The severity of the AI problem has perplexed me. Now I have not
significantly played with the AI because in my own opinion multiplayer is
much better. I also cannot discount how many people feel about the AI
because that is how they feel. I was really curious so I loaded up Laguna
Seca with a 26 car field. Here are my observations of the AI:
(1) I have not seen the AI race much. During practice the all seem to stay
the same distance apart. It would be cool if they passed each other and
ducked into the pits every now and then. Now I didn't spend much time
observing the AI race so I don't know if they actually do these things.
(2) When an AI does hit you it is very unrealistic. It is like a snow plow
clearing a car off of the road. If an AI car hits you it should be spun off
also. I have only noticed minor deviation in course of an AI car when
contact is made.
(3) Out of all the car to car contacts I had 9 out of 10 roughly were my
fault. Upon watching the instant replay I turned into the car or tried to
block the car when it was trying to outbrake me. The only time I had the car
run into the back of me was when I was going slow in the braking area to
turn 5. I was all the way to the right side. The AI veered to the left to
pass me on the inside. I moved over to the left by mistake in front of the
AI in the braking zone. The AI hit me while trying to outbrake me. This has
actually happened to me in real life while racing at Laguna Seca. It
happened in the corkscrew when I went to Pass a Scirraco on the inside under
breaking (Ala Zanardi but before his famous pass). The scirraco moved over
to the left to block me but I was committed to the braking. I tapped the
Scirraco squarely in the back. So I find this behavior realistic.
(4) I parked my car or drove slowly on the track to see if the AI could
avoid me. 9 out of 10 times the AI would move around my car. Sometimes the
AI would collect my car. This is realistic also. If you are travelling at
full race speed and someone is slow or not moving at all on the track there
is a high risk that you will hit the car. This has happened many times in
real life. I forget the particular year but I remember Mario Andretti one
year collecting a stopped car on the straightaway at Vancouver or Toronto I
think.
So that summarizes my brief evaluation of CART PR's AI. For the most part I
have had very few problems with the AI and actually was able to race with it
very well. The AI could still use improvement and refinement. If you hate
the AI and you have access to the Internet then I would highly suggest
multiplayer play because nothing compares to it!
Thanks
John
The APEX - The source for CART Precision Racing setups, fastlaps,
information, editing and more!
http://www.racesimcentral.net/~joja
>>Adrenaline Vault has a review up of CPR.
>>Is the full version that much better than the demo? Doesn't seem like
>>the reviewer addressed ANY of the complaints I've seen in the
>>newsgroup.
>>Are there that many fixes between the demo and the full version, or is
>>it just an inaccurate review?
>>--
>The review read as if it was written by the Microsoft marketing
>department. It seemed accurate in its praise of the user interface,
>graphics, and sound... but the praise for the AI was way off the mark.
>CPR visitors to this ng have admitted significant AI deficiencies and
>they are now addressing these problems with an upcoming patch.
>B en Sides