From message 2 in this thread:
Downforce coefficient = downforce / (velocity * velocity)
.3 would give massive downforce though. Perhaps you're thinking of aero drag
rather than downforce. (You're using area*Cdf) Don't forget to use velocity^2
instead of velocity, of course.
Message 2 shows how to estimate downforce coefficient if you know the real
operating conditions of the vehicle. For that example, if you wanted to split
the coefficient between the front and rear wings, assign a percentage of (I
think it was .042) to each end. .02 and .022 front/rear, for example.
Yes, another curve would work nicely here. Use an orientation vector and
velocity vector at the wings to calculate the angle of attack, then look up the
downforce. The example in message 2 assumed no changes in angle of attack, so
you'd need to either use the downforce coefficient OR the graph lookup from
angle of attack method, but not both.
Todd Wasson
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