I had a really enjoyable phone conversation with my dad earlier this
evening. I
asked if he'd been a fan of f1 around 1967, and he was, so we started
talking
about some of the tracks, teams, and personalities portrayed in gpl. I
don't
expect what we talked about to be news to many of you, but I don't follow f1
(and
certainly didn't almost 10 years before I was born) so it was fun. I asked
if it
was true that some of the racers didn't wear seatbelts, he said, yes, some
of the
drivers thought they'd be safer just being thrown from the cars. I asked if
it
was true that about 40% of the drivers ended up dead and he said, yes,
his enthusiasm for the sport was eventually dampened because every time he
got
attached to a driver the poor guy would buy the farm.
Also interesting, he said he followed the sport more in the mid 60's; that
when
he went to college in the late 60's it was really hard to follow it. The
races weren't
on TV except maybe some clips on Wide World of Sports. With all the ***on
cable, I guess it's nice in some ways, too. I wondered how it
could have kept his interest, not even being able to watch the races.
He was pretty surprised even to learn how sims these days try to accurately
represent the different tracks, and that people spend a lot of time
practicing
and competing with them. (Of course he wouldn't be caught dead playing a
video
game, I certainly don't remember him ever playing our Atari 2600.)
Maybe 'historical sims' like this will appeal to a different audience, maybe
even
one that won't disconnect halfway through a race because they're losing :)
rob.
>Go to agn3d.com and read what this stupid f**king*** wrote about
GPL.Anyone
>know how to make a mail bomb?