rec.autos.simulators

SCGT multiplayer is Here!!!

Kai Fulle

SCGT multiplayer is Here!!!

by Kai Fulle » Wed, 05 May 1999 04:00:00

btw Roger wilco supposedly works with GPL and Nascar 99, has anyone tried
it?

>stop by and check out the club.trying to get some members so we can race
>online.Its not to bad.

>http://www.racesimcentral.net/

>Also Roger Wilco,a voice program,where you can talk to other racers while
>racing.looks like its gonna work in SCGT!!!you can download it from here.

>http://www.racesimcentral.net/

Mike Zamaroc

SCGT multiplayer is Here!!!

by Mike Zamaroc » Wed, 05 May 1999 04:00:00

I think what was said is that cable modems download fast, but their uploads
are not that great. Thus the discrepancy might be cause for those problems
with lag. When I played against Don 1 on 1 via the net, we both had modems
and it was playable - as long as NO AI cars. But when I played a guy with a
cable modem, it went bonkers.

As for cable, I think the REAL answer is to get ASL - it will be high speed
both directions -and you won't have to share bandwidth with all your
neighborhood too (as cable modems do!).


donlu

SCGT multiplayer is Here!!!

by donlu » Thu, 06 May 1999 04:00:00

stop by and check out the club.trying to get some members so we can race
online.Its not to bad.

http://clubs.yahoo.com/clubs/sportscargtclub

Also Roger Wilco,a voice program,where you can talk to other racers while
racing.looks like its gonna work in SCGT!!!you can download it from here.

http://www.resounding.com/

Ma

SCGT multiplayer is Here!!!

by Ma » Thu, 06 May 1999 04:00:00

SCGT is unplayable over the net.  ISI said it at the very start.  It's
TCP/IP is for in-house LAN based racing.  Not internet.  Try it and
you'll see.  The warping is terrible.  Even between 2 cable modem
users that live in the same neighborhood!
GypsyMet

SCGT multiplayer is Here!!!

by GypsyMet » Thu, 06 May 1999 04:00:00

that's funny that you say that, since these guys have been racing 1 on 1 online
for about a week now. I haven't tried it with them yet, but I've tried it with
a friend of mine, and while it had a tendency to be unstable, we were able to
get a few good games going. I reeeeelly hope ISI puts out a patch for this
soon.

Also, I read a post about cable modems awhile back saying that they get great
download/upload speed, but that their lag can actually be higher than a
standard modem due to the way the information is routed. Do you know anything
about this? I've been considering a cable modem, and this has me curious.

Hans

SCGT multiplayer is Here!!!

by Hans » Thu, 06 May 1999 04:00:00

  it depends on what your cable service offers, bidirectional cable has
really low latency and ultra fast upload and download speeds. Now some cable
co's only offer cable modem download but you have to upload using a
isp/analog modem. with bidirectional cable ive seen stable 800kb/s download
and to the same server i was going at 750kb/s upload. Racing NROS on TEN i
get latencies between .00 and .05 and usually .166 to a decent server in
GPL.
  Im betting what youve heard is either from someone who only has the single
direction cable, or a rumor started by someone who doesnt or cant have
cable.

    Hans-


>I think what was said is that cable modems download fast, but their uploads
>are not that great. Thus the discrepancy might be cause for those problems
>with lag. When I played against Don 1 on 1 via the net, we both had modems
>and it was playable - as long as NO AI cars. But when I played a guy with a
>cable modem, it went bonkers.

>As for cable, I think the REAL answer is to get ASL - it will be high speed
>both directions -and you won't have to share bandwidth with all your
>neighborhood too (as cable modems do!).



>> that's funny that you say that, since these guys have been racing 1 on 1
>online
>> for about a week now. I haven't tried it with them yet, but I've tried it
>with
>> a friend of mine, and while it had a tendency to be unstable, we were
able
>to
>> get a few good games going. I reeeeelly hope ISI puts out a patch for
this
>> soon.

>> Also, I read a post about cable modems awhile back saying that they get
>great
>> download/upload speed, but that their lag can actually be higher than a
>> standard modem due to the way the information is routed. Do you know
>anything
>> about this? I've been considering a cable modem, and this has me curious.

Jo

SCGT multiplayer is Here!!!

by Jo » Thu, 06 May 1999 04:00:00


>I think what was said is that cable modems download fast, but their uploads
>are not that great.

I think that's a myth, at least it's certainly true with my cable
modem. If anything it uploads even faster (I've uploaded files to
Internet ftp sites at 500 K/sec).

Joe

Anthony Bullo

SCGT multiplayer is Here!!!

by Anthony Bullo » Thu, 06 May 1999 04:00:00



Yes, it works OK.  You will need to do a fair bit of tweeking with the
different volume levels to get acceptable performance.  Tried it with
2 users in a 4 car race a Monza.

Anthony Bulloch

Kai Fulle

SCGT multiplayer is Here!!!

by Kai Fulle » Thu, 06 May 1999 04:00:00

In a article I read in the Seattle Times Sunday, he reported that TCI cable
seemed slower than normal ISP, the company said that the system needed time
to cache his favorite web-sites and get used to his viewing habits. As the
reporter reported (since that's his job :) ) things did speed up
dramatically after about a week of use. This doesn't seem to bode well to
games where every packet should be different. Also performance of TCI cable
seemed to vary per area. While throughput was higher for TCI, actually
internet speed was faster for US West's ASDL. He was using midrange ASDL
around 1 MBPS I believe. 1\7 of the throughput of the cable, yet it was
faster to load...

Bottom line is to do research your area's cable services, as your mileage
may vary.

btw. that does set a personal record for information provided in a r.a.s.
post :)


>I think what was said is that cable modems download fast, but their uploads
>are not that great. Thus the discrepancy might be cause for those problems
>with lag. When I played against Don 1 on 1 via the net, we both had modems
>and it was playable - as long as NO AI cars. But when I played a guy with a
>cable modem, it went bonkers.

>As for cable, I think the REAL answer is to get ASL - it will be high speed
>both directions -and you won't have to share bandwidth with all your
>neighborhood too (as cable modems do!).



>> that's funny that you say that, since these guys have been racing 1 on 1
>online
>> for about a week now. I haven't tried it with them yet, but I've tried it
>with
>> a friend of mine, and while it had a tendency to be unstable, we were
able
>to
>> get a few good games going. I reeeeelly hope ISI puts out a patch for
this
>> soon.

>> Also, I read a post about cable modems awhile back saying that they get
>great
>> download/upload speed, but that their lag can actually be higher than a
>> standard modem due to the way the information is routed. Do you know
>anything
>> about this? I've been considering a cable modem, and this has me curious.

Ralph Kara

SCGT multiplayer is Here!!!

by Ralph Kara » Fri, 07 May 1999 04:00:00

I have experienced similar issues with Time Warner Cable.  IO chose to
disable thier Proxy.
I would be interested in testing SCGT over cable if anyone wants


> In a article I read in the Seattle Times Sunday, he reported that TCI
cable
> seemed slower than normal ISP, the company said that the system needed
time
> to cache his favorite web-sites and get used to his viewing habits. As the
> reporter reported (since that's his job :) ) things did speed up
> dramatically after about a week of use. This doesn't seem to bode well to
> games where every packet should be different. Also performance of TCI
cable
> seemed to vary per area. While throughput was higher for TCI, actually
> internet speed was faster for US West's ASDL. He was using midrange ASDL
> around 1 MBPS I believe. 1\7 of the throughput of the cable, yet it was
> faster to load...

> Bottom line is to do research your area's cable services, as your mileage
> may vary.

> btw. that does set a personal record for information provided in a r.a.s.
> post :)



> >I think what was said is that cable modems download fast, but their
uploads
> >are not that great. Thus the discrepancy might be cause for those
problems
> >with lag. When I played against Don 1 on 1 via the net, we both had
modems
> >and it was playable - as long as NO AI cars. But when I played a guy with
a
> >cable modem, it went bonkers.

> >As for cable, I think the REAL answer is to get ASL - it will be high
speed
> >both directions -and you won't have to share bandwidth with all your
> >neighborhood too (as cable modems do!).



> >> that's funny that you say that, since these guys have been racing 1 on
1
> >online
> >> for about a week now. I haven't tried it with them yet, but I've tried
it
> >with
> >> a friend of mine, and while it had a tendency to be unstable, we were
> able
> >to
> >> get a few good games going. I reeeeelly hope ISI puts out a patch for
> this
> >> soon.

> >> Also, I read a post about cable modems awhile back saying that they get
> >great
> >> download/upload speed, but that their lag can actually be higher than a
> >> standard modem due to the way the information is routed. Do you know
> >anything
> >> about this? I've been considering a cable modem, and this has me
curious.

t..

SCGT multiplayer is Here!!!

by t.. » Tue, 18 May 1999 04:00:00



> btw Roger wilco supposedly works with GPL and Nascar 99, has anyone
tried
> it?


> >stop by and check out the club.trying to get some members so we can
race
> >online.Its not to bad.

> >http://clubs.yahoo.com/clubs/sportscargtclub

> >Also Roger Wilco,a voice program,where you can talk to other racers
while
> >racing.looks like its gonna work in SCGT!!!you can download it from
here.

> >http://www.resounding.com/

Donluh -- this SCGT sim is a new one to me.  Can you provide us a report
on how it works with RW, via email?  Particularly if it requires that ou
add an entry to our games.txt file to make it compatible..

Thanks in advance..

--
tone
Resounding Technology, Inc             http://www.resounding.com
Roger Wilco -- a free voice radio for all your games
32+ people per channel, using 28.8K modems and NO SERVER.

--== Sent via Deja.com http://www.deja.com/ ==--
---Share what you know. Learn what you don't.---

Don Hanco

SCGT multiplayer is Here!!!

by Don Hanco » Wed, 19 May 1999 04:00:00


The biggest problem with using "high-speed" access devices that you
MUST alter your MaxMTU and other settings to compensate for the higher
transfer rate.  Most users don't know to do that and that's the
BIGGEST reason why they get lousy xfer rates for games.  If the
changes are made their latency will decrease significantly.

Gunner


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