width of the track? I seem to perceive more grip in the black groove
than outside of it. Am I imagining it, or did they really do it? No
other sim has that feature, correct?
Pat Dotson
Pat Dotson
There was something I think was called "Live track" technology already in
GTR (built on an earlier ISI engine) which would gradually fill
the track outside the racing line with marbles as the race progressed. It
seems reasonable this has been implemented in the new engine as well.
Indeed, outbraking on the inside into a corner seems to take on a whole new
dimension here... :)
Now all we need is a good visual representation of this. As well as really
good wet track visuals, complete with drying line. (What CPU hit? Dual core
technology is here! Put it on the other processor!!)
>> Did somebody, namely ISI, finally implement varying traction across the
>> width of the track?
> There might be different grip levels offline, but I'm fairly certain
> they haven't implemented different slip curves for different surface
> types, at least in the default tire and terrain files. If it's
> possible to do that, it would be incredibly awesome as it's something
> only RBR has as far as I know.
There are things in GTR, LFS and rFactor that if combined would make for
a killer sim!
>>>Did somebody, namely ISI, finally implement varying traction across the
>>>width of the track?
>>There might be different grip levels offline, but I'm fairly certain
>>they haven't implemented different slip curves for different surface
>>types, at least in the default tire and terrain files. If it's
>>possible to do that, it would be incredibly awesome as it's something
>>only RBR has as far as I know.
> I've noticed that in F1 2002, F1C and rF. It might be, and should be that
> you are quicker taking the correct line. Let's hope that Doug A. doesn't get
> too much say on the way the cars handle. I hate when someone comes out with
> a patch and turns the tracks into ice..