Still more items for the list:(in no particular order)
1. Cockpit visible in replays(and as default, no F4 every time)
2. More effect from the gamma slider.
3. The ability to cycle BOTH ways through the cars in replays. As is, it'll
be a PAIN with a big field.
4. The pedal sensitivity is off. In neutral, depressing the pedal about 5% of
the way will redline the engine. (not a calibration problem)
5. BUG! With the textures on max, (450celery/voodoo2) the E-Mapping makes the
car surfaces have a strobe-like effect, with mulitcolored polygons popping off
like crazy. Run the textures down to high and it's fine; you get the desired
effect without the light show. Otherwise no graphical problems with max
textures.
6. Visible headlight effects from the in-car, and brighter headlight
appearance in the mirror.
7. Less tank-like AI. Not speed this time, but I just had a session using
them instead of brakes, just to experiment. Mangled my car easily, but
couldn't punt 'em off and didn't damage them. Hit from the side, they'll go
off, but not from behind. If it's enough to take ME out, they should suffer
likewise.
8. The sound is screwy with muliple cars in view. Distorted and hard to
listen to. I changed the sound files and it still does it. The balance of
in-car to traffic sounds is off, too.
With some tweaking, this could be a good one!
Steve B.
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