rec.autos.simulators

Papy, let us handle our own fuel situation

Tom J. Ma

Papy, let us handle our own fuel situation

by Tom J. Ma » Thu, 22 May 1997 04:00:00

Papy, on the next patch or N3, can u please let us handle our own fuel
situation again.  I am getting sick of my crew chief putting in useless fuel
in the car

Skarekrow->

Papy, let us handle our own fuel situation

by Skarekrow-> » Thu, 22 May 1997 04:00:00


I dont believe this ***

You flame me for a legit gripe ( pitting AI ) and here you are
***ing about Fuel.  You see what I mean people about priorities.
You wanna know the sad part Papyrus is probably gonna consider this.
Do you people want a realistic sim or not?

David Spark

Papy, let us handle our own fuel situation

by David Spark » Thu, 22 May 1997 04:00:00


>Papy, on the next patch or N3, can u please let us handle our own fuel
>situation again.  I am getting sick of my crew chief putting in useless
>fuel in the car

It's not unrealistic, the real NASCAR teams typically fill a car every time
it stops, even on the last pit stop. The cars are usually setup to drive
better with more fuel in the tank. The only exception is if a car makes a
splash-n-go pit stop. In that case, they will carefully measure how much
fuel they need to get into the car to make it to the end in order to
minimize the length of the stop.

The crew chief is a little conservative on fuel estimates, but I'd rather
finish the race with 5 extra gallons rather than run out.

Dave Sparks
IWCCCARS Project: http://www.theuspits.com/iwcccars
Late Night League: http://www.sequoia-dev.com/Hawaii/latenite.html
Hawaii Handle: davids

TrenT Castanavara

Papy, let us handle our own fuel situation

by TrenT Castanavara » Thu, 22 May 1997 04:00:00

The fact is, i've NEVER seen teh problems you note...not once...you act
like ti happens all the time..and if it were a really major problem with
teh game itself, ALOT of people would be screaming about it....I would
complain too IF it had ever happened to me...I did note the strung out
caution lap once, but the cars did pick up and keep going. I do
understand your statements, but what I'm not seeing is alot of other
people saying it too...just you...if it were a problem in teh game
itself...wouldn't we all be seeing it? or at the very least alot MORE
than just yourself or one or two others?

As for other additions and things, I feel that this is a racing sim, it
was setup as a driving sim, so the only things that should be adjustable
are the things a driver has direct input to, and yes the driver has the
final say on what tires to change, HE is the one who lets the crew cheif
know how the car is handling and what he thinks the car can do. so the
tire changing is a great item. the driver never has any real control
over the fuel situation, and perhaps the game could use some fine tuning
in the math dept, but it does the job...and a few extra gallons of gas
never really hurt you in speed on the track.

I WOULD like to see perhaps a new game or new add-on for N2 that lets
you be the car owner or crew chief OR driver....or whatever
combination...I think that would be a new twist..but its not that
important to me at the moment.

All I really want, is a decent lap at Richmond :(

I *HATE* that race track

hehe

TrenT
--
CatchMeIfU.........................Can

motisk

Papy, let us handle our own fuel situation

by motisk » Thu, 22 May 1997 04:00:00



> >Papy, on the next patch or N3, can u please let us handle our own fuel
> >situation again.  I am getting sick of my crew chief putting in useless fuel
> >in the car

> I dont believe this ***

> You flame me for a legit gripe ( pitting AI ) and here you are
> ***ing about Fuel.  You see what I mean people about priorities.
> You wanna know the sad part Papyrus is probably gonna consider this.
> Do you people want a realistic sim or not?

well you both have 2 good points but jumping down someone throat is
stupid.  I think the fuel thing sucks.  That kills any chance of a race
coming down to a fuel thing.  Atleast multi player I have run many races
where fuel comes out to a big factor in the race.  hey i love when i pit
and the guy in front of me makes a miscalculation and runs out of gas.
makes it more fun.  
--
--------------------------------------------------------
Brian Motisko

http://www.racesimcentral.net/
--------------------------------------------------------
ga..

Papy, let us handle our own fuel situation

by ga.. » Thu, 22 May 1997 04:00:00



>> The point of the matter is, the driver doesn't MAKE those decisions..the
>> crew cheif does...so why igve you teh ability to adjust it? Thats not a
>> realistic simulation then. the driver has no input in that decision.

(SNIP)

>I agree up to a point this program is about simulating being a
>Winston Cup Nascar driver, but it's also about competing against
>other real sim drivers online.

>The more "regulated" strategic/tactical options available the better.

>mykey

    The same "crew chief" for all drivers  means a little more parity
on the multiplayer track.  Nothing was more unrealistic than racing against
a bunch of guys who loaded the "exact" amount of fuel in their "exactly
setup for xx laps" car to race a sprint race online. I seriously doubt
that the ability to determine fuel amount is worth any thing more than
that and I'm glad to see it gone.
    It is no less a tactical or strategic option to plan for the
current crew chiefs' fuel decisions than to do it yourself.  I'm sure
that under further scrutiny you'd find that he puts in different amounts
depending on the laps left in the race. Knowing THAT is a strategic
option. So imo it's a wash there.
    I always felt that running sprints, with its' fuel micromanagement,
was way unrealistic and more akin to a Doom cheat  than a tactical
racing decision.  And that is why the  IROC leagues are appealing
to me. The skill of the driver over the skill of the relentless
nitpicker. If you need fuel management to get the edge then you need
to just relax a bit and enjoy the drive a little more.
:)
Regards,
Gavel..track fodder in leagues everywhere..SOMEONE has to finish 15th!!
Skarekrow->

Papy, let us handle our own fuel situation

by Skarekrow-> » Thu, 22 May 1997 04:00:00

Yeah but what the hell good is it if you cant even go 30 laps without
everything getting all screwed up.  Again I say the ability to control
amount of fuel is far less important than a working Pitting AI.
I personally dont want any more added features until Papyrus get the
damn bugs out first.  Added features are nice but weigh far less in my
mind than runnability of the Sim.  Does anyone at all agree with me?

Yeah I know you do Kerry Grant,  looks like we're fighting a lost
cause. Evidentally No one cares

Key words folks    Runnability  and   Priorities

I dont understand how you guys post asking Papyrus for Fuel, Save
Game,  Message Mode,  etc........  but you could care less if the damn
thing has a BIG bug in it. Yeah ok lets make sure that we get a fuel
thingy too so that in your spare time Papyrus you might consider
fixing something important.

It's not just the stopping on the track, has noone else had this
happen .  example  you finish a pit stop and all of the sudden half
the field is crashing on pit road in front of you .  Now what the hell
are you supposed to do about that. I mean its rediculous cars are
bouncing off the wall and into each other all the while your spotters
yelling " There's a wreck on pit road" . Yeah took half the field out.

myke

Papy, let us handle our own fuel situation

by myke » Thu, 22 May 1997 04:00:00


> The point of the matter is, the driver doesn't MAKE those decisions..the
> crew cheif does...so why igve you teh ability to adjust it? Thats not a
> realistic simulation then. the driver has no input in that decision.

> Also, when was the last time you saw someone pit and not fill up on fuel
> when they had time to do so....the game only adds teh fuel necessarry to
> finish the race according to your mileage. My last pit stop at tally was
> with 14 laps to go, they only added like 10 gallons of gas, I could be
> off on that, but It was not a full load, because I noted that it was
> alot less than 22 gallons.
> --
> CatchMeIfU.........................Can

If your numbers are correct then your info proves the point.

14 laps at tally is 37.24 miles. Your gas mileage at tally should
be at least 5 miles per gallon. so 8 gallons would sound like plenty.

If you think this is supposed to be "realistic" then the crew chief
should be able to be replaced by someone with better math skills.

I enjoyed running out of gas on the cool down lap after the race
in N1.

Besides how often does the driver decide which tires to change?

I agree up to a point this program is about simulating being a
Winston Cup Nascar driver, but it's also about competing against
other real sim drivers online.

The more "regulated" strategic/tactical options available the better.

mykey

myke

Papy, let us handle our own fuel situation

by myke » Tue, 27 May 1997 04:00:00






> >> >Papy, on the next patch or N3, can u please let us handle our own fuel
> >> >situation again.  I am getting sick of my crew chief putting in useless fuel
> >> >in the car

> >> I dont believe this ***

> >> You flame me for a legit gripe ( pitting AI ) and here you are
> >> ***ing about Fuel.  You see what I mean people about priorities.
> >> You wanna know the sad part Papyrus is probably gonna consider this.
> >> Do you people want a realistic sim or not?

> >well you both have 2 good points but jumping down someone throat is
> >stupid.  I think the fuel thing sucks.  That kills any chance of a race
> >coming down to a fuel thing.  Atleast multi player I have run many races
> >where fuel comes out to a big factor in the race.  hey i love when i pit
> >and the guy in front of me makes a miscalculation and runs out of gas.
> >makes it more fun.
> >--
> >--------------------------------------------------------
> >Brian Motisko

> In real NASCAR racing the driver does not do the fuel calculation.  A
> guy with a clipboard and a calculator does it while the driver
> concentrates on what he's supposed to do, which is drive.  Having to
> make all the pit decisions using the function keys while trying to
> maintain an optimum line around the track isn't very fun.

> Kyle Langston
> ______________________


I personally feel 100% justified in asking to have a patch for N2 to
allow for driver adjusted fuel because of two things in the manual.

1) Page 32.
   In addition, you can adjust the "Fill To" value to the amount of gas
   you'd like put in the tank during your next pit stop, using the
Greater
   Than (">") or Less Than ("<") keys.

2) Page 210.
   UNAUTHORIZED REPRESENTATIONS: Sierra warrants only that the program
   will perform as described in the user documentation.

mykey

Clinton D. Mae

Papy, let us handle our own fuel situation

by Clinton D. Mae » Thu, 29 May 1997 04:00:00




> Maybe we all should go back and read the full manual for GP2.... What
> gems could be hiding in it that we have overlooked? ;-)

Sorry...What Gems you ask....NONE!!!!!! I must have read the manual 10
times and still couldn't understand how to make a car setup other than
trial and error.

SEE YA,

Doug

--
"Somebody's gonna wreck, let it be the other guy!"

Please remove ' * ' Before mailing.
It is a spam blocker!!!

Michael E. Carve

Papy, let us handle our own fuel situation

by Michael E. Carve » Thu, 29 May 1997 04:00:00


: I personally feel 100% justified in asking to have a patch for N2 to
: allow for driver adjusted fuel because of two things in the manual.

: 1) Page 32.
:    In addition, you can adjust the "Fill To" value to the amount of gas
:    you'd like put in the tank during your next pit stop, using the
: Greater
:    Than (">") or Less Than ("<") keys.

: 2) Page 210.
:    UNAUTHORIZED REPRESENTATIONS: Sierra warrants only that the program
:    will perform as described in the user documentation.

Hand this man a Medal.  This has to be a first in r.a.s., someone who
has READ the manual. :-D

But, you know what, he now has a valid point, so quit dumping on him
and his legitimate request.

Maybe we all should go back and read the full manual for GP2.... What
gems could be hiding in it that we have overlooked? ;-)

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

Joeri Co

Papy, let us handle our own fuel situation

by Joeri Co » Thu, 29 May 1997 04:00:00

Damn... my crappy UK manual only has 98 pages... why are we Europeans
ripped off so often! :(

--

Formula T2 Upgrade Page - http://huizen.dds.nl/~jjcox

Steve Vandergrif

Papy, let us handle our own fuel situation

by Steve Vandergrif » Thu, 29 May 1997 04:00:00


> I personally feel 100% justified in asking to have a patch for N2 to
> allow for driver adjusted fuel because of two things in the manual.

> 1) Page 32.
>    In addition, you can adjust the "Fill To" value to the amount of gas
>    you'd like put in the tank during your next pit stop, using the
> Greater
>    Than (">") or Less Than ("<") keys.

> 2) Page 210.
>    UNAUTHORIZED REPRESENTATIONS: Sierra warrants only that the program
>    will perform as described in the user documentation.

> mykey

Actually, you can specify the fuel load with the keys, as described in
the manual on page 32.  It's just that you can only do this in test
sessions.  Actual NASCAR teams must top off all fluid levels before
inspection, hence, before being pushed out onto the starting grid.
Then, during a race, the only time you'd want less than a full tank is
on your last pit stop; I look at it as a relief that the crew chief
works this out for me, I'd much rather just drive those final laps as
hard as the car will let me.  I guess we could have been more specific
about the test session factor on page 32, though.

God Bless,
Steve

myke

Papy, let us handle our own fuel situation

by myke » Thu, 29 May 1997 04:00:00



> > I personally feel 100% justified in asking to have a patch for N2 to
> > allow for driver adjusted fuel because of two things in the manual.

> > 1) Page 32.
> >    In addition, you can adjust the "Fill To" value to the amount of gas
> >    you'd like put in the tank during your next pit stop, using the
> > Greater
> >    Than (">") or Less Than ("<") keys.

> > 2) Page 210.
> >    UNAUTHORIZED REPRESENTATIONS: Sierra warrants only that the program
> >    will perform as described in the user documentation.

> > mykey

> Actually, you can specify the fuel load with the keys, as described in
> the manual on page 32.  It's just that you can only do this in test
> sessions.  Actual NASCAR teams must top off all fluid levels before
> inspection, hence, before being pushed out onto the starting grid.
> Then, during a race, the only time you'd want less than a full tank is
> on your last pit stop; I look at it as a relief that the crew chief
> works this out for me, I'd much rather just drive those final laps as
> hard as the car will let me.  I guess we could have been more specific
> about the test session factor on page 32, though.

> God Bless,
> Steve

If your tires won't last as long as a full tank then the only time the
tank should be full is at the start of the race, and qualifying.  And
only then because the "rules" say you must!!

If the sim is trying to play the role of the crew chief then why can he
give some educated input on setup changes.

Seems either too many things are left up to the driver, or not quite
enough.

Sure let the crew chief give his (or her) input for fuel amounts but let
the driver over-ride this value if wanted.

On a side note: Rear Spoiler.  Is this something that gets adjusted
during the race in "real" Nascar?  Does it require some tech inspection
before leaving the pits?

mykey

Chuck Stuar

Papy, let us handle our own fuel situation

by Chuck Stuar » Fri, 30 May 1997 04:00:00

There are sound files for 'we'll get just enough fuel' and 'we'll get just
a splash of fuel'. Ned wouldn't lie.


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