> <snip>
> : I know NASCAR 2 isn't perfect, but I'm proud of the work the rest of
> : the team did on the product (I'm not claiming much credit for anything
> : in the game, but I'll accept my full share of blame for rough edges.)
> : We are working on some important fixes, and they will be released as
> : soon as they are done, and we've had a chance to test them. I can't
> : comment on what is and isn't getting fixed in the first round of
> : patches or when they'll be available, but I can assure you that the
> : patch for NASCAR 2 is not getting the same treatment as ICR 2 got.
> And rightly so. You all should be proud! I am thoroughly enjoying
> NASCAR2, (flaws 'n all). There have been some major strides over
> NASCAR1. Some of which were borrowed from ICR2 and some which improve
> over it. I'm afraid that some of these improvements are too subtle for
> the majority of the users to recognize. I am very impressed in the
> improvement of the "car-handling". I can almost feel the car settling
> in to a turn. Watkins Glen is a great example of this. The car doesn't
> just "slide" into the next turn. I can sense the weight shifting and
> the tires/shocks just beginning to take hold. Great job!
> The AI has been greatly enhanced in their ability to do "close" racing.
> They still aren't perfect, but hey they are robots not humans. Last
> night I did a 33% race against 100% AI at the Glen. For laps Ricky Rudd
> and I were in a heated battle. I kept following close on his tail, just
> waiting for the perfect time to make a move. I would slip underneath
> him coming through Turn 11 (AI have trouble taking this corner right).
> We would drag-race down past the start/finish line. I would head for
> the inside of Turn 1 and Ricky would take the outside, door by door. He
> would pass, I would follow for a couple more laps. I get under him going
> into Turn 10 and cook right up to turn 1. I end up going in too hot and
> Ricky would slide right under me. A couple more laps of my dogging his
> bumper and I brave a pass going into the inner loop. I'm a little loose
> going through, but Ricky lays back so as not to get into me. Comes up on
> the outside while we go through Turn 9. But here the AI programming slips
> and instead of keeping his outside line he decides to pin me to the
> right-hand guard rail. Sure, I'm pissed. But, hey, I haven't experienced
> this kinda racing against a computer before. I'll just be more careful
> next time (and hope that you guys work on cleaning up some of these rough
> AI edges).
> I love the curbs in the Glen. Sure would be nice to have them in IndyCar
> Racing 3 (hint, hint). Yeh, I know you are working on NASCAR3. Just
> pass the word along.
> Thanks for a great job and look forward to timely fixes to NASCAR2.
> Also thanks again for braving the unruly world of usenet and keeping us
> posted!
> --
> **************************** Michael E. Carver *************************
> Upside out, or inside down...False alarm the only game in town.
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
I'd like to second your comments about the excellent handling
characteristics in N2. Yes, you can almost feel the weight transfer. It
really seems to me like the computer is calculating the physocs more
frequently, but I don't know if this is the case or not.
Also, and I haven't seen this mentioned before, but i seems like the
sensation of speed is MUCH greater in N2. I know when I switch back to
N1 for a Hawaii race it feels like I'm going so slow, whereas in N2
everything seems to happen quickly.
About the AI, I have also noticed that when they get almost past you
they move into your line, as if they think they are already past. I
don't know whether to call this a bug or not. Perhaps, having gotten
by, they expect you to yield. I know I have taken to backing off if a
car passes me on the inside but hasn't gotten clear as we exit. I am
impressed when adjusting to a computer games idiosincrasies (sp?)
doesn't automatically give me an "inside edge."
--
Ed