OK, we're together so far. I can see the light at the end of the tunnel ;-)
And you're agreeing with this because everyone using this 'same' sweep would
have more points of resolution compacted within the sweep and therefore has
a better chance of one of these points lining up with the target he's
steering at, right?
If everyone is using the same sweep and it's X or if everyone is using the
same sweep and it's (X+5), it wouldn't make any difference. As long as
they're using the same sweep, the principle is the same. So, if one group
uses X and another group uses (X+5), the principle is also still the same.
Electrically, no. It still has the same number of points of resolution
within a given amount of rotation. The tangent limits haven't changed.
[side notes...]
I think what's happening is that it wasn't a good idea to break this whole
subject into parts, or at least I should have started with another part
first, but, that's not the way the topic got started. It would have gone
smoother to cover the ergonomics first (covering expected input vs. result
relationships), going to options and limitations in different game
controller setups and then the restricted limits of points of resolution.
You guys are making points about wheel size having a factor, and this is
true. MadDAWG's example of 1 of travel and a 3 foot wheel, while extreme,
is absolutely valid. But, I would like to keep it separate from compressing
points of resolution and keep the wheel size the same for the moment. Then,
discuss the effects of wheel size later. Again, it would probably have been
better to start with wheel size, but ......
The point about controller setups has also been made. They are valid. Most
games only have a linear to non-linear setting, so you can only slow down
the steering ratio. Wheel lock helps to increase the ratio, but
unfortunately also increases the wheel lock. Then some games, like NFS:PU,
let you set the controls to the opposite extreme as non-linear, which for
lack of a better word, I've called hyper-linear. In NFS:PU, you can have
your wheel or pedals set at each end, so they come on slow (non-linear) go
to a gradual climb (linear), and then come on fast (hyper-linear).
Basically, you can be at full acceleration at 3/4 throttle movement. This
kind of control is ideal, but most games don't have this setting and most of
us only have one steering wheel. We're usually left only with the option of
slowing down the steering ratio. This is one reason why the physical
steering wheel sweep is relevant. For steering, the in-game hyper-linear
setting isn't as linear as a mechanical setting, but it certainly helps. I
stress linear settings for the wheel because we are driving with certain
input/output rules. The rule says if I turn the wheel so much, my car will
turn so much, always. Nice and easy to understand while driving. In a
non-linear setting, the rule says if I turn the wheel so much from here to
there, the car will turn so much, but if I turn the wheel further, the rule
changes and the car will turn even faster. It makes it harder to judge where
you'll end up.
Now, about not everyone have the same 'usual' driving sweep. I think the
track determines what the sweep will be, mostly. But, if you are driving
1:34.5s in LFS and I'm driving 1:35s, and we looked at each others replays,
the amount that the wheels turn would be remarkably similar. The braking
points would be a bit different and you'd be hitting the apex in the corners
a little better, but both of our steering sweeps would be very similar.
For MadDAWG's point about either sweep being good depending on what you're
used to, I'd have to say technique is important. You might be faster now
with one or the other, but if you learned the other you might be even
better. In GPL the cars drive much easier if the weight is forward while
braking. But, if you can learn to drive with the weight closer to 50%,
you'll be faster. You certainly won't be comfortable with it at first,
though. You have to learn to drive this way.
Anyway, if possible, I'd like to keep this narrowed to the current subject.
MadDAWG, what 180 wheel were you using before the MOMO? I started out
racing with a CH exl500 (analog) with 180 sweep. After a year and a half, I
got an Andretti (digital) wheel with 270. My lap times improved over 1 sec
on some MTM2 tracks. (the andretti wheel has excellent resolution btw) I
thought it was the increased sweep that did it. Then I got the original
Ferrari wheel (180) and my lap times were just as good. Then a LWFF
(180,+-) and my lap times weren't as good again. Then the Force RS (270) and
my lap times were about the same as with the LWFF. I started driving with
all 3 wheels and the issue of comfort never became an issue as far as 180
or 270 degrees goes. Then, when changing the wheel characteristics in
NFS:PU, I noticed that I could match my Ferrari lap times with the Force RS.
Later, I physically limited the RS's sweep and could match the Ferrari lap
times on all tracks. What happened here is that the Andretti had much better
resolution than the exl500. Also, the Force RS and Ferrari had very good
resolution, but the LWFF (as much as I loved the smooth operation of the
wheel) didn't have quite as good resolution.
So, I'm wondering what you were driving before. The MOMO is really up there
for resolution, so it's possible that you're better and more consistent laps
are simply due to the fact that you're driving with a better wheel.
--
Slot
Tweaks & Reviews
www.slottweak.com