from the EB bargain bin. It is very impressive in many ways and a real
lesson on how to program F1 track graphics and sounds. I wish ALL of the F1
car titles would use whoever developed this title to help them out.
One niggle: the controls seem to be set-up for either a game pad or
joystick. The game pad is of course a non-issue. I am attempting to use my
wheel (as others here recommended)--and you do get used to it fairly
quickly--which is recognised as a joystick in the game. The problem is that
the axes seem to be pre-programmed with a very strong suitable-for-joystick
non-linear bias. With the wheel and pedals it seems like you have to make
exaggerated movements to get anything to happen...like you are driving in
molasses.
Do any of you SBK2001 experts know how to get linear wheel and pedal action
happening? I think I am going to really like this title...and gain a new
respect for until now ignored motor bike racers. These guys make the F1 car
racers seem like easily frightened weaklings by comparison. The falling off
the bike crashes are truly spine tingling to watch and one can only imagine
what it would be like to race knowing you are a couple of millimetres from
the asphalt...
Thanks,
Marc
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