rec.autos.simulators

Daytona - Why the Fuss?

skott

Daytona - Why the Fuss?

by skott » Mon, 21 Feb 2000 04:00:00

On Sun, 20 Feb 2000 02:54:45 -0500, The Black Cat  =^..^=


>Ah, Scotty, I see you're jabbing people in the ribs again,

Again? When was the last time? :)

I appreciate it as well in a tight pack. I just couldn't resist
digging in with that post. :)

Tim Vanhe

Daytona - Why the Fuss?

by Tim Vanhe » Mon, 21 Feb 2000 04:00:00

Who's the wimp here?
You happen to like Tally most because you aren't able to find your braking
points on other tracks and don't know where to accelerate, right? Have you
ever tried gpl? If so did you ever finish a lap without spinning (and
without full throttle fast fast fast railriding)?
what's the deal about racing when all you have to do is go flat out? I
understand you love Tally because you don't need a lot of practise or skill
to be a (offline) race winner.
one of the most fun aspects of racing sims is the cornering technique! Find
your braking point, don't lock up, release the brake pedal, steer in and
gently apply the throttle, don't spin the wheels when exiting.
If you don't like that in a sim, go find you fun elsewhere and give NFS and
other arcade racers a try: full throttle fun and easy! I'm sure you'll like
that.
Ever taken a plane? A Boeing 747 goes FAST FAST FAST too, much faster than a
dragster! Does that give you a thrill? No, because you aren't cornering,
braking, accelerating...
F1's most boring track is Hockenheim. It's one of the fastest tracks in F1,
but drivers complain that it has to much long straights. It ain't a drivers
track. All you need is a fast car with the most topspeed. You don't need to
be the best driver to win there.

My point: everybody can accelerate and go fast! You don't need to be skilled
for that. Every wimp can do that.




> > Tally races are for the newbies, I guess... I've never understood why
Talladega
> > is the most popular track.

>   I happen to like Dega the best... Racing is  NOT "hitting the Brakes"
> and "Slowing down",***that, RACING is going FAST FAST FAST, using
> your skills to hit the corners just right, conserve your tires, draft...
> Braking is for p*$$ies who are scared to go fast ..... Thats just my
> opinion ... Same for Drag Racing, you don't hit the brakes till the race
> is over..  You see some of us like the thrill of extream speed... I do
> in a sim as well as real life (I've gone 155-160 mph) ... we all have
> our things.

> scott

David Kar

Daytona - Why the Fuss?

by David Kar » Mon, 21 Feb 2000 04:00:00

You know, I don't put much attention to Nascar and the oval racing business.
No offense meant there; it's just not my bag.  I *personally* find other
types of racing more interesting.  But I remember when Senna was killed how
stations and newspapers interviewed drivers all across the racing spectrum,
and they all showed that they realized it was a profound loss, and all
showed great respect across the racing profession--from Nascar, to Indy, to
NHRA, to whatever.  That made an impression on me--I think I matured a bit
as a fan.  And I remember also, that when ESPN used to do those "Ask the
Driver" bits, which were often silly--I remember being absolutely thrilled
to know that Ricardo Patrese likes spaghetti a lot--for their F1 coverage,
that many F1 drivers (Derek Warwick, for example) said that they liked to
watch Nascar.  Warwick said he was a "bit of a fan of that Dale
Earnhardt--he seems like a tough character."

I wonder if there's any room in this thread to simply state that controlling
a racing vehicle at it's limits (whether Nascar OR F1) demands a LOT of
skill.  I don't think there's a whole lot of room for "pussies" in either
series, despite the occasional "pay-to-drive" debacle.

Just a thought,
David K.


> Who's the wimp here?
> You happen to like Tally most because you aren't able to find your braking
> points on other tracks and don't know where to accelerate, right? Have you
> ever tried gpl? If so did you ever finish a lap without spinning (and
> without full throttle fast fast fast railriding)?
> what's the deal about racing when all you have to do is go flat out? I
> understand you love Tally because you don't need a lot of practise or
skill
> to be a (offline) race winner.
> one of the most fun aspects of racing sims is the cornering technique!
Find
> your braking point, don't lock up, release the brake pedal, steer in and
> gently apply the throttle, don't spin the wheels when exiting.
> If you don't like that in a sim, go find you fun elsewhere and give NFS
and
> other arcade racers a try: full throttle fun and easy! I'm sure you'll
like
> that.
> Ever taken a plane? A Boeing 747 goes FAST FAST FAST too, much faster than
a
> dragster! Does that give you a thrill? No, because you aren't cornering,
> braking, accelerating...
> F1's most boring track is Hockenheim. It's one of the fastest tracks in
F1,
> but drivers complain that it has to much long straights. It ain't a
drivers
> track. All you need is a fast car with the most topspeed. You don't need
to
> be the best driver to win there.

> My point: everybody can accelerate and go fast! You don't need to be
skilled
> for that. Every wimp can do that.




> > > Tally races are for the newbies, I guess... I've never understood why
> Talladega
> > > is the most popular track.

> >   I happen to like Dega the best... Racing is  NOT "hitting the Brakes"
> > and "Slowing down",***that, RACING is going FAST FAST FAST, using
> > your skills to hit the corners just right, conserve your tires, draft...
> > Braking is for p*$$ies who are scared to go fast ..... Thats just my
> > opinion ... Same for Drag Racing, you don't hit the brakes till the race
> > is over..  You see some of us like the thrill of extream speed... I do
> > in a sim as well as real life (I've gone 155-160 mph) ... we all have
> > our things.

> > scott

David Kar

Daytona - Why the Fuss?

by David Kar » Mon, 21 Feb 2000 04:00:00

Imagine a sim that modeled not only wear, but flat-spotting as well . . .
(the Force-Feedback would be really great, there)

--DK


> GPL is not perfect, they don't tire wear. So a lot of times I would come
> down a hairpin at full speed and just lock them up purposely, just so I
can
> get the car to be more stable. And sometimes you can get better braking
> distance from it (depends on the situation)



> >Who's the wimp here?
> >You happen to like Tally most because you aren't able to find your
braking
> >points on other tracks and don't know where to accelerate, right? Have
you
> >ever tried gpl? If so did you ever finish a lap without spinning (and
> >without full throttle fast fast fast railriding)?
> >what's the deal about racing when all you have to do is go flat out? I
> >understand you love Tally because you don't need a lot of practise or
skill
> >to be a (offline) race winner.
> >one of the most fun aspects of racing sims is the cornering technique!
Find
> >your braking point, don't lock up, release the brake pedal, steer in and
> >gently apply the throttle, don't spin the wheels when exiting.
> >If you don't like that in a sim, go find you fun elsewhere and give NFS
and
> >other arcade racers a try: full throttle fun and easy! I'm sure you'll
like
> >that.
> >Ever taken a plane? A Boeing 747 goes FAST FAST FAST too, much faster
than
> a
> >dragster! Does that give you a thrill? No, because you aren't cornering,
> >braking, accelerating...
> >F1's most boring track is Hockenheim. It's one of the fastest tracks in
F1,
> >but drivers complain that it has to much long straights. It ain't a
drivers
> >track. All you need is a fast car with the most topspeed. You don't need
to
> >be the best driver to win there.

> >My point: everybody can accelerate and go fast! You don't need to be
> skilled
> >for that. Every wimp can do that.




> >> > Tally races are for the newbies, I guess... I've never understood why
> >Talladega
> >> > is the most popular track.

> >>   I happen to like Dega the best... Racing is  NOT "hitting the Brakes"
> >> and "Slowing down",***that, RACING is going FAST FAST FAST, using
> >> your skills to hit the corners just right, conserve your tires,
draft...
> >> Braking is for p*$$ies who are scared to go fast ..... Thats just my
> >> opinion ... Same for Drag Racing, you don't hit the brakes till the
race
> >> is over..  You see some of us like the thrill of extream speed... I do
> >> in a sim as well as real life (I've gone 155-160 mph) ... we all have
> >> our things.

> >> scott

ymenar

Daytona - Why the Fuss?

by ymenar » Tue, 22 Feb 2000 04:00:00


Sure David.  You wouldn't be surprised but the majority of race fans have an
equal opinion of any kind of motorsport.  They might not "get it" fully, but
I hope that most of the people understand that winning a WinstonCup race is
not easy, and doesn't simply mean turning right.  Same goes for Nascar fans
who I hope think that Formula 1 isn't an easy task.

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
-- http://www.WeRace.net
-- People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world.

Cossi

Daytona - Why the Fuss?

by Cossi » Tue, 22 Feb 2000 04:00:00

GPL is not perfect, they don't tire wear. So a lot of times I would come
down a hairpin at full speed and just lock them up purposely, just so I can
get the car to be more stable. And sometimes you can get better braking
distance from it (depends on the situation)



>Who's the wimp here?
>You happen to like Tally most because you aren't able to find your braking
>points on other tracks and don't know where to accelerate, right? Have you
>ever tried gpl? If so did you ever finish a lap without spinning (and
>without full throttle fast fast fast railriding)?
>what's the deal about racing when all you have to do is go flat out? I
>understand you love Tally because you don't need a lot of practise or skill
>to be a (offline) race winner.
>one of the most fun aspects of racing sims is the cornering technique! Find
>your braking point, don't lock up, release the brake pedal, steer in and
>gently apply the throttle, don't spin the wheels when exiting.
>If you don't like that in a sim, go find you fun elsewhere and give NFS and
>other arcade racers a try: full throttle fun and easy! I'm sure you'll like
>that.
>Ever taken a plane? A Boeing 747 goes FAST FAST FAST too, much faster than
a
>dragster! Does that give you a thrill? No, because you aren't cornering,
>braking, accelerating...
>F1's most boring track is Hockenheim. It's one of the fastest tracks in F1,
>but drivers complain that it has to much long straights. It ain't a drivers
>track. All you need is a fast car with the most topspeed. You don't need to
>be the best driver to win there.

>My point: everybody can accelerate and go fast! You don't need to be
skilled
>for that. Every wimp can do that.




>> > Tally races are for the newbies, I guess... I've never understood why
>Talladega
>> > is the most popular track.

>>   I happen to like Dega the best... Racing is  NOT "hitting the Brakes"
>> and "Slowing down",***that, RACING is going FAST FAST FAST, using
>> your skills to hit the corners just right, conserve your tires, draft...
>> Braking is for p*$$ies who are scared to go fast ..... Thats just my
>> opinion ... Same for Drag Racing, you don't hit the brakes till the race
>> is over..  You see some of us like the thrill of extream speed... I do
>> in a sim as well as real life (I've gone 155-160 mph) ... we all have
>> our things.

>> scott

Morgan VW

Daytona - Why the Fuss?

by Morgan VW » Tue, 22 Feb 2000 04:00:00

Playing with the draft in a race can be fun for a while, but that's really the
only thing that makes Daytona/Tally races any fun. If you lose the draft or
manage to pull ahead though, it's nap-time. Forget about it...

--
-----------------------------------
Morgan Vincent Wooten

http://www.racesimcentral.net/~morganv/
-----------------------------------



> > Tally races are for the newbies, I guess... I've never understood why
Talladega
> > is the most popular track.

>   I happen to like Dega the best... Racing is  NOT "hitting the Brakes"
> and "Slowing down",***that, RACING is going FAST FAST FAST, using
> your skills to hit the corners just right, conserve your tires, draft...
> Braking is for p*$$ies who are scared to go fast ..... Thats just my
> opinion ... Same for Drag Racing, you don't hit the brakes till the race
> is over..  You see some of us like the thrill of extream speed... I do
> in a sim as well as real life (I've gone 155-160 mph) ... we all have
> our things.

> scott

Rafe McAulif

Daytona - Why the Fuss?

by Rafe McAulif » Tue, 22 Feb 2000 04:00:00


>GPL is not perfect, they don't tire wear. So a lot of times I would come
>down a hairpin at full speed and just lock them up purposely, just so I can
>get the car to be more stable. And sometimes you can get better braking
>distance from it (depends on the situation)

The reason GPL doesn't model tyre wear is because the tyres they used
back then were so hard that they would last several races before being
changed. They also were very difficult to flat spot, again because
they were so hard. They will, however, get VERY hot, which raises the
pressure and makes the car very skaty and hard to control. Actually
very realistic.

Rafe Mc

Bill Jone

Daytona - Why the Fuss?

by Bill Jone » Tue, 22 Feb 2000 04:00:00




> Talladega.  What I was getting at, though, was how in the Papy version
> of Daytona you don't drive it any differently than the Papy version of
> Talladega.  It's 100%-foot-to-the-floor all the time.  I was even
> dicing with the AI and changing lines on the banking without lifting.

Which is exactly like the real thing.  Mark Martin was heard over his radio
yesterday saying that he hadn't lifted in over 30 laps.

<remove 7of9 for e-mail replies>

--
Bill Jones    e-mail addresses:


(860) 701-1201   WWW:   http://pages.cthome.net/billj

Chris Cavi

Daytona - Why the Fuss?

by Chris Cavi » Tue, 22 Feb 2000 04:00:00



> > > "Greg Cisko" <no.spam.email.for.me> wrote
> > > So you have driven the N3 Daytona track and seen a difference
> > > in the required driving style??? It sounds like Dega with a
> > > Daytona paint job to me.

> > Err... absolutely.  As big as finding the different between Texas
> > Motor Speedway and C***te per example. Change weight a little,
> > camber a little, change the shocks sometimes, put the gear down.
> > Greg you've ever raced the track online?  If you "dega-it", you
> > will wreck.  There is subtile difference that experienced drivers
> > will find the minute they lap the track, like the tri-oval camber
> > elevation change after the S/F line, how the track banking elevates
> > itself, how tight the corner radius is and how it affects downforce.

> Then what the hell is the idiot that started this thread talking about?
> Also, I thought someone said the track wouldn't work online with
> won.net (which is the only way I have been doing online).

I'm the idiot who started this thread. :)

I wasn't ever trying to imply that the two Papy tracks were identical.
I was simply pointing out that there wasn't any difference, for me, in
how I had to drive Daytona vs. the way I have to drive Talladega.

I'm sure in real life that Daytona is hard to drive.  It's just not any
harder to drive than Talladega (which is darned easy IMHO) in N3.

-Chris-

Mvov

Daytona - Why the Fuss?

by Mvov » Tue, 22 Feb 2000 04:00:00

Very Very well said:)

> First you are comparing two tracks that are not replicating real life all
> that well. Both Dega and the Papytona have very relaxed tire wear and
fairly
> high grip settings. Why? Think of the number of arcade racers (very broad
> definition here) that only race Dega online. It is simple marketing, and
Im
> sure Papy has learned from the GPL "too difficult so Im returning it"
sales.
> If you were to bring the tires setting to a more realistic stting,
Papy-Tona
> does become more a handling track in which you have to pay attention to
tire
> wear and possible even breath off the throttle hear and there. You think
> that would work for the masses? na, too many people would actually have to
> make a setup.... eeek!

> Second, Tona and Dega have some very big differences that an experienced
sim
> racer or driver would easily recognize. 1) the back straight is shorter,
2)
> the tri-oval is longer, 3) the banking is less, 4) the track width is 8'
> less, 5) the turns have a shorter radius (1000' vs Degas 1100') These may
> not all seem like a lot, but they add up to make a very different track
then
> Dega

> Third, If you know where to look you can see that the Daytona track was
> created wrong. it is 2.5 miles around where the apron meets the track,
while
> Dega is 2.66 miles measured a lane from the outside wall. NASCAR measures
> thier tracks at either 10 or 11 feet from the outside wall, that is what
> determines if the track is 2.5 or 2.7 miles. Unfortunately, the Papytona
is
> probably closer to 2.7 miles long because of this simple design flaw. You
> can test this theory by driving on the apron holding a speed of 60mph...
it
> will take you 2.5 minutes to travel the track. Now do it at 10 feet from
the
> outside wall, it will take you longer than 2.5 min. (60mph = 1 mile per
> minute)

> ----- Original Message -----

> Newsgroups: rec.autos.simulators
> Sent: Thursday, February 17, 2000 7:03 AM
> Subject: Daytona - Why the Fuss?

> > Howdy,

> > I've recently driven the new Daytona track in N3 and was wondering what
> > everyone is in such a tizzy about.  Sure, the real NASCAR Daytona track
> > is known more as a "handling" track than Talladega, and requires more
> > of the driver to do well, but that's far from the case with the N3
> > version of Daytona.  It's simply flat-out-follow-the-guy-in-front-of-
> > you just like Talladega is.  Different only in name and scenery.  I can
> > appreciate the mysticism that accompanies the name, but it's really no
> > different.

> > Welcoming opinions,

> > -Chris-

> > Sent via Deja.com http://www.deja.com/
> > Before you buy.



> > Howdy,

> > I've recently driven the new Daytona track in N3 and was wondering what
> > everyone is in such a tizzy about.  Sure, the real NASCAR Daytona track
> > is known more as a "handling" track than Talladega, and requires more
> > of the driver to do well, but that's far from the case with the N3
> > version of Daytona.  It's simply flat-out-follow-the-guy-in-front-of-
> > you just like Talladega is.  Different only in name and scenery.  I can
> > appreciate the mysticism that accompanies the name, but it's really no
> > different.

> > Welcoming opinions,

> > -Chris-

> > Sent via Deja.com http://www.deja.com/
> > Before you buy.

Tim Vanhe

Daytona - Why the Fuss?

by Tim Vanhe » Tue, 22 Feb 2000 04:00:00

I didn't say it was easy to win the Winston cup.
I am talking about sims here. And I know how hard it is to win a online race
at Tally.
All I'm trying to say is that it is harder to get in a car and going fast at
a road course than it is on an oval. Take for example N3. Take 10 rookies
and 10 aces and put them together in a race. The rookies will be much closer
to the aces on Tally than they will be at Sears Point.
I certainly do have a lot of respect for Nascar racers! I know Nascar isn't
easy!



> You know, I don't put much attention to Nascar and the oval racing
business.
> No offense meant there; it's just not my bag.  I *personally* find other
> types of racing more interesting.  But I remember when Senna was killed
how
> stations and newspapers interviewed drivers all across the racing
spectrum,
> and they all showed that they realized it was a profound loss, and all
> showed great respect across the racing profession--from Nascar, to Indy,
to
> NHRA, to whatever.  That made an impression on me--I think I matured a bit
> as a fan.  And I remember also, that when ESPN used to do those "Ask the
> Driver" bits, which were often silly--I remember being absolutely thrilled
> to know that Ricardo Patrese likes spaghetti a lot--for their F1 coverage,
> that many F1 drivers (Derek Warwick, for example) said that they liked to
> watch Nascar.  Warwick said he was a "bit of a fan of that Dale
> Earnhardt--he seems like a tough character."

> I wonder if there's any room in this thread to simply state that
controlling
> a racing vehicle at it's limits (whether Nascar OR F1) demands a LOT of
> skill.  I don't think there's a whole lot of room for "pussies" in either
> series, despite the occasional "pay-to-drive" debacle.

> Just a thought,
> David K.



> > Who's the wimp here?
> > You happen to like Tally most because you aren't able to find your
braking
> > points on other tracks and don't know where to accelerate, right? Have
you
> > ever tried gpl? If so did you ever finish a lap without spinning (and
> > without full throttle fast fast fast railriding)?
> > what's the deal about racing when all you have to do is go flat out? I
> > understand you love Tally because you don't need a lot of practise or
> skill
> > to be a (offline) race winner.
> > one of the most fun aspects of racing sims is the cornering technique!
> Find
> > your braking point, don't lock up, release the brake pedal, steer in and
> > gently apply the throttle, don't spin the wheels when exiting.
> > If you don't like that in a sim, go find you fun elsewhere and give NFS
> and
> > other arcade racers a try: full throttle fun and easy! I'm sure you'll
> like
> > that.
> > Ever taken a plane? A Boeing 747 goes FAST FAST FAST too, much faster
than
> a
> > dragster! Does that give you a thrill? No, because you aren't cornering,
> > braking, accelerating...
> > F1's most boring track is Hockenheim. It's one of the fastest tracks in
> F1,
> > but drivers complain that it has to much long straights. It ain't a
> drivers
> > track. All you need is a fast car with the most topspeed. You don't need
> to
> > be the best driver to win there.

> > My point: everybody can accelerate and go fast! You don't need to be
> skilled
> > for that. Every wimp can do that.




> > > > Tally races are for the newbies, I guess... I've never understood
why
> > Talladega
> > > > is the most popular track.

> > >   I happen to like Dega the best... Racing is  NOT "hitting the
Brakes"
> > > and "Slowing down",***that, RACING is going FAST FAST FAST, using
> > > your skills to hit the corners just right, conserve your tires,
draft...
> > > Braking is for p*$$ies who are scared to go fast ..... Thats just my
> > > opinion ... Same for Drag Racing, you don't hit the brakes till the
race
> > > is over..  You see some of us like the thrill of extream speed... I do
> > > in a sim as well as real life (I've gone 155-160 mph) ... we all have
> > > our things.

> > > scott

Greg Cisk

Daytona - Why the Fuss?

by Greg Cisk » Wed, 23 Feb 2000 04:00:00


Well IMHO after trying the track online (on won.net) and offline
I can say that you are 100% wrong in all of your assessments of
Daytona. The rythm is much different than Dega, Mark Martin
mentioned to his crew that he went 30+ laps without lifting,
yada yada yada :-)

--

Header address intentionally scrambled to ward off the spamming hordes.

cisko [AT] ix [DOT] netcom [DOT] com

<ka0..

Daytona - Why the Fuss?

by <ka0.. » Wed, 23 Feb 2000 04:00:00

   I seem to have more trouble coming off the 4th turn at Daytona two
wide. Tend to wag the rear end and bounce off the wall on occasion.
Haven't gotten the nerve to try 3 wide yet :)

   Jim




> > > Then what the hell is the idiot that started this thread talking
about?
> > > Also, I thought someone said the track wouldn't work online with
> > > won.net (which is the only way I have been doing online).

> > I'm the idiot who started this thread. :)

> Well IMHO after trying the track online (on won.net) and offline
> I can say that you are 100% wrong in all of your assessments of
> Daytona. The rythm is much different than Dega, Mark Martin
> mentioned to his crew that he went 30+ laps without lifting,
> yada yada yada :-)

> --

> Header address intentionally scrambled to ward off the spamming
hordes.

> cisko [AT] ix [DOT] netcom [DOT] com

> > I wasn't ever trying to imply that the two Papy tracks were
identical.
> > I was simply pointing out that there wasn't any difference, for me,
in
> > how I had to drive Daytona vs. the way I have to drive Talladega.

> > I'm sure in real life that Daytona is hard to drive.  It's just not
any
> > harder to drive than Talladega (which is darned easy IMHO) in N3.

> > -Chris-

Ian

Daytona - Why the Fuss?

by Ian » Wed, 23 Feb 2000 04:00:00

From his attitude so far, he probably used a wall <G>

--
Ian Parker

UKGPL League http://www.racesimcentral.net/
==

> Tell me, oh Brave One, just how did you, ummm, SLOW DOWN after reaching
your
> stated 155-160 mph?

> --
> Regards,
> Bruce Kennewell,
> Canberra, Australia.
> ---------------------------




> > > Tally races are for the newbies, I guess... I've never understood why
> Talladega
> > > is the most popular track.

> >   I happen to like Dega the best... Racing is  NOT "hitting the Brakes"
> > and "Slowing down",***that, RACING is going FAST FAST FAST, using
> > your skills to hit the corners just right, conserve your tires, draft...
> > Braking is for p*$$ies who are scared to go fast ..... Thats just my
> > opinion ... Same for Drag Racing, you don't hit the brakes till the race
> > is over..  You see some of us like the thrill of extream speed... I do
> > in a sim as well as real life (I've gone 155-160 mph) ... we all have
> > our things.

> > scott

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