rec.autos.simulators

F1RS - What Gives?

Peter Gag

F1RS - What Gives?

by Peter Gag » Fri, 17 Jul 1998 04:00:00



> >5) You are running it in *3Dfx* mode aren't you? make sure that >
> when you installed the game it recognised your 3Dfx card, and that
> when the game starts it runs the f1voo.exe file and no other file?

> The Matrox M3D is not 3Dfx.

I *know* the Matrox M3d is *not* 3Dfx, thats why I went on to say.....

8-)

*Peter*    8-)
(NB: remove asterix to e-mail)

Lawrence Edward

F1RS - What Gives?

by Lawrence Edward » Fri, 17 Jul 1998 04:00:00

I've taken the plunge and ordered a 'real cpu' today. New system spec is PII
400, 64MB, 8MB AGP, 12MB Voodoo2.

I think a lot of the problems are due to lack of power. The Cyrix was a good
chip when I bought it 2 years ago. Half the price of a Pentium 166 and
almost as powerful. A lot of the new 3d games don't like it so I've gone for
the genuine article this time <g>.

I might have one last go using 1.05 to see if that sorts out some of the
problems though. I did read the FAQ BTW, and tried to read the technical
support forum on the web sight - which rather like the game wasn't working
either <VBG>
.


>get a new cpu.Intel p166(mine) is on the botton limit for this game.You can
>imagine a cyrix 166 which is much worse on floating poing calculations,the
type
>of ,F1rs demands.
>Patch 1.05 is the fastest one.
>Read the faq on www.f1racingsim.com and get the tips to improve
performance.


>> OK, I know I'm a bit late on the uptake, but I've just bought F1RS and am
>> sorely disappointed (especially after the positive comments in the
forum).
>> I'd appreciate some help (or comments) re the following problems:

>> Steering - Even when I set the sensitivity to maximum I need to give
loads
>> of input before the car begins to turn. There doesn't appear to be any
>> option to recalibrate the wheel and it's completely un-drivable ATM. I've
>> tried reducing the null zone in DINPUT.DLL but this didn't seem to make
any
>> difference.

>> Dump to Desktop - When I exit from a track to the setup screen and then
try
>> and go back to the track I get dumped to the Windows desktop. Has anyone
>> else experienced this problem?

>> When I leave the first animation to play on startup the computer locks.
If I
>> press escape during the animation then things proceed OK. Has anyone else
>> experienced this?

>> The Menus - God Help Us - THEY STINK!!!. Whoever though up the 'logic'
>> should be sacked IMO. They're also incredibly slow - I can't stand them
and
>> have taken the piece of C**P off the computer due to this alone.

>> The Sound - Utterly pathetic

>> The Physics Model - Pitiful

>> I can't understand how this game has received so many positive comments -
I
>> must be missing something?

>> A little info. on my system (inviting abuse I know):

>> Cyrix 166+ (with CPUIDEN turned off)
>> Windows 95 with 32 MB EDO RAM
>> Matrox Millennium 2MB with Matrox M3d (latest drivers from Matrox and
Power
>> VR patch from
>> Ubisoft)
>> F1RS full retail version with 1.09 patch
>> I've tried a full install as well as medium and small, none of which seem
to
>> be any difference.

Lawrence Edward

F1RS - What Gives?

by Lawrence Edward » Fri, 17 Jul 1998 04:00:00

The box says P120 and I read loads of posts saying how smooth it was
compared to GP2. Seems that GP2 runs OK on my system but F1RS hardly runs at
all.


>If you had a real CPU (not a cyrix) and a 3dfx video card, your
>experience would be different. What you describe is pretty
>normal for your rig.

>--
>Header address intentionally scrambled to ward off the spamming hordes.



>>OK, I know I'm a bit late on the uptake, but I've just bought F1RS and am
>>sorely disappointed (especially after the positive comments in the forum).
>>I'd appreciate some help (or comments) re the following problems:

>>Steering - Even when I set the sensitivity to maximum I need to give loads
>>of input before the car begins to turn. There doesn't appear to be any
>>option to recalibrate the wheel and it's completely un-drivable ATM. I've
>>tried reducing the null zone in DINPUT.DLL but this didn't seem to make
any
>>difference.

>>Dump to Desktop - When I exit from a track to the setup screen and then
try
>>and go back to the track I get dumped to the Windows desktop. Has anyone
>>else experienced this problem?

>>When I leave the first animation to play on startup the computer locks. If
>I
>>press escape during the animation then things proceed OK. Has anyone else
>>experienced this?

>>The Menus - God Help Us - THEY STINK!!!. Whoever though up the 'logic'
>>should be sacked IMO. They're also incredibly slow - I can't stand them
and
>>have taken the piece of C**P off the computer due to this alone.

>>The Sound - Utterly pathetic

>>The Physics Model - Pitiful

>>I can't understand how this game has received so many positive comments -
I
>>must be missing something?

>>A little info. on my system (inviting abuse I know):

>>Cyrix 166+ (with CPUIDEN turned off)
>>Windows 95 with 32 MB EDO RAM
>>Matrox Millennium 2MB with Matrox M3d (latest drivers from Matrox and
Power
>>VR patch from
>>Ubisoft)
>>F1RS full retail version with 1.09 patch
>>I've tried a full install as well as medium and small, none of which seem
>to
>>be any difference.

Lawrence Edward

F1RS - What Gives?

by Lawrence Edward » Fri, 17 Jul 1998 04:00:00

Hi Matthias

I'm using a GP500 by Interactive Racing, which works like a dream on all
other games....

So I need to download new sounds? That speaks well for the original (NOT)

I know that I need to try out the game on a faster computer before passing
judgement, but ability to drive with half the car on the grass and half on
the track springs to mind <g>.

This is true for a lot of *recent* games, but when I bought the Cyrix, and
for the last two years, it has served me well. I ordered  a new system
today, PII 400 with 12MB Voodoo2.

I only found that out when I tried to run it <g>

Plus the M3D was only 35 Sterling

See you

Lawrence

Lawrence Edward

F1RS - What Gives?

by Lawrence Edward » Fri, 17 Jul 1998 04:00:00

Hi Nathan

I'll try this as soon as I get the game working properly.........

Jo

F1RS - What Gives?

by Jo » Fri, 17 Jul 1998 04:00:00


>L> Steering - Even when I set the sensitivity to maximum I need to give
>L> loads of input before the car begins to turn. There doesn't appear to be
>L> any option to recalibrate the wheel and it's completely un-drivable ATM.
>L> I've tried reducing the null zone in DINPUT.DLL but this didn't seem to
>L> make any difference.
>I never had this problem with my T2 !?

I did, never could get usable steering out of F1RS. I gave up and sold
the game.

Joe

Rafael Medeiro

F1RS - What Gives?

by Rafael Medeiro » Fri, 17 Jul 1998 04:00:00

With voodoo2  you will have to use patch 1.09.
Nathan Wo

F1RS - What Gives?

by Nathan Wo » Sat, 18 Jul 1998 04:00:00





>> >5) You are running it in *3Dfx* mode aren't you? make sure that >
>> when you installed the game it recognised your 3Dfx card, and that
>> when the game starts it runs the f1voo.exe file and no other file?

>> The Matrox M3D is not 3Dfx.

>I *know* the Matrox M3d is *not* 3Dfx, thats why I went on to say.....

>> >I'm not sure if F1RS supports Power VR cards? and it is recommended
>> >that you have at least a 4mb D3d card, you say you only have a 2Mb
>> >card?

The M3D is 4MB and D3D
So F1RS does support it.

--
Nathan Wong          http://www.nectar.com.au/~alfacors
                        - Super Touring - Alfa Romeo -

                            - V8Supercars - CART -

Nathan Wo

F1RS - What Gives?

by Nathan Wo » Sat, 18 Jul 1998 04:00:00

On Thu, 16 Jul 1998 18:44:58 +0100, "Lawrence Edwards"


>The box says P120 and I read loads of posts saying how smooth it was
>compared to GP2. Seems that GP2 runs OK on my system but F1RS hardly runs at
>all.

Win95 boxes say a 386 too, have you tried that? :-) Not fun.
You CAN run it on a P120, but with graphics turned right down.
No one says it runs WELL on a P120, only that it runs...
Personally, I wouldnt run it on anything less than a P200.

--
Nathan Wong          http://www.nectar.com.au/~alfacors
                        - Super Touring - Alfa Romeo -

                            - V8Supercars - CART -

Uwe Schuerka

F1RS - What Gives?

by Uwe Schuerka » Sat, 18 Jul 1998 04:00:00



>The box says P120 and I read loads of posts saying how smooth it was
>compared to GP2. Seems that GP2 runs OK on my system but F1RS hardly runs at
>all.


>>If you had a real CPU (not a cyrix) and a 3dfx video card, your
>>experience would be different. What you describe is pretty
>>normal for your rig.

Greg, your comment does not address of the fact that the F1RS
menu systems sucks dead bunnies through a garden hose. I've never
seen a worse GUI in my life, and its usability is worse than
the dos prompt.

I just do not understand how this thing went past QA without being
noticed. Even if Lawrence had a real CPU the user interface would just
suck as badly as it does, and I really hope that F1RSII does address
this problem although IMHO it's a hot favourite for a patch:

1) Load the last used car setup upon entering the track.
   If this is too hard to implement (though I do see no reason
   on earth supporting this), at least make that damn scrollbox
   remember the last track you were on and don't display all saved
   setups.

2) Give us a non-animated mouse pointer which is only half as
   sluggish as the one they're currently using. The pointer alone
   makes the gui even more horrible to use.

3) Give us an option to turn off the GUI sounds *from within
   the game*, not by hacking txt files.

4) Allow restart of races in Grand Prix mode, and especially,
   allow quitting a race back to the menu without displaying
   the time table for 72 laps. HORRID! GP2 warned you that not
   having the race produce a result would be bad for your championship,
   but allowed it nonetheless if you insisted.

5) Improve replay functionality, make it quicker! A poor-man's
   replay a' la GP2 would be great to have as an option, just
   to get a quick view of just how brilliantly fast you took that
   corner. I still marvel at ICR2 and GPL replays which saved a whole
   race if you wanted to and were quick as hell (ok, let's see the
   full version of gpl first ;-)

That's my five points, er, cents worth. Throw in a blue flag or at
least better lapping AI for CC's and you've got the perfect racing
game.

Here's my system spec, inviting abuse just as well as lawrence:-)

        amd k6-200
        48mb
        SB AWE32
        diamond monster 3d voodoo I, 4MB (I think ;-)
        full install, patched to 1.09
        DirectX 5.2

Greetings,

Uwe

--
Uwe Schuerkamp, Telemedia AG /////////// Phone: +49 5241 80 10 66
Carl-Bertelsmann-Str. 161 I  \\\\\\\\\\\ uwe.schuerkamp at telemedia.de
33311 Guetersloh \\\\\\\\\\\\\\\\\\\\\\\ http://home.pages.de/~hoover
PGP Fingerprint:  2E 13 20 22 9A 3F 63 7F  67 6F E9 B1 A8 36 A4 61

Greg Cisk

F1RS - What Gives?

by Greg Cisk » Sat, 18 Jul 1998 04:00:00


>Greg, your comment does not address of the fact that the F1RS
>menu systems sucks dead bunnies through a garden hose. I've never
>seen a worse GUI in my life, and its usability is worse than
>the dos prompt.

Correct it sucks. I was referring to racing performance with his
Cyrix. F1RS is known to perform badly with a Cyrix.

I completely agree with this. This is very irritating to sit
through an accelerated race when you quit. Also, RESTART
has never worked for me and I always play the game
in Grand Prix mode.

I do think blue flags would be cool along with more
CC breakdowns. I do mostly 25% races and they rarely
breakdown.

--
Header address intentionally scrambled to ward off the spamming hordes.


mark jeangerar

F1RS - What Gives?

by mark jeangerar » Sat, 18 Jul 1998 04:00:00


>1) Load the last used car setup upon entering the track.
> If this is too hard to implement (though I do see no reason
>on earth supporting this), at least make that damn scrollbox
>remember the last track you were on and don't display all saved
>setups.

What really gets my goat is the fact that you'll be sitting in the garage at Hockenheim and have to scroll through all the setups or all the tracks to find the one you want. In GP2 it knew what track you were at and gave you the option of filtering or not. I guess that's why they call Crammond a genius. Who knows how hard that trick must have been.

And why not put all the Setup options on just two pages? That has to be the lamest decision they made. Next to making some options increment by clicking an up down arrow (the correct way) and some with a slider that you can never quite get to land on the right number and can never read behind that blasted flag.

Plus, the "mouse in the menus/arrow keys on the track" is very unintuitive. I know that most games do it that way but something about F1RS is more frustrating to deal with.

Even the dang Nintendo games I have give this option. But then, I guess that's why they call Miyamoto a genius. Who knows how hard that trick must have been.

But NOT in championship mode.

Mmmmmm... Blue Flags.

Maybe we could have Paul Jones explain it to us all. He's French you know.  :-)

--

mark
"You don't actually see the side of the road, you just *know* were it is... and you calmly slide both your outside wheels right to it. Like the bad mamba jamba that you are."

F1RS - http://www.nmia.com/~chaser/car/results.htm
Remove us here and there to mail me.

Paul Carro

F1RS - What Gives?

by Paul Carro » Sun, 19 Jul 1998 04:00:00

 Well you can scroll through all of them if you like,but I just click
the name of the circuit in the window to the right and then only
setups for that track are displayed in the window  on the left.
     I guess that means someones a genius :-).

 On Fri, 17 Jul 1998 22:56:17 -0600, "mark jeangerard"


>What really gets my goat is the fact that you'll be sitting in the =
>garage at Hockenheim and have to scroll through all the setups or all
>the tracks to find the one you want. In GP2 it knew what track you were
>at and gave you the option of filtering or not. I guess that's why they
>call Crammond a genius. Who knows how hard that trick must have been

Uwe Schuerka

F1RS - What Gives?

by Uwe Schuerka » Mon, 20 Jul 1998 04:00:00



> Well you can scroll through all of them if you like,but I just click
>the name of the circuit in the window to the right and then only
>setups for that track are displayed in the window  on the left.
>     I guess that means someones a genius :-).

Yes, but I am afraid it's not you. ;-)  Maybe you've grown up with
unintuitive, time-wasting GUI's like these, but some of us haven't.
What's so hard about implementing a filter that only shows the setups
for the current track? Why on earth would I want to load my high-downforce
portugal setup in Hockenheim?

It's little things like these that really spoil some of the fun one could
have with the game in the long run. You accept it the first couple of times
you enter the setup menu, but after the fifth time it really tends to get
annoying. My guess is that most beta testers never went into playing with
the setup, otherwise this could not have gone unnoticed.

Regards,

Uwe

--
 Spam-proof e-mail: Uwe Schuerkamp <hoover at telemedia . de>
http://www.telemedia.de/~hoover ////// Phone: +49-5241-80-10-66
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  >>> Blue Ribbon Campaign:  Support Free Speech on the Internet <<<

Paul Carro

F1RS - What Gives?

by Paul Carro » Mon, 20 Jul 1998 04:00:00

You guys sure are hard to please :-) It's only one mouse click for
God's sake.The previous poster said that you couldn't get just the
setups for that track displayed which simply is not true.Select the
track from the list and you see only setups for that track.. If your
in that much of a hurry that you can't do that I'm surprised you can
spend your time playing with your computer at all.
      I didn't grow up with unintuitive ,time wasting GUI's,I grew up
with BASIC and CPM,which I think were much bigger wasters of time than
clicking one mouse button.



>Yes, but I am afraid it's not you. ;-)  Maybe you've grown up with
>unintuitive, time-wasting GUI's like these, but some of us haven't.
>What's so hard about implementing a filter that only shows the setups
>for the current track? Why on earth would I want to load my high-downforce
>portugal setup in Hockenheim?

>It's little things like these that really spoil some of the fun one could
>have with the game in the long run. You accept it the first couple of times
>you enter the setup menu, but after the fifth time it really tends to get
>annoying. My guess is that most beta testers never went into playing with
>the setup, otherwise this could not have gone unnoticed.

>Regards,

>Uwe


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