Hi,
Call me thick or what but what is a force feedback wheel?
--
Mark Liddell
Hi,
Call me thick or what but what is a force feedback wheel?
--
Mark Liddell
As I posted earlier, basically it's the use of a servo equipped
controller that responds to the game you are playing. For example when
playing Quake, (ignoring the fact that few people play Quake with a
joystick) your stick would twitch to simulate the recoil of your
weapons firing. In a flight sim, the stick would provide realistic
resistance when trying to pull out of a dive. The technology has huge
potential for driving sims as well. Force feedback can be used to
"push back" on the steering wheel, in response to the stresses
affecting the car in the game--from pulling g's in tight turns to
bumping against other cars. Read about Thrustmaster's plans at:
http://www.thrustmaster.com/press_releases/forcefd.htm
--
Emory University Graduate School of Arts & Sciences
Nascar Setups Page: http://userwww.service.emory.edu/~ebusch/
On Mon, 4 Nov 1996 10:34:43 +0000, Rob Liddell
You might get more info from:
http://www.thrustmaster.com/press_releases/forcefd.htm
http://www.immerse.com/WWWpages/feedback.html
Karim
Hey ! Have you ever played the Daytona arcade? THAT has a type of
force feedback wheel...basically it's a wheel that responds to
conditions...you go out of control the wheel jerks left and
right...you take a turn to fast and the wheel will pull to the
outside...adds tons o' realism to the game...i've been waitin on a
home version since i first sat down to daytona! They're also working
on a force feedback joystick...where if you go through water you will
feel resistance..ditto uphill..etc..
JASON
Actually, when you understeer, should you expect a reduction in steering
effort because your tires are no longer gripping as much? This will
especially be true if the understeer was caused by application of the
throttle since it tends to lift the front of the car.
Lawrence Lo
> >Call me thick or what but what is a force feedback wheel?
> That's basically an input device that has servos or something that
> receive feedback from the computer during the game and act back (the
> servos) on your stick. Some driving sims in the arcades have them.
> It's like when you hit a curb with your front wheels - you actually
> feel the hit on the wheel. When you understeer you should find it hard
> to move the wheel. When you're diving in a plane compression effect
> should not only prevent you from moving the ailerons in the game
> itself but also prevent you from moving the stick - so you actually
> feel the place and understand why you crashed :)
> You might get more info from:
> http://www.thrustmaster.com/press_releases/forcefd.htm
> http://www.immerse.com/WWWpages/feedback.html
> Karim