rec.autos.simulators

LFS pre-order available

dklassen8

LFS pre-order available

by dklassen8 » Mon, 12 May 2003 07:45:54

Just thought some of you might be interested to know that you can now
pre-order Live For Speed S-1 from http://www.racesimcentral.net/ (there are more
details there)

Also, patch version 0.2D4 was released as well with some bug fixes

--
Dan Klassen
--------
webmaster: www.southabbotsford.com / http://www.racesimcentral.net/
"You can't take away my love for this Sacrifice..."
P.O.D.

Malc

LFS pre-order available

by Malc » Mon, 12 May 2003 08:53:47


Bought mine earlier this evening. It's worth 12 for what we've had already
anyway ;-)

Malc.

Mike Beaucham

LFS pre-order available

by Mike Beaucham » Mon, 12 May 2003 13:49:54

Yah, that is cool. However, I don't think I'm going to buy it right away.
$85CDN is a pretty big lay-out for a game, so I'm going to wait until 1.0
probably, see how the reviews are, see how support is, etc. All things being
equal, I'm sure i'll end up with a copy of it.

Mike
http://mikebeauchamp.com




> > Just thought some of you might be interested to know that you can now
> > pre-order Live For Speed S-1 from http://liveforspeed.net (there are
more
> > details there)

> > Also, patch version 0.2D4 was released as well with some bug fixes

> Bought mine earlier this evening. It's worth 12 for what we've had
already
> anyway ;-)

> Malc.

Andrew MacPhers

LFS pre-order available

by Andrew MacPhers » Tue, 13 May 2003 17:34:00



> However, I don't think I'm going to buy it right away.

I think it's a bit of a catch22. If we don't show some support for this
method of development at this stage, it's less likely that the LFS guys
will be inspired to finish.

I look at it like a marathon. So far all we've done is cheer them on from
the side of the road. But sooner or later someone has to offer some water
to drink as well... you can't keep running on good wishes.

The Wests can also have 12 (maybe even 12.37 if I'm feeling generous
or they throw in a free teddy!) any time they want if they'll throw a demo
at me.

Andrew McP... putting his money where his mouth is even though I don't
think I've clocked up more than 2 hours in LFS so far. I still prefer GPL
when I have time to drive.

PS Netkar would be worth some money as well if it had some AI for me to
race with. I don't race with real people any more 'cos then I don't feel
guilty about quitting in a sulk when I crash horribly after three turns
;o)

Fab

LFS pre-order available

by Fab » Thu, 15 May 2003 06:20:07




> > However, I don't think I'm going to buy it right away.

> I think it's a bit of a catch22. If we don't show some support for this
> method of development at this stage, it's less likely that the LFS guys
> will be inspired to finish.

> I look at it like a marathon. So far all we've done is cheer them on from
> the side of the road. But sooner or later someone has to offer some water
> to drink as well... you can't keep running on good wishes.

> The Wests can also have 12 (maybe even 12.37 if I'm feeling generous
> or they throw in a free teddy!) any time they want if they'll throw a demo
> at me.

> Andrew McP... putting his money where his mouth is even though I don't
> think I've clocked up more than 2 hours in LFS so far. I still prefer GPL
> when I have time to drive.

> PS Netkar would be worth some money as well if it had some AI for me to
> race with. I don't race with real people any more 'cos then I don't feel
> guilty about quitting in a sulk when I crash horribly after three turns
> ;o)

Well the AI cars don't really have any I, they seem to me to simply follow a
predetermined route until either they hit you or you hit them. That said, I
personally have no interest in racing AI cars - where's the satisfaction in
beating the computer when they could quite easily be programmed to lap at F1
speeds or at carthorse speeds? Racing against yourself (hotlapping) or
against real opponents online is where it's really at for me.

I think this is a fantastic sim. It's made me realise what an arcade game
TOCA2 (my first love) really is. Having done a bit of circuit racing (and
been tragically slow) I can see how close LFS is to reality, accepting that
you can never reproduce seat of the pants feel on a computer. Unlike (some)
other sims, getting a fast lap isn't simply about staying on the track. In
LFS there are a million ways to get round each corner safely, but some are
fast and some are slow, and you really do have to think hard about entry
speed, when to plant the throttle, how much of the kerb to use etc.

That's my view today, anyway. I've not done a million hours yet, but what I
have done fills me with enthusiasm and I hope against hope that this project
is one that comes to fruition.

NetKar? Worthy, but I think you need a bit of trackside furniture to create
some sort of illusion that you're really at a race meeting. LFS meets the
minimum requirements in this respect, giving the feel of being at a real
track while keeping the frame rate up.


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.