Well, yes and no. It won't change the reading of the points of resolution.
It will probably help for several other reasons.
I want to clear up something. There are a lot of other factors that will
effect steering precision. If, for example, you have a high quality wheel
like a TSW, Redline or a few others, you won't notice the 33% reduction in
precision as much even though they have a 270 sweep. This is because they
use very high quality pots. As the pot sweeps rapidly from side to side,
it's not breaking electrical contact so it's picking up all the available
points. In the simple example I gave in my last post, I discussed only the
electrical (or mechanical) aspects of how steering resolution effects
driving, figuring I would cover the rest in an article. The high end, non
FF wheels also have no motor, so there is no cogging motion in the wheel.
If you have the FF turned up high (on a FF wheel) the motion is not really
smooth. It's actually a series of small jumps as the stacks (or poles) on
the motor's armature pass by the magnets. Since the wheel is actually
producing a series of small, jerky motions, you could miss, to either side,
the point of resolution you are trying to hit. In other words, by chance,
that point could be lined up with a cog in the motion and the wheel doesn't
like to rest on a cog. That's why it's important to set your FF strength
just high enough to get some road feel (some helpful feedback), but not so
high that it cogs very hard. Some people refer to the cogging as notchiness.
Concerning points of resolution, there is a point of diminishing returns. I
doubt anyone's lap times would improve if the resolution went from 100,000
to 200,000 points.
Because I test and drive with several wheels, I've never had the problem of
getting comfortable with only 180 or 270. If you have only raced with 270,
it'll take some time to get comfortable with 180. People are analog, not
digital. We see and expect relationships with things we experience. For
example, if we look at a digital clock that says 12:30 PM, we see the time.
If we look at an analog clock that says the same time, we see several
relationships. We see that lunch time is 1/2 over. We see that we have 1/3
of our work day left. We see that it's been a very short time since we
looked at the clock the last time ;) We see these things immediately.
With a digital clock it takes us a while to process just exactly what 12:30
means. We're the same when steering. We expect a certain output or result
from a given input, and *most* people are amazingly similar when it comes to
this type of ergonomics. As such, a linear setting is the least upsetting
for us. You don't want your steering to be twitchy, but in most games you
should be able to drive with the steering set to fully linear. If it's
twitchy, set it a couple notches over to the non-linear side. When you set
it to non-linear, the wheels turn faster as they get closer to full left or
right. It might help to consider that the only time you are apt to have them
turned this far is if you're in trouble, and this is probably the worst
possible time to have them steer faster. In fact, you'd probably want just
the opposite to happen.
So, changing from non-linear to linear won't change the points of resolution
and make the wheel more accurate, it just changes how the steering behaves.
But, it may help because of other reasons.
Sometimes we have to be taught a proper technique. For example, when I was
in high school I could run the high hurdles well enough to make the track
team and even win a couple races, but no matter how hard I tried, I didn't
get better. Then I was taught the proper technique. It felt awkward at first
and I was even slower than before. But, eventually I was able to beat my
previous best times. It's kind of like learning to go into a corner slow so
you can come out fast. Technique is important.
I'm sure there are some people who are such good racers, the top 1/4%, that
they could maintain their lap times even if you lowered their steering
resolution. Conversely, there are probably people that are so bad that
increasing the resolution won't help.
At one time, when all wheels were analog, there was a game port (add on card
you could buy) that actually helped steering resolution. I can't think of
the name of it right now, but I'm sure someone out there remembers it. Act
Labs used to package it with their non FF, RS wheel.
I used to get about the same lap times with my Force RS as I did with the
LWFF, just a little less than with the Ferrari wheel. When I limited the arc
on the RS to 180 (easy to do), my lap times were as good as with the
Ferrari.
--
Slot
Tweaks & Reviews
www.slottweak.com
> wrote somtehing like this:
> >Ok, now let's take the same scenario, but this time the wheel has a sweep
of
> >270, lock to lock. Now your wheel travels 22" lock to lock.
(270/360=.75)
> >(Pi X 9.75=30.6 X .75=22.5).
> >Your points of resolution are now spaced at 1 1/2". Try to imagine this
> >spacing on your imaginary line.You've just increased your point of
> >resolution spacing by 50%, or in other words, decreased your precision by
> >33%. (2:3 ratio).
> Ok, I have a wheel with 270 degrees lock to lock, but physically
> reducing it to 180 degrees isn't really feasible... does reducing the
> linearity help? Using your example, does it make the points of
> resolution closer together near the center (and wider apart near full
> lock)?
> --
> - Igor -