My feelings about CPR :-
BTW both machines used the TRI Glide patch and the game was patched.
On my old P166 with a TM F1 wheel the steering was terrible, with my P2 333
and MS FF wheel it's tolerable, just doesnt seem as though the amount of
steering input has a proportionate effect on the road wheels, Ubi's sims,
GP2 and Papy sims all seems to model this accurately. It seems as though the
car pushes all the time.
The brake pedal requires more feel, we dont have pressure sensitive pedals
in a sim setup so a fraction of the pedal movement available will lock the
wheels solid making braking very difficult, the car will stop much faster
using the ABS feature, which IMHO is wrong. They should have used a system
where the further you depress the pedal the more "pressure" the game sees,
so that we could modulate it easier.
The graphics although they look OK, are very difficult to judge distances to
corners, sometimes you can't even see which way the corner is going to turn
until you're commited (Australia is a good example of this) also I think the
sense of speed is wrong, too fast. The front tyres (tires) look like
balloons.
The cars seem to float and dont seem "real"
The AI will try to drive through you if you spin even though they are on a
straight and can see you for a long time, they just wont give up until you
get out of the way, they will race hard from behind and then slow down for
you to catch them up.
Oh yes, No full course yellows :)
All IMHO.
--
Ian Parker
ICQ 21772592