at 1024x768. Thanks go to those who suggested a fix which solved the problem
for all but 2 tracks for me (Sebring, Road Atlanta Reverse).
After a bit of investigation I have managed to fix Sebring, although I still
cannot get Road Atlanta Reverse to work. Here is the whole process:
First, do the following initial fix as outlined to me on this newsgroup by
others:
This works for all tracks except Sebring and Road Atlanta Reverse.
- You should take note of the error messages you get when the game crashes
in each of the broken tracks.
- If you haven't already done so get the 'Ban Scene' utility and extract all
the track files.
- Note that the detail level you run the tracks at in the game will
determine which files you'll need to edit. The highest track detail relates
to all the xxxx4.scn files - the lowest = xxxx1.scn.
- Go into the DAT folder and backup all the *.scn files you expect to edit
(eg atln4.scn, chta4.scn, etc.)
- Open up each chosen .scn file and comment out the "AnimRuleName" code
referring to the file reported after the crash (often flga, or logow00.bmp,
etc), then save the file. Eg in ATLN4.scn I did this:
//AnimRuleName=logow
//{
// AnimBaseName=logow
// AnimFrames=(4)
//
AnimSequence=(0,0,1,1,1,1,1,0,0,2,2,2,2,2,0,0,3,3,0,3,3,0,3,3,3,3,3,3,3,3)
// AnimMethod=cycle
// AnimRate=(15.0)
//}
NOTE: I put // in front of each line to make the game ignore it - this has
the same effect as deleteing them but its a bit safer.
- You should now be able to play all but Sebring & R.A.R tracks at 1024x768
res.
Now my fix for Sebring:
- the SEBAMAP.MAS file seems to be missing 2 image files
- Use the MASpuce utility by Tagforce to extract FLGA.BMP from ATLNMAPS.MAS
- Make a copy of it and rename the copy FLGB.BMP
- Use MASpuce to add FLGA.BMP & FLGB.BMP into the SEBAMAP.MAS file.
Unfortunately I can't find a fix for Road Atlanta Reverse. Anyone else got
any suggestions?
Cheers,
Neil F.