***Warning--Extremely long, boring, technical post***
Interesting question, I was wondering about this last week too :0)
I'll try to delve into some "back of the napkin" math here and see what might
happen. I'm making this up as I go, so bear with me, as there's probably a
really short, simple answer to this that I'm unaware of. :0)
Let's look at some basic calcs for an Indycar with a maximum downforce setup.
They can pull about 4.5g's at around 170mph, I think, so I'll use that as a
starting point in my rant. With no aero downforce at all, I think these cars
pull somewhere around 1.7-1.8g. If not, I'll assume 1.7 anyway for this
discussion ;-)
Let's take a look at a 500 foot-radius corner and see what would happen with
no aero-downforce.
The quickest a car could negotiate the corner pulling 1.7g is:
Velocity = SquareRootOf(CornerRadius *
LateralAccelerationInFeetPerSecondPerSecond)
LateralAcceleration (feet/sec/sec) = 32.16 * 1.7 = 54.7 feet/sec/sec
Velocity = SquareRoot(500 * 54.7)
Velocity = 165 feet/sec = **112 mph**
Aero downforce is a function of velocity squared. For simplicity, the
"mechanical grip" or "friction coefficient" we're talking about here (1.7) is
multiplied by any amount of force pushing downwards at the tires to find the
lateral force, which in turn is divided by the vehicle mass to find lateral
acceleration.
The car weighs about 1600 lbs, which converts to 49.75 (lets say 50) "slugs"
mass.
How much force would it take to accelerate the 50 slug car laterally at 4.5g,
or 144.7 feet/sec/sec?
Force = Mass * Acceleration
= 50 * 144.7
= 7235 lbs
So, to corner at 4.5g's would require 7235 lbs of force laterally. The
amount of force pushing down on the tire if the grip stays constant at 1.7,
(which it doesn't because of tire load sensitivity, I'll get to that later)
would need to be at least:
Downforce = 7235 / 1.7
= 4256 lbs
This includes the weight of the car itself (1600 lbs), so the actual
aerodynamic contribution would have to be:
4256 - 1600 = 2656 lbs
Assuming we get this amount of downforce at 170mph (249 feet/sec), giving us
our 4.5 g lateral acceleration, we could calculate a "downforce coefficient"
like this:
Downforce coefficient = downforce / (velocity * velocity)
Downforce coefficient = 2656 / (249 * 249)
Downforce coefficient = .043
What's the point? This lets us seperate the aerodynamic and mechanical
contribution at any speed we want. We can pick a speed, and find the
approximate aerodynamic downforce using this "downforce coefficient."
For instance, if the car is moving at 100 feet/sec, the aerodynamic downforce
would be about:
Aero downforce = DownforceCoeff * Velocity * Velocity
= .043 * 100 * 100
= 430 lbs
Now, we can add the car weight to this:
Total downforce = 430 + 1600
= 2030 lbs
What's the lateral force available? The tires can produce 1.7 times as much
sideforce as downforce, so:
Lateral force = 1.7 * 2030
= 3451 lbs
What's the lateral acceleration?
Acceleration = Force / Mass
= 3451 / 50
= 69.02 feet/sec/sec
If we want it in "g's", we divide by 32.16:
g = 69.02 / 32.16
= 2.14g
What good does all this do? We can now run this car through a corner at a
few different speeds to find out if there's a point where you'll overcook a
corner by going too slow.
Let's try a 400 foot radius corner. We'll try it at 50 mph, 100 mph, 150
mph, and 200 mph, and see if we can stay within the required lateral
acceleration at all these speeds.
First, what's the required lateral acceleration to stay on track at 50 mph
(73.3 feet/sec)?
Required lateral accel = Velocity * Velocity / Corner Radius
= 73.3 * 73.3 / 400
= 13.43 feet/sec/sec
Dividing by 32.16 will give us the acceleration in "g's", which is more
intuitive to us race freaks :-)
g's = 13.43 / 32.16
= **.42g**
Well, we already know that without any downforce at all, we can pull up to
1.7g, so we can skip the aero-downforce stuff entirely. The car will easily
make this corner regardless of aero-downforce.
Ok, at 100 mph (146.7 feet/sec), we must accelerate at 53.8 feet/sec/sec, or
1.67 g. This is still below 1.7g, so even without our aero-downforce, we'll
make the corner (barely ;-) )
At 150 mph (220 feet/sec), we must accelerate at 121 feet/sec/sec, or 3.76g.
To make the corner at this speed, we'll need quite a bit of downforce. Let's
see if we have enough:
Aero downforce = DownforceCoeff * Velocity * Velocity
= .043 * 220 * 220
= 2081 lbs
Total downforce is aero downforce + car weight = 2081 + 1600 = 3681 lbs
Our tire friction/grip coefficient is 1.7, so at this speed, including weight
and aero downforce, how much lateral force will we develop?
3681 * 1.7 = 6257 lbs
Skipping a couple calculations, this gives us 125.15 feet/sec/sec
acceleration, or 3.89g. We needed 3.76g's to make the turn, so we'll make it,
but again, it'll be close.
------
This is probably about the speed where we're wondering what the trade off
will be as we go a little faster or slower. If we slow down somewhat, will the
aero downforce drop off enough to make us overcook the turn? What if we go
faster?
------
Slowing to 130 mph (190.7 feet/sec), we must accelerate at 90.91
feet/sec/sec, or 2.82g. This is quite a bit below the 3.89g's we needed to
make the turn at 150mph, but if we crank out the numbers again to make sure:
Aero downforce = DownforceCoeff * Velocity * Velocity
= .043 * 190.7 * 190.7
= 1563 lbs
Total downforce is aero downforce + car weight = 1563 + 1600 = 3163 lbs
Our tire friction/grip coefficient is 1.7, so at this speed, including weight
and aero downforce, how much lateral force will we develop?
3163 * 1.7 = 5377 lbs
Skipping a couple calculations again, this gives us 107.54 feet/sec/sec
acceleration, or 3.34g. We needed 2.82 g's to make the turn, so we'll make it
by a long shot once we slow down only 20mph. From before, at 150 mph, we
needed 3.76g's to make the turn, and had 3.89g available.
So, at 150 mph we had 103% of the lateral acceleration we required to make the
turn (barely making it!), while at 130mph we had 118%. It looks to me like the
slower we go, the easier it'll be to make the turn.
----
Going up to 200 mph now (293 feet/sec), we must accelerate at 215
feet/sec/sec, or 6.69 g. Will we make the turn?
Aero downforce = DownforceCoeff * Velocity * Velocity
= .043 * 293 * 293
= 3691 lbs
Total downforce is aero downforce + car weight = 3691 + 1600 = 5291 lbs
Our tire friction/grip coefficient is 1.7, so at this speed, including weight
and aero downforce, how much lateral force will we develop?
5291 * 1.7 = 8994 lbs
Skipping a couple calculations, this gives us 179.88 feet/sec/sec
acceleration, or 5.59 g. We needed 6.69 g's to make the turn, so we'll crash
at 200 mph. We can only generate 83% of the required lateral acceleration at
200 mph.
>3) There is a range of speeds SLOWER than the upper-maximum speed, yet
>FASTER than the lower-maximum speed, wherein the car's aerodynamic grip is
>not sufficient to collaborate with the physical grip to keep the car on the
>racing surface, and yet the mechanical grip alone cannot do the job either.
>(this is the bit which I *THINK* should come into play, at least in theory,
>but I don't know if it's ever an issue in the real world)
>...so, in essence, can a driver overcook a corner by driving TOO SLOWLY,
>while a quicker pace would allow the aerodynamics to provide the necessary
>adhesion?
My conclusion: No. If you slow down, you'll be more likely to make the
corner. Of course, you could try all this with a different downforce
coefficient, but I think the trend will be the same. There is one other factor
here that I haven't taken into account. "Tire load sensitivity." The 1.7
number used throughout this post is NOT constant in real life. If you wanted,
you could go back through this and in place of 1.7, try something like (2.5 -
TotalDownforce * .0006) and get a closer approximation for what would really
happen to our car. However, this post is entirely too long already, so I'll
leave that up to somebody else :0)
Todd Wasson
---
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Drag Racing and Top Speed Prediction
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