Although this project of mine is now finished, I am still tinkering around
with it
I hear a lot of mention about changing the physics frequency to 5 hz or 1 hz
or whatever
What exactly does this mean? In my sim, the time step is calculated as the
time difference between program cycles, not given as a constant time.
It performs the physics using the calculated timestep, draws the screen,
calculates a new time step, does the physics, draws the screen.... etc.
So how is a fixed timestep implementable without making the game run in slow
mo as it would if I put the timestep to 1 hz (effectively making it run at a
1000th of a second each frame
Alex Smith