players in GPL? Am I able to setup my carnumber in multiplayer races?
Greetings,
Dirk
Greetings,
Dirk
- Eric
>>Does anybody know how GPL is assigning the carnumbers to the different
>>players in GPL? Am I able to setup my carnumber in multiplayer races?
John Simmons - Barbarian Diecast Collector
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IGPS Director
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Randy
>We don't have any plans on changing this in GPL, mostly because
>GPL wasn't designed to allow it. We designed it this way because
>we didn't see a need for it (see my previous post on this
>subject). John, why is this an issue for running league races in
>GPL? What did we miss?
The primary reason people buy these sims (whether anyone at Papy wants to
believe/admit it or not) is to race, but the secondary reason is to race
ONLINE against other humans. Every time Papy hits the streets with a new
sim, the VERY first question is related to multiplayer (internet) issues.
These sims (IMHO) should be geared more (than they are now) towards
multiplayer use where we can actually run an online (or even offline)
league from within the sim. Optionally, the user can just use the
standard carset for non-league online play.
As I see it...
1) Each driver would submit his/her own car.bmp file to
the league admin. This bmp file would have the
user's desired color scheme and assigned/selected car
number on it. For instance, if I was driving an the
#15 Eagle, I would submit EAG15.BMP if I wanted my
car to look different than what GPL already provides.
2) League admin would build a carset with all of the
drivers' cars in it. The EAGLE.DAT file could/would
only have cars in it that the league uses, so if there
were only two Eagle drivers in the league, the
EAGLE.DAT file would only have MIP files for those two
cars (and the engine/dash/driver stuff of course).
This would save disk space (if that ever became an
issue) and would also reduce carset download times.
3) The league carset would be made available to all of
the drivers in the league.
4) When the league admin run a race, the server would
only allow league drivers to log in to a league race.
Eligibility could be determnined like so:
a) Sign-in name, and/or
b) The existance of the carset on the client
machine.
5) If the driver has the correct carset and correct car
name, the server tells the client machine what car
number and what chassis to use.
Keep in mind that this is a VERY brief overview of how I would see it
working and does not address any issues other than what I've stated here.
IMHO, it would provide a deeper level of immersion, and would promote the
formation of more online leagues, which would probably produce more sales
for Sierra/Papy.
Being good enough is not good enough - going the extra step is how you
become the best at what you do. And you can count on me asking for this
again in N2000 if the feature isn't there. If it weren't for the online
racing (such as it is), I don't think I would even have bought GPL in the
first place.
I'm not trying to be argumentative, I just have a definite idea of how
the online stuff should be approached, and I don't feel like Papy has
gone as far as they can with it. What's there is pretty good, but it can
be way better, too.
--
=========================================================
John Simmons - Redneck Techno-Biker (Zerex12)
http://www.members.home.net/jms1/index.html
John Simmons - Barbarian Diecast Collector
http://members.home.net/jsimm/diecast_index.html
IGPS Director
http://members.home.net/jms1/igps.html
If you want to send me email, go to either of the URL's
shown above & click "Send Me Mail" in the contents frame.
=========================================================
>We don't have any plans on changing this in GPL, mostly because GPL wasn't
>designed to allow it. We designed it this way because we didn't see a need
>for it (see my previous post on this subject). John, why is this an issue
>for running league races in GPL? What did we miss?
The technical issues are far more important in on line racing than
worrying about what car number people are using. Mr. Simmons seems
overly concerned about controlling who drives what car, who races ,
etc. My experience has been frustration with warps and the mayhem
that ensues when unrealistic collision speeds are detected and applied
by the physics engine. Also I've got a 450 mhz celeron with 128 mb
ram, etc and almost every on-line race I run it always seems to be
running in slow motion. I know that I turn down my details to get a
solid 36 fps when racing on-line. I don't know if my clock is that far
out of calibration but it is very disconcerting to warm up off line
and then have the rhythm thrown off. I have tried 4 different ISP's,
core.ini's, serial and USB modems and nothing is a real cure. I get
disconnects, clock smashes and warps. Until cable or ADSL service
comes to my small town, I'm SOL. If there is something that can make
the server code more robust then that is where the resources should be
placed. I remember testing Hawaii (for a month until I got my $120
phone bill :) ) and still miss that smooth feeling. I think for
those of us with slow connections, ISPs, or routers, on-line racing is
just a bit out of reach.
On the other hand, the AI is good enough that I really enjoy racing
the full field at hi res, 36 fps and full detail. Stand alone doesn't
get me sweating like the on-line experience does but it makes for far
less frustration of having a reasonably good drive going and then get
disconnected!
How about turning off chat capability PERIOD during a race? At least
an option for the client or server. Too many folks are discourteous
after crashing out of a race early.
Once again, thanks for a great product.
Jeff Haas
>>>I sure hope Papy intends on addressing this. It would be real
>>>handy to be able to get the same car number every week in online
>>>league racing.
>>We don't have any plans on changing this in GPL, mostly because
>>GPL wasn't designed to allow it. We designed it this way because
>>we didn't see a need for it (see my previous post on this
>>subject). John, why is this an issue for running league races in
>>GPL? What did we miss?
>Randy,
>The technical issues are far more important in on line racing than
>worrying about what car number people are using. Mr. Simmons seems
>overly concerned about controlling who drives what car, who races ,
>etc.
I want to be able to identify a car visually without having to wait till
I can make out the number. I want everyone that runs in my league to be
able to post "their car" on their web page (or on the league web
page) without having to settle for the generic blue Eagle, or everyday
green lotus. No extra bandwidth is required to perform this
functionality beyond the initial log-in of a driver.
Don't forget the people with ***in' connections but hardware that's
severly lacking in the juevos department.
I want league-specific features (or capabilities) added, and you want
them to fix connection reliability. I think both requests are viable and
right, but I'd be willing to bet that we see connections improve LONG
before they cater to the specific requests of the league racers and
administrators.
Chat doesn't hurt bandwidth, it's merely distracting. I personally find
it extremely distracting even to see the seemingly constant flow of
connect/disconnect messages. I constructed a simple cardboard blinder
that covers the offending section of the screen (but I agree, I'd like a
way to turn this off completely).
--
=========================================================
John Simmons - Redneck Techno-Biker (Zerex12)
http://www.racesimcentral.net/
John Simmons - Barbarian Diecast Collector
http://www.racesimcentral.net/
IGPS Director
http://www.racesimcentral.net/
If you want to send me email, go to either of the URL's
shown above & click "Send Me Mail" in the contents frame.
=========================================================
--------
Jason Monds
"My other car is a Ferrari"
http://members.home.net/gpl.mondsj/gpl - For my combined gas/brake setups
(Please remove 'no extra spork' when replying)
>Goto OPTIONS where the sound is configured, uncheck the "In car chat" box.
>If its not on that screen just flip through them, there are only 3 :)
Thanks.
Jeff
Hi, if you go into the GPL options pages from within the game, in the sound
and gameplay page there is a section called miscellaneous where there is an
option to turn off incar chat.
Ian Parker
I know. Nor am I.
When we released GPL, we had gone as far as we could go. But, no, we
hadn't gone as far as we had wanted to go, or as far as we knew how to go.
All you *** theorists (not directed at you, John) will infer from
all this that Sierra wouldn't let Papyrus do the product we wanted to do.
And you will be wrong.
Randy
>...good stuff about on-line car sets & leagues snipped...
>All the issues you point out (and more) were covered in our
>"complete" design for GPL. But building a product is a balancing
>act. Resources (people, time, money, sanity) are limited, so
>any time you focus more of them on one aspect of a product,
>another aspect will necessarily suffer.
Yeah, but they don't count. :-)
I agree. You guys put out a ***in' product this time 'round...
Now, get to work on those MP issues... :-)
Good - I'd have to get some unsavory character to come over and break
your coding hand... ;-)
Yeah - it's too bad management holds your feet to the timeline fire and
users pester you endlessly for a release date and complete feature list
on a daily basis. I can't tell you how many times I've semi-
seriously considered changing jobs to something like long-haul
trucking...
Like I said, it's not necessary for the league support to be there
(obviously - the sim works great as it is), but it sure would be a nice
touch to add (and to include in N3) - I hope you filed away my "league
support theory" in a safe place where you can reach it when the time
comes. :-)
--
=========================================================
John Simmons - Redneck Techno-Biker (Zerex12)
http://www.racesimcentral.net/
John Simmons - Barbarian Diecast Collector
http://www.racesimcentral.net/
IGPS Director
http://www.racesimcentral.net/
If you want to send me email, go to either of the URL's
shown above & click "Send Me Mail" in the contents frame.
=========================================================
Now cut it out! If you keep it up, none of us will get any work done!
Three years is a long time to work on a project and not have a
deliverable so I can understand that GPL came out without everything
the team wanted. I don't know of any system that ever got built where
the designers and programmers didn't want to include more. What is
encouraging from your comments is that there is more to be found.
Maybe a future product will give us GPL at close to the limit.
Jeff