rec.autos.simulators

Sierra Nascar2 Suggestions for Improvement

Kenneth Greie

Sierra Nascar2 Suggestions for Improvement

by Kenneth Greie » Thu, 31 Oct 1996 04:00:00

From reading about The new Nascar2, it appears that it will be a great
update.  Myself and about 20 co-workers play the game quite often and
have put together these suggestions to make the game even better and
more realistic.

- When in the pits getting damage repaired under caution, you should be
able to tell the crew to stop work so you can get out ahead of the pace
car, go around the track, and pull back in to get more work done.  This
is what happens in a real NASCAR race and would prevent going down a lap
or more in a lot of cases.

- Have the pit crew members come over the wall and clean the windshield
or roll tires or something when your in there

- The restarts should be setup doublewide with the lapped cars in one
lane and the lead lap cars in the other except for the final ten laps as
is done in a real NASCAR race.

- The accidents could have the rear end of the cars lifting into the air
and then setting back down, or even going into a flip down the
backstretch of the superspeedways.  Maybe throw a couple of wreckers out
there cleaning up the mess to take the boredom out of the caution laps.

Greg Berge

Sierra Nascar2 Suggestions for Improvement

by Greg Berge » Thu, 31 Oct 1996 04:00:00


> From reading about The new Nascar2, it appears that it will be a great
> update.  Myself and about 20 co-workers play the game quite often and
> have put together these suggestions to make the game even better and
> more realistic.

> - When in the pits getting damage repaired under caution, you should be
> able to tell the crew to stop work so you can get out ahead of the pace
> car, go around the track, and pull back in to get more work done.  This
> is what happens in a real NASCAR race and would prevent going down a lap
> or more in a lot of cases.

> - Have the pit crew members come over the wall and clean the windshield
> or roll tires or something when your in there

> - The restarts should be setup doublewide with the lapped cars in one
> lane and the lead lap cars in the other except for the final ten laps as
> is done in a real NASCAR race.

> - The accidents could have the rear end of the cars lifting into the air
> and then setting back down, or even going into a flip down the
> backstretch of the superspeedways.  Maybe throw a couple of wreckers out
> there cleaning up the mess to take the boredom out of the caution laps.

From your suggestions.... my guess is that you are new here.

                                                ~G

Eric T. Busc

Sierra Nascar2 Suggestions for Improvement

by Eric T. Busc » Fri, 01 Nov 1996 04:00:00



This has been a part of the multiplayer Hawaii system, and as such I'm sure
it will be in Nascar2.

This has been often complained about, but I'm not sure it will make it in.

The current physics model is only 2D.  There is not a true vertical
component, so flips or other types of movement will not be possible.

--

Emory University Graduate School of Arts & Sciences
Nascar Setups Page: http://userwww.service.emory.edu/~ebusch/

Tom Hanse

Sierra Nascar2 Suggestions for Improvement

by Tom Hanse » Fri, 01 Nov 1996 04:00:00

I think a couple of important things that are omitted from your list are
the following :

1. The AI should keep track of which cars are faster and follow faster cars
through traffic rather than getting caught up behind the slower cars.  All
to often, particularly at Talladega, the lead group breaks up because of
one or more cars takes a passing lane behind slow traffic.  The fast cars
should look down the track and make line decisions based on what traffic is
upcoming.  This does not seem like a difficult algorythm to implement,
since the game already knows what speed each car is running.

2. There may already be improvements in this area, however, all to often in
Nascar Racing I, lead cars make very bad pit decisions.  For example,
pitting under caution with less than 10 laps to go and plenty of gas in the
virtual gas tank.  Not too smart.  When having a good battle with a lead
car throughout a race and having that car pit under caution with 10 laps to
go is a real let down.  Of course, Hawai doesn't have this problem.

3. AI car accidents always involve a single car.  The AI cars never hit
each other or get pushed into the wall etc.  Sometimes you see the cars
pass through each other to avoid things, however.  Why couldn't the game
cause the cars to actually wreck in this case ?

4. AI cars run much too fast when damaged.  I really got a kick out of
racing with Kyle Petty the other day when he had no rear deck or spoiler at
Talladega.  He was doing about 185.  Not too realistic.  Those Pontiacs
don't make real good downforce with no rear deck.

5. Cars that experience mechanical problems or two or more lost wheels
should sometimes return to competition later in the race, say after 35 laps
behind the wall.  10 laps +pit sfops might also be implemented for a
seriously damaged player car.

6. Two wide restarts you have already suggested.  I also think a setting
should exist to choose single file restarts, two wide laps cars low, two
wide laps cars high.

No, I'm not new here, just thought I would put out the list yet again.  We
will see soon what the list shrinks to with Nascar Racing II.

Robert Johnso

Sierra Nascar2 Suggestions for Improvement

by Robert Johnso » Fri, 01 Nov 1996 04:00:00



Not in my version ( 1.21 ).  Talladega has some really interesting crashes
with the AI cars getting involved.  I added the AI patch, so maybe that is
it.  When one of the leaders spins in the Tri-oval, crash city!!

Even if you were, just ignore the lamers who slam ya.  Would much rather
read a message such as yours, than some lollypop kids repost of your entire
message just to say 'You must be new'. Guess they can't think of anything
origional to say.


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