> Phew, I am really confused by your logic.
> Your Corvette example has no relevance to pirated software, because you
> can't duplicate that Corvette and give the clones away. So for every
> Corvette out there, Chevy received revenue from its original sale --
> regardless of whether the current owner bought it from Chevy, or from a
> previous owner, or received it as a gift, or stole it!
> The same should hold true for software. If I have a piece of software,
> the manufacturer should receive revenue for its sale. But because
> software is easily cloneable, I can get a free copy. I have, in that
> case, stolen the revenue from the manufacturer.
> So count me in the camp that holds that software piracy is theft, pure
> and simple.
I think an example many could understand would be SOS '37. After the
reviews, etc. on this newsgroup, would most people even *consider*
buying this game? I think not, myself among them! However, should
someone offer me a copy for *free*, I may just check it out to see what
everyone was on about. In all actuality, did the company lose any
revenue? Not on your life, I never would have bought it in a million years.
However that being said, if one were sick enough to enjoy that free copy
they received, they really *should* then purchase a legit copy. But it
does not mean that revenue has been lost to the manufacturer. There was
no demand for the product to begin with.
And no, I'm not looking for a free copy of SOS! <g>
--
Chuck Kandler
(GPL Handicap of +210.00 as of 6/15)
K&S Racing
http://www.fortunecity.com/silverstone/thepits/195