> in a sim as well as real life (I've gone 155-160 mph) ... we all have
> our things.

> scott

Bruce Kennewel

Daytona - Why the Fuss?

by Bruce Kennewel » Thu, 24 Feb 2000 04:00:00

LOL!!

--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------


> From his attitude so far, he probably used a wall <G>

> --
> Ian Parker

> UKGPL League http://www.racesimcentral.net/
> ==


> > Tell me, oh Brave One, just how did you, ummm, SLOW DOWN after reaching
> your
> > stated 155-160 mph?

> > --
> > Regards,
> > Bruce Kennewell,
> > Canberra, Australia.
> > ---------------------------




> > > > Tally races are for the newbies, I guess... I've never understood
why
> > Talladega
> > > > is the most popular track.

> > >   I happen to like Dega the best... Racing is  NOT "hitting the
Brakes"
> > > and "Slowing down",***that, RACING is going FAST FAST FAST, using
> > > your skills to hit the corners just right, conserve your tires,
draft...
> > > Braking is for p*$$ies who are scared to go fast ..... Thats just my
> > > opinion ... Same for Drag Racing, you don't hit the brakes till the
race
> > > is over..  You see some of us like the thrill of extream speed... I do
> > > in a sim as well as real life (I've gone 155-160 mph) ... we all have
> > > our things.

> > > scott

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David Kar

Daytona - Why the Fuss?

by David Kar » Thu, 24 Feb 2000 04:00:00

Okay, my message was aimed more at where the thread seemed to be heading,
and in no way was aimed at you specifically.  No offense meant.

--DK


> I didn't say it was easy to win the Winston cup.
> I am talking about sims here. And I know how hard it is to win a online
race
> at Tally.
> All I'm trying to say is that it is harder to get in a car and going fast
at
> a road course than it is on an oval. Take for example N3. Take 10 rookies
> and 10 aces and put them together in a race. The rookies will be much
closer
> to the aces on Tally than they will be at Sears Point.
> I certainly do have a lot of respect for Nascar racers! I know Nascar
isn't
> easy!



> > You know, I don't put much attention to Nascar and the oval racing
> business.
> > No offense meant there; it's just not my bag.  I *personally* find other
> > types of racing more interesting.  But I remember when Senna was killed
> how
> > stations and newspapers interviewed drivers all across the racing
> spectrum,
> > and they all showed that they realized it was a profound loss, and all
> > showed great respect across the racing profession--from Nascar, to Indy,
> to
> > NHRA, to whatever.  That made an impression on me--I think I matured a
bit
> > as a fan.  And I remember also, that when ESPN used to do those "Ask the
> > Driver" bits, which were often silly--I remember being absolutely
thrilled
> > to know that Ricardo Patrese likes spaghetti a lot--for their F1
coverage,
> > that many F1 drivers (Derek Warwick, for example) said that they liked
to
> > watch Nascar.  Warwick said he was a "bit of a fan of that Dale
> > Earnhardt--he seems like a tough character."

> > I wonder if there's any room in this thread to simply state that
> controlling
> > a racing vehicle at it's limits (whether Nascar OR F1) demands a LOT of
> > skill.  I don't think there's a whole lot of room for "pussies" in
either
> > series, despite the occasional "pay-to-drive" debacle.

> > Just a thought,
> > David K.



> > > Who's the wimp here?
> > > You happen to like Tally most because you aren't able to find your
> braking
> > > points on other tracks and don't know where to accelerate, right? Have
> you
> > > ever tried gpl? If so did you ever finish a lap without spinning (and
> > > without full throttle fast fast fast railriding)?
> > > what's the deal about racing when all you have to do is go flat out? I
> > > understand you love Tally because you don't need a lot of practise or
> > skill
> > > to be a (offline) race winner.
> > > one of the most fun aspects of racing sims is the cornering technique!
> > Find
> > > your braking point, don't lock up, release the brake pedal, steer in
and
> > > gently apply the throttle, don't spin the wheels when exiting.
> > > If you don't like that in a sim, go find you fun elsewhere and give
NFS
> > and
> > > other arcade racers a try: full throttle fun and easy! I'm sure you'll
> > like
> > > that.
> > > Ever taken a plane? A Boeing 747 goes FAST FAST FAST too, much faster
> than
> > a
> > > dragster! Does that give you a thrill? No, because you aren't
cornering,
> > > braking, accelerating...
> > > F1's most boring track is Hockenheim. It's one of the fastest tracks
in
> > F1,
> > > but drivers complain that it has to much long straights. It ain't a
> > drivers
> > > track. All you need is a fast car with the most topspeed. You don't
need
> > to
> > > be the best driver to win there.

> > > My point: everybody can accelerate and go fast! You don't need to be
> > skilled
> > > for that. Every wimp can do that.




> > > > > Tally races are for the newbies, I guess... I've never understood
> why
> > > Talladega
> > > > > is the most popular track.

> > > >   I happen to like Dega the best... Racing is  NOT "hitting the
> Brakes"
> > > > and "Slowing down",***that, RACING is going FAST FAST FAST,
using
> > > > your skills to hit the corners just right, conserve your tires,
> draft...
> > > > Braking is for p*$$ies who are scared to go fast ..... Thats just my
> > > > opinion ... Same for Drag Racing, you don't hit the brakes till the
> race
> > > > is over..  You see some of us like the thrill of extream speed... I
do
> > > > in a sim as well as real life (I've gone 155-160 mph) ... we all
have
> > > > our things.

> > > > scott

David R. Ericso

Daytona - Why the Fuss?

by David R. Ericso » Thu, 24 Feb 2000 04:00:00


> <snip>

> Anyways, a couple good friends of mine who know the track in real life quite
> well, one of which raced there a few times with ARCA back in the late
> 80's/early 90's time period, and a wreck finished her career there, hehe
> (she's fine, car isn't tho), but they pointed out there doesn't seem to be
> the bump coming out of Turn 4 like the real life track has. Which is why
> they called it the fabled "calamity corner" cause of all the wrecks there
> that would gather up half the field sometimes in one big mess. If i'm not
> mistaken, the guy that wrecked in Sundays race right there at the end and
> caused it to finish under yellow, if you look at where he wrecked, was
> scraping along the wall going into the front stretch. Makes me wonder if ms.
> calamity corner snuck up and bit him, seeing as how he wrecked that car all
> by himself, hehe.

Actually, Spencer blew a RF tire just after coming out of T4.
It sent him into the wall between T4 and the start of the trioval.

In watching both series, it's amazing how much better the
WC drivers are, compared to the Busch drivers.  The "Cup" drivers
rarely "lose it" on their own.  More often than not they get help from
another car via a tap or air off the spoiler.  I saw a few instances on Sunday
where it looked like the driver had all but lost the car, but amazingly gathered

it back up.  These guys ARE good!

But anyway, I'm off topic now...

Tim Vanhe

Daytona - Why the Fuss?

by Tim Vanhe » Fri, 25 Feb 2000 04:00:00

I'm don't feel offended at all. I just wanted to make my point a little
clearer.



> Okay, my message was aimed more at where the thread seemed to be heading,
> and in no way was aimed at you specifically.  No offense meant.

> --DK



> > I didn't say it was easy to win the Winston cup.
> > I am talking about sims here. And I know how hard it is to win a online
> race
> > at Tally.
> > All I'm trying to say is that it is harder to get in a car and going
fast
> at
> > a road course than it is on an oval. Take for example N3. Take 10
rookies
> > and 10 aces and put them together in a race. The rookies will be much
> closer
> > to the aces on Tally than they will be at Sears Point.
> > I certainly do have a lot of respect for Nascar racers! I know Nascar
> isn't
> > easy!



> > > You know, I don't put much attention to Nascar and the oval racing
> > business.
> > > No offense meant there; it's just not my bag.  I *personally* find
other
> > > types of racing more interesting.  But I remember when Senna was
killed
> > how
> > > stations and newspapers interviewed drivers all across the racing
> > spectrum,
> > > and they all showed that they realized it was a profound loss, and all
> > > showed great respect across the racing profession--from Nascar, to
Indy,
> > to
> > > NHRA, to whatever.  That made an impression on me--I think I matured a
> bit
> > > as a fan.  And I remember also, that when ESPN used to do those "Ask
the
> > > Driver" bits, which were often silly--I remember being absolutely
> thrilled
> > > to know that Ricardo Patrese likes spaghetti a lot--for their F1
> coverage,
> > > that many F1 drivers (Derek Warwick, for example) said that they liked
> to
> > > watch Nascar.  Warwick said he was a "bit of a fan of that Dale
> > > Earnhardt--he seems like a tough character."

> > > I wonder if there's any room in this thread to simply state that
> > controlling
> > > a racing vehicle at it's limits (whether Nascar OR F1) demands a LOT
of
> > > skill.  I don't think there's a whole lot of room for "pussies" in
> either
> > > series, despite the occasional "pay-to-drive" debacle.

> > > Just a thought,
> > > David K.



> > > > Who's the wimp here?
> > > > You happen to like Tally most because you aren't able to find your
> > braking
> > > > points on other tracks and don't know where to accelerate, right?
Have
> > you
> > > > ever tried gpl? If so did you ever finish a lap without spinning
(and
> > > > without full throttle fast fast fast railriding)?
> > > > what's the deal about racing when all you have to do is go flat out?
I
> > > > understand you love Tally because you don't need a lot of practise
or
> > > skill
> > > > to be a (offline) race winner.
> > > > one of the most fun aspects of racing sims is the cornering
technique!
> > > Find
> > > > your braking point, don't lock up, release the brake pedal, steer in
> and
> > > > gently apply the throttle, don't spin the wheels when exiting.
> > > > If you don't like that in a sim, go find you fun elsewhere and give
> NFS
> > > and
> > > > other arcade racers a try: full throttle fun and easy! I'm sure
you'll
> > > like
> > > > that.
> > > > Ever taken a plane? A Boeing 747 goes FAST FAST FAST too, much
faster
> > than
> > > a
> > > > dragster! Does that give you a thrill? No, because you aren't
> cornering,
> > > > braking, accelerating...
> > > > F1's most boring track is Hockenheim. It's one of the fastest tracks
> in
> > > F1,
> > > > but drivers complain that it has to much long straights. It ain't a
> > > drivers
> > > > track. All you need is a fast car with the most topspeed. You don't
> need
> > > to
> > > > be the best driver to win there.

> > > > My point: everybody can accelerate and go fast! You don't need to be
> > > skilled
> > > > for that. Every wimp can do that.




> > > > > > Tally races are for the newbies, I guess... I've never
understood
> > why
> > > > Talladega
> > > > > > is the most popular track.

> > > > >   I happen to like Dega the best... Racing is  NOT "hitting the
> > Brakes"
> > > > > and "Slowing down",***that, RACING is going FAST FAST FAST,
> using
> > > > > your skills to hit the corners just right, conserve your tires,
> > draft...
> > > > > Braking is for p*$$ies who are scared to go fast ..... Thats just
my
> > > > > opinion ... Same for Drag Racing, you don't hit the brakes till
the
> > race
> > > > > is over..  You see some of us like the thrill of extream speed...
I
> do
> > > > > in a sim as well as real life (I've gone 155-160 mph) ... we all
> have
> > > > > our things.

> > > > > scott


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