>I have owned indycar 1 and enjoyed the simulation, so I purchased the
>ICR2 simulation -- HOWEVER -- the car handles lazily, almost like a
>stock car, never giving warning - just BOOM and into the walls! It
>seems to "porpoise" and "wallow" all over the place, not anything like
>the original indycar, which had a stable suspension and feel.
>Is there a patch for such behavior of the car in ICR2? Or am I going
>to have to get used to it, or perhaps even revert back to the
>original?
I agree with the other replies, noting the changes in the vehicle
dynamics and characteristics between the older Indycars and the 95 cars.
However, it occurs to me that you might also have another problem: frame
rate. The original ICR1 ran only in low-res mode, and had adequate
frame rate on 486's and slower Pentiums. ICR2, however, has a high-res
option, which is much more CPU-intensive. This can result in a slow
frame rate, which can show up as unresponsive handling, because the car
moves so far between frames. You make a steering input, but nothing
happens on the screen for sometimes a substantial fraction of a second,
and then the car is way off line or on its way into the wall.
To check this, try running ICR2 in low-res mode. If the handling
improves, you need more CPU power; I think a P-133 is a minimum for good
frame rate. You can improve things by turning off most of the display
textures, leaving on only the necessary ones like Track Texture and Skid
Marks. Don't use any Auto settings on this menu; it takes too much CPU
resource for the sim to constantly recalculate whether it should be
turning the scenery on or off.
The best thing is to get a Sierra Screamin' 3D card and run the bundled
Rendition-ready ICR2; this gives a fantastic frame rate. It has an
optional frame rate indicator (as does the Win95 version) and I see
between 20 and 30 fps consistently with a P-133 and Sc3D card.
Another *major* factor is car setup. The car setups that come with ICR2
are pretty awful - quite twitchy and not very forgiving, and slow too.
I find Shane Pitkin's setups (on the Velocity Motorsports site) to be
far more forgiving and predictable, as well as much faster. There are
more good setups available on other sites. Here are some URL's:
http://www.racesimcentral.net/; The Sim Project
http://www.racesimcentral.net/;Velocity Motorsports
http://sim***world.simplenet.com/icr2/index.html Sim ***world
http://www.racesimcentral.net/; Snake Racing
The third major factor is your input device. Forget using the keyboard
or even a joystick (IMHO). A Thrustmaster T2 wheel and pedals are the
absolute minimum (or possibly a Thrustmaster GP1; I haven't tried this,
but it has less travel lock to lock, which is probably not quite as
good). I've tweaked my T2 for better consistency and reliability as
well.
ICR2 is a fantastic sim, far and away my favorite of all the ones I've
tried (N1, N2, ICR1, GP2). With good frame rate, good input device, and
good setups, the cars are amazingly stable and predictable, very
tossable and forgiving, as well as unbelievably realistic. Flinging a
Shane Pitkin-tuned Reynard-Honda around Detroit or Long Beach is for
sure the most fun I've had in a race car, short of driving a real
Formula Ford or dirt track kart!
Don't give up on ICR2!
Alison
Alison
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