rec.autos.simulators

For Papyrus...Future Projects ?

MCritche

For Papyrus...Future Projects ?

by MCritche » Tue, 31 Dec 1996 04:00:00

I'd also like to see more help when setting up the car for the race.
Maybe a clipboard that keeps track of your lap times in practice so you
can see each lap time, average lap time, and how your lap times fall off
with tire wear.

Mark

akco..

For Papyrus...Future Projects ?

by akco.. » Tue, 31 Dec 1996 04:00:00

Hmm, how about a historic NASCAR Sim?  I'd love to swap some paint
with Bobby Allison, David Pearson, Buddy Baker, and the king himself,
Richard Petty, among others.

David

*** You're only young once, but you can stay immature forever ***

Dave Bradle

For Papyrus...Future Projects ?

by Dave Bradle » Tue, 31 Dec 1996 04:00:00


> I have a hard time trying to figure out if my car is loose or tight.

> I know sometimes when it is overly loose as the back end will spin around.

> But when it is close to being neutral, the car just seems to jump around or
> squeak and then not squeak the tires.  Is there any pointer anyone can give
> me as to how to tell?

> ---
> ()  http://www.pacifier.com/~dtuso           ()  Dominic Tuso
> ()  http://www.nicad.com/                    ()  For you NiCd needs
> ()  http://www.teleport.com/~cramark         ()  R/C car racing club
> ()  http://www.teleport.com/~lzwz/rcsr.htlml ()  R/C car racing club

I'm not trying to be mean or sarcastic, but your post brought to mind
the quote (as I remember it) from Glenn 'Fireball' Roberts "If your
front end hits the wall first that's understeer;  if your backend hits
the wall first that's oversteer"

Cheers and I hope you get it sorted out.

Dave Bradley (dBradley on Hawaii)

Je

For Papyrus...Future Projects ?

by Je » Wed, 01 Jan 1997 04:00:00


>Hmm, how about a historic NASCAR Sim?  I'd love to swap some paint
>with Bobby Allison, David Pearson, Buddy Baker, and the king himself,
>Richard Petty, among others.

Now heres a thought. I've had Quake for a few days now and
have seen a load of add-on's where people have invented new weapons by
altering the vectors/shapes/textures of old ones.

I know the 3DO format for the car shapes is complex (hell, I've seen
it in a 3d wireframe viewer!) but how practical would it be for papy
to have some sort of technical info available to programmers to create
their own car shapes.

Yes, I know its difficult - I had enough arguments with Rick G. over
track editing - but some of us have enough 'know-how' and commitment
to do it.

O.K, I see the point about, "Well if your making your own
tracks/cars/etc it ruins the market for us and we can produce anynew
products". well let us edit the cars and you make new tracks!

Anyhow, lets not get in a fight over it!

Cheers

Jed
The Pits - http://www.thepits.demon.co.uk

Domin

For Papyrus...Future Projects ?

by Domin » Wed, 01 Jan 1997 04:00:00

I have a hard time trying to figure out if my car is loose or tight.  

I know sometimes when it is overly loose as the back end will spin around.

But when it is close to being neutral, the car just seems to jump around or
squeak and then not squeak the tires.  Is there any pointer anyone can give
me as to how to tell?

---
()  http://www.pacifier.com/~dtuso           ()  Dominic Tuso
()  http://www.nicad.com/                    ()  For you NiCd needs
()  http://www.teleport.com/~cramark         ()  R/C car racing club
()  http://www.teleport.com/~lzwz/rcsr.htlml ()  R/C car racing club

Domin

For Papyrus...Future Projects ?

by Domin » Wed, 01 Jan 1997 04:00:00



}>
}> I have a hard time trying to figure out if my car is loose or tight.
}>
}> I know sometimes when it is overly loose as the back end will spin
around.
}>
}> But when it is close to being neutral, the car just seems to jump around
or
}> squeak and then not squeak the tires.  Is there any pointer anyone can
give
}> me as to how to tell?
}>
}> ---
}> ()  http://www.pacifier.com/~dtuso           ()  Dominic Tuso
}> ()  http://www.nicad.com/                    ()  For you NiCd needs
}> ()  http://www.teleport.com/~cramark         ()  R/C car racing club
}> ()  http://www.teleport.com/~lzwz/rcsr.htlml ()  R/C car racing club
}
}I'm not trying to be mean or sarcastic, but your post brought to mind
}the quote (as I remember it)

[snippo]

That's OK, I didn't take it as mean or sarcastic.  I think what you said
may help, but only for when the car is exiting the corners.  I have a wuick
setup guide that talks about what to do when you're loose or tight going
into the corners, all around the corner, etc.

I have Jan Kohl's Quickfix Setup Guide which says to raise front tire

the slowman" which advises to lower front air pressure when pushing?

Anyone have any ideas as to which is the correct way to change air pressure
to get more traction at an end of the car?

---
()  http://www.pacifier.com/~dtuso           ()  Dominic Tuso
()  http://www.nicad.com/                    ()  For you NiCd needs
()  http://www.teleport.com/~cramark         ()  R/C car racing club
()  http://www.teleport.com/~lzwz/rcsr.htlml ()  R/C car racing club

Jim Sokolo

For Papyrus...Future Projects ?

by Jim Sokolo » Wed, 01 Jan 1997 04:00:00


>I have Jan Kohl's Quickfix Setup Guide which says to raise front tire

>the slowman" which advises to lower front air pressure when pushing?

>Anyone have any ideas as to which is the correct way to change air pressure
>to get more traction at an end of the car?

In general, lowering pressures (on racing slicks) will increase grip.
However, that's probably not the best way to cure a badly ailing
setup.

To cure a push (understeer): do one or more of the following:
Slow Down.
Change your line.
Decrease Cross-Weight (wedge)
Decrease front tire pressures (watch your tire temps though)
Decrease rear tire pressures (decreased pressure increases rolling
drag)
Play with the shocks (probably soften LR, LF)
Lower the rear spoiler (generally BAD)

There are others far more skilled in the art of car setup. I can't
hang with the big boys on Hawaii, so consider the above as a rough
guide at best.

---Jim Sokoloff, Papyrus

Domin

For Papyrus...Future Projects ?

by Domin » Wed, 01 Jan 1997 04:00:00


Do you reccomend doing those in that order?  Or is there a more prefered
order of attack?

---
()  http://www.pacifier.com/~dtuso           ()  Dominic Tuso
()  http://www.nicad.com/                    ()  For you NiCd needs
()  http://www.teleport.com/~cramark         ()  R/C car racing club
()  http://www.teleport.com/~lzwz/rcsr.htlml ()  R/C car racing club

Aw C'mon

For Papyrus...Future Projects ?

by Aw C'mon » Wed, 01 Jan 1997 04:00:00




> }>
> }> I have a hard time trying to figure out if my car is loose or tight.
> }>
> }> I know sometimes when it is overly loose as the back end will spin
> around.
> }>
> }> But when it is close to being neutral, the car just seems to jump around
> or
> }> squeak and then not squeak the tires.  Is there any pointer anyone can
> give
> }> me as to how to tell?
> }>
> }> ---
> }> ()  http://www.pacifier.com/~dtuso           ()  Dominic Tuso
> }> ()  http://www.nicad.com/                    ()  For you NiCd needs
> }> ()  http://www.teleport.com/~cramark         ()  R/C car racing club
> }> ()  http://www.teleport.com/~lzwz/rcsr.htlml ()  R/C car racing club
> }
> }I'm not trying to be mean or sarcastic, but your post brought to mind
> }the quote (as I remember it)

> [snippo]

> That's OK, I didn't take it as mean or sarcastic.  I think what you said
> may help, but only for when the car is exiting the corners.  I have a wuick
> setup guide that talks about what to do when you're loose or tight going
> into the corners, all around the corner, etc.

> I have Jan Kohl's Quickfix Setup Guide which says to raise front tire

> the slowman" which advises to lower front air pressure when pushing?

> Anyone have any ideas as to which is the correct way to change air pressure
> to get more traction at an end of the car?

> ---
> ()  http://www.pacifier.com/~dtuso           ()  Dominic Tuso
> ()  http://www.nicad.com/                    ()  For you NiCd needs
> ()  http://www.teleport.com/~cramark         ()  R/C car racing club
> ()  http://www.teleport.com/~lzwz/rcsr.htlml ()  R/C car racing club

Dominic,

If you raise pressure at one end of the car, that end of the car will be
stiffer, and therefore lose traction first.  So, increase pressure at
the front of the car to create understeer; more pressure at the rear
means the car could get looser.  You can also address this with weight
adjustments- more weight in one end means that end will break traction
first.  Also stiffer shocks have an affect- stiffer suspension means
more response, with the stiffer wheels breaking traction first.

Jim Sokolo

For Papyrus...Future Projects ?

by Jim Sokolo » Wed, 01 Jan 1997 04:00:00



>}To cure a push (understeer): do one or more of the following:
>}Slow Down.
>}Change your line.
>}Decrease Cross-Weight (wedge)
>}Decrease front tire pressures (watch your tire temps though)
>}Decrease rear tire pressures (decreased pressure increases rolling
>}drag)
>}Play with the shocks (probably soften LR, LF)
>}Lower the rear spoiler (generally BAD)

>Do you reccomend doing those in that order?  Or is there a more prefered
>order of attack?

No, not necessarily in that order (probably will not even do all of
them) Those are the things to try. You'll have to get a setup that YOU
like and is fast for YOU.

(The reason I put slow down and/or change your line first is that very
often you need to SLOW DOWN more in order to get a better lap time.)

---Jim, Papyrus

Franck Murg

For Papyrus...Future Projects ?

by Franck Murg » Thu, 02 Jan 1997 04:00:00

On Sun, 29 Dec 1996 14:40:25 +0000, John Wallace

Howdy John,

That's totally off topic, but I just wanted to wish you an happy new
year to you and your family ;-))

Franck Murger
Buzz Racing / Squirrellcage

http://www.worldnet.net/~fmurger/

John Wallac

For Papyrus...Future Projects ?

by John Wallac » Thu, 02 Jan 1997 04:00:00



Off topic? Are you missing the world famous F1SA "thread drifts"?!

A great New Year to you, to Mimi and to Granny too - see you soon I
hope?!

Cheers!
John & Rika
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TOBY BRANFO

For Papyrus...Future Projects ?

by TOBY BRANFO » Thu, 02 Jan 1997 04:00:00

JW> >No you can`t have the tracks from the IRL,your stuck with those
JW> goofy >road courses that Cart loves so well.

JW> I'd rather have a few laps of take one road course over 10 ovals any
JW> day of the week and twice on Sundays. The only really fun ovals are
JW> Phoenix, Nazareth and Pocono.

I'm with you there John - haven't been bowled over by Nascar 2 as a
"new" product in terms of new graphics, performance etc. But I never got
the track pack before.....now I've discovered Sears Point! Weeeee!!!
Reminds me of Knockhill for some reason.....

Actually - there is a change - the driving model makes the cars handle
far better it seems - no strange lurches into the armco, inconsistant
braking, etc.....another traction bug quietly repaired??? Certainly MUCH
more driveable now - if I can learn a fast line around Sears that is!

Cheers!

---
 * RM 1.3 U0414 * But I thought YOU did the all backups!!

John

For Papyrus...Future Projects ?

by John » Fri, 03 Jan 1997 04:00:00

Hey Folks,

If you're serious about getting the setups just right and want to really
understand why and when to do what, then check out Dave's setup tutorial
at:

http://www.sequoia-dev.com/Hawaii/latenite.html

I've read the tutorial several times and compared it to other "setup
guides" on the net. I've experimented with it for a couple of months the
results speak for themselves.  On Nascar.exe I went from 181 at Atlanta
to 185.5 mph.  On N2 after only a few hours of experimenting I've gone
over 183.3 mph (N2 seems to be more demanding).  Check it out and try it
for yourselves, Dave is a good man and he does good work.

Regards & Happy New Year
JBS

David Spark

For Papyrus...Future Projects ?

by David Spark » Sat, 04 Jan 1997 04:00:00


>Hey Folks,

>If you're serious about getting the setups just right and want to really
>understand why and when to do what, then check out Dave's setup tutorial
>at:

>http://www.sequoia-dev.com/Hawaii/latenite.html

>I've read the tutorial several times and compared it to other "setup
>guides" on the net. I've experimented with it for a couple of months the
>results speak for themselves.  On Nascar.exe I went from 181 at Atlanta
>to 185.5 mph.  On N2 after only a few hours of experimenting I've gone
>over 183.3 mph (N2 seems to be more demanding).  Check it out and try it
>for yourselves, Dave is a good man and he does good work.

>Regards & Happy New Year
>JBS

You made my day, John! <VBG>

Dave (davids) Sparks
Late Night League
http://www.sequoia-dev.com/Hawaii/latenite.html


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