rec.autos.simulators

things needed in Nascar 2 upgrade (or 3?)

Kai Fulle

things needed in Nascar 2 upgrade (or 3?)

by Kai Fulle » Mon, 12 Aug 1996 04:00:00

--Texas
--Daytona (yeah right!)
--Indy (maybe)
--Redone Atlanta (It will be turned into a tri-oval in 97)
--Staraintened pit lanes (a interveiw w\ someone w\ papyrus says they
  wanna re-do the tools)
--97 cars (it would just make the wholw thing look better)
--An upgarade\patch w\ probably be needed. (at laest I've never heard of
  a bug-less game!)

You could call:
it 97' eddition (sold w\ nascar 2)
and,
Nascar 97' season update. (a add-on (24$ or sonthing))

--Kai Fuller

ab..

things needed in Nascar 2 upgrade (or 3?)

by ab.. » Tue, 13 Aug 1996 04:00:00


>--Texas
>--Daytona (yeah right!)
>--Indy (maybe)
>--Redone Atlanta (It will be turned into a tri-oval in 97)
>--Staraintened pit lanes (a interveiw w\ someone w\ papyrus says they
>  wanna re-do the tools)
>--97 cars (it would just make the wholw thing look better)
>--An upgarade\patch w\ probably be needed. (at laest I've never heard of
>  a bug-less game!)
>You could call:
>it 97' eddition (sold w\ nascar 2)
>and,
>Nascar 97' season update. (a add-on (24$ or sonthing))
>--Kai Fuller

One more thing that I've wished for.....The ability to abort a pitstop
and get back on the track to keep from going a lap down. If you stop
to repair damage, you're there for the duration. There should be a way
to have part of your damage fixed, then abort and come back again,
just like the real thing. How many times do you see someone stop, but
go out again before repairs are complete to keep from going a lap
down? (or is there already a way to do this, and I'm a bonehead?)

L8R

-Kev

Thomas Warde

things needed in Nascar 2 upgrade (or 3?)

by Thomas Warde » Tue, 13 Aug 1996 04:00:00



>>--Texas
>>--Daytona (yeah right!)
>>--Indy (maybe)
>>--Redone Atlanta (It will be turned into a tri-oval in 97)
>>--Staraintened pit lanes (a interveiw w\ someone w\ papyrus says they
>>  wanna re-do the tools)
>>--97 cars (it would just make the wholw thing look better)
>>--An upgarade\patch w\ probably be needed. (at laest I've never heard of
>>  a bug-less game!)
>>You could call:
>>it 97' eddition (sold w\ nascar 2)
>>and,
>>Nascar 97' season update. (a add-on (24$ or sonthing))
>>--Kai Fuller
>One more thing that I've wished for.....The ability to abort a pitstop
>and get back on the track to keep from going a lap down. If you stop
>to repair damage, you're there for the duration. There should be a way
>to have part of your damage fixed, then abort and come back again,
>just like the real thing. How many times do you see someone stop, but
>go out again before repairs are complete to keep from going a lap
>down? (or is there already a way to do this, and I'm a bonehead?)
>L8R
>-Kev

If there is a way I am as stupid as you if not stupider!

Tom Wardell

http://www.geocities.com/MotorCity/2171

Mike Manthe

things needed in Nascar 2 upgrade (or 3?)

by Mike Manthe » Wed, 14 Aug 1996 04:00:00

<snipped>

The Hawaii version of Nascar does this.... so I think we could be hopeful
it will show up in the next Nascar version.
...as for being a bonehead, errr... ahh... I think we all dabble in that
vein once a day or so..
Mike

moti..

things needed in Nascar 2 upgrade (or 3?)

by moti.. » Mon, 19 Aug 1996 04:00:00

this is fixed.  if you race on hawaii you will know that if you pit just
hit f9 when you want to leave just hit enter....


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.