rec.autos.simulators

SCGT - Fix for Sebring at 1024x768!!

Krunc

SCGT - Fix for Sebring at 1024x768!!

by Krunc » Wed, 18 Jul 2001 20:54:00

A week or so ago I posted about the problems running certain tracks in SCGT
at 1024x768. Thanks go to those who suggested a fix which solved the problem
for all but 2 tracks for me (Sebring, Road Atlanta Reverse).

After a bit of investigation I have managed to fix Sebring, although I still
cannot get Road Atlanta Reverse to work. Here is the whole process:

First, do the following initial fix as outlined to me on this newsgroup by
others:

This works for all tracks except Sebring and Road Atlanta Reverse.

- You should take note of the error messages you get when the game crashes
in each of the broken tracks.
- If you haven't already done so get the 'Ban Scene' utility and extract all
the track files.
- Note that the detail level you run the tracks at in the game will
determine which files you'll need to edit. The highest track detail relates
to all the xxxx4.scn files - the lowest = xxxx1.scn.
- Go into the DAT folder and backup all the *.scn files you expect to edit
(eg atln4.scn, chta4.scn, etc.)
- Open up each chosen .scn file and comment out the "AnimRuleName" code
referring to the file reported after the crash (often flga, or logow00.bmp,
etc), then save the file. Eg in ATLN4.scn I did this:

//AnimRuleName=logow
//{
//  AnimBaseName=logow
//  AnimFrames=(4)
//
AnimSequence=(0,0,1,1,1,1,1,0,0,2,2,2,2,2,0,0,3,3,0,3,3,0,3,3,3,3,3,3,3,3)
//  AnimMethod=cycle
//  AnimRate=(15.0)
//}

  NOTE: I put // in front of each line to make the game ignore it - this has
the same effect as deleteing them but its a bit safer.

- You should now be able to play all but Sebring & R.A.R tracks at 1024x768
res.

Now my fix for Sebring:

- the SEBAMAP.MAS file seems to be missing 2 image files
- Use the MASpuce utility by Tagforce to extract FLGA.BMP from ATLNMAPS.MAS
- Make a copy of it and rename the copy FLGB.BMP
- Use MASpuce to add FLGA.BMP & FLGB.BMP into the SEBAMAP.MAS file.

Unfortunately I can't find a fix for Road Atlanta Reverse. Anyone else got
any suggestions?

Cheers,
Neil F.

Haqsa

SCGT - Fix for Sebring at 1024x768!!

by Haqsa » Thu, 19 Jul 2001 09:03:45

If you are getting an error message about a missing logow00.bmp for Road
Atlanta Reverse then it is the same fix.  The catch is that Reverse
tracks have their own unique scene files, so you have to track them down
and edit them also.  The files for Road Atlanta Reverse are Ralnx.scn,
where x is of course the detail level.  Edit out the "animrulename
logow" code, same as your example.

Regards,
Hal

P.S.  I don't know why, but I am having more fun with this buggy two
year old game than I am with any of the other racing games I have,
including N4 and GP3.  It's nice to see that there are still other
people playing it too.


AnimSequence=(0,0,1,1,1,1,1,0,0,2,2,2,2,2,0,0,3,3,0,3,3,0,3,3,3,3,3,3,3,
3)

- Show quoted text -

Dave Henri

SCGT - Fix for Sebring at 1024x768!!

by Dave Henri » Thu, 19 Jul 2001 10:04:42

  What are the chances of somebody putting up a website with the corrected
files on them?  Seems daft to have everyone chasing after the same problems.
I would like to commend you and the others efforts to track down these
errors.  keep up the good work
dave henrie

Haqsa

SCGT - Fix for Sebring at 1024x768!!

by Haqsa » Thu, 19 Jul 2001 12:23:16

Hmm.  So far I have only changed the tracks that I am playing at the
detail level I am using.  A general patch would need to change all of
them.  There's over 80 files total.  Plus I haven't determined yet how
many graphics files need to be replaced.  OTOH we seem to have 3 or 4
people here interested in making it work.  Perhaps if we could all get
organized....


>   What are the chances of somebody putting up a website with the
corrected
> files on them?  Seems daft to have everyone chasing after the same
problems.
> I would like to commend you and the others efforts to track down these
> errors.  keep up the good work
> dave henrie


> > If you are getting an error message about a missing logow00.bmp for
Road
> > Atlanta Reverse then it is

sudes

SCGT - Fix for Sebring at 1024x768!!

by sudes » Thu, 19 Jul 2001 15:34:49

I would just like to say, this is not s general problem with SCGT
I got mine with a LWFF and have never had any problem whatsoever, now my
installation is soo modified, I only get problems when i forget something.
It is weird you are having these problems, try the forums at
www.speedsims.com

Sudesh


> Hmm.  So far I have only changed the tracks that I am playing at the
> detail level I am using.  A general patch would need to change all of
> them.  There's over 80 files total.  Plus I haven't determined yet how
> many graphics files need to be replaced.  OTOH we seem to have 3 or 4
> people here interested in making it work.  Perhaps if we could all get
> organized....



> >   What are the chances of somebody putting up a website with the
> corrected
> > files on them?  Seems daft to have everyone chasing after the same
> problems.
> > I would like to commend you and the others efforts to track down these
> > errors.  keep up the good work
> > dave henrie


> > > If you are getting an error message about a missing logow00.bmp for
> Road
> > > Atlanta Reverse then it is

Olly Greenfiel

SCGT - Fix for Sebring at 1024x768!!

by Olly Greenfiel » Thu, 19 Jul 2001 16:58:00

SCGT is a quirky game with respect to what makes it crash. As long as I left
the game totally unmodified it only rarely would crash, for no apparent
reason, about every 50th race or so . However , once I started adding cars
to the patch file, I began to experience lots of crashes , with various
error messages, and blue screen crashes sometimes, and crashes to desktop
with no error messages. After numerous uninstalls and reinstalls and
cleaning out old scgt info from my system registry,I have finally gotten the
game to the point of only ocassional crashes, partly by only running certain
combinations of cars in a given race, and running fewer cars in races where
there are "problem" cars. It seems that cars with very large MAS files are
more prone to crashing the game when they are in the same race together. I
start getting CUBE errors and MISSING FILE in mas errors then, and
ocasionally the soundcard would hang up on a certain wavefile.
But I love this game, and I love fiddling with VEH. files and tweaking the
cars to my liking, theres no other game that is as flexible in that
respect,so I put up with the error messages.

Morton Chalo

SCGT - Fix for Sebring at 1024x768!!

by Morton Chalo » Thu, 19 Jul 2001 20:34:57

Cool, well done Neil!

I wasn't aware that Road Altanta Reverse (I've never tried it in
reverse) wasn't fixable. Hmm, are you sure about that? Could you check
your initial workaround fix for typos? I'm would expect that it's the
same track, just with different waypoints... no?

--Morton


Haqsa

SCGT - Fix for Sebring at 1024x768!!

by Haqsa » Fri, 20 Jul 2001 08:21:31

The problem we are seeing only happens at 1024x768 resolution.  Are you
playing at that resolution?  Also, what video card are you using?  I
think the problem is due to bad Direct3D code that uses more RAM than
the program has allocated, and therefore Glide users probably wouldn't
be affected.


> I would just like to say, this is not s general problem with SCGT
> I got mine with a LWFF and have never had any problem whatsoever, now
my
> installation is soo modified, I only get problems when i forget
something.
> It is weird you are having these problems, try the forums at
> www.speedsims.com

> Sudesh



> > Hmm.  So far I have only changed the tracks that I am playing at the
> > detail level I am using.  A general patch would need to change all
of
> > them.  There's over 80 files total.  Plus I haven't determined yet
how
> > many graphics files need to be replaced.  OTOH we seem to have 3 or
4
> > people here interested in making it work.  Perhaps if we could all
get
> > organized....



> > >   What are the chances of somebody putting up a website with the
> > corrected
> > > files on them?  Seems daft to have everyone chasing after the same
> > problems.
> > > I would like to commend you and the others efforts to track down
these
> > > errors.  keep up the good work
> > > dave henrie


> > > > If you are getting an error message about a missing logow00.bmp
for
> > Road
> > > > Atlanta Reverse then it is

Haqsa

SCGT - Fix for Sebring at 1024x768!!

by Haqsa » Fri, 20 Jul 2001 08:23:48

What you are saying kind of goes along with my feeling that this problem
is really caused by spcar.exe not allocating enough RAM for itself,
especially for people trying to run at 1024x768 in D3D.  Out of
curiosity, what video resolution do you run in, and what kind of video
card do you have?


Morton Chalo

SCGT - Fix for Sebring at 1024x768!!

by Morton Chalo » Fri, 20 Jul 2001 12:25:21


>> What are the chances of somebody putting up a website with the
>>corrected files on them?  Seems daft to have everyone chasing after the same
>>problems.

>Hmm.  So far I have only changed the tracks that I am playing at the
>detail level I am using.  A general patch would need to change all of
>them.  There's over 80 files total.  Plus I haven't determined yet how
>many graphics files need to be replaced.  OTOH we seem to have 3 or 4
>people here interested in making it work.  Perhaps if we could all get
>organized....

Good idea Dave and Haqsau!
I'd be happy to set up the web page and host it.

If people can send the fixed files to me at
    morton -at- ameritech -dot- net
then I'll see about setting up something simple at the weekend.

--Morton


Morton Chalo

SCGT - Fix for Sebring at 1024x768!!

by Morton Chalo » Fri, 20 Jul 2001 12:25:52


>I would just like to say, this is not s general problem with SCGT
>I got mine with a LWFF and have never had any problem whatsoever, now my
>installation is soo modified, I only get problems when i forget something.
>It is weird you are having these problems, try the forums at
>www.speedsims.com

>Sudesh

Been there, done that. Much better replies here, to be honest.

The problems are specific to video card model, I think. Probably
RADEON but I only have a sample size of 2 so that is hardly
conclusive.

--Morton


Krunc

SCGT - Fix for Sebring at 1024x768!!

by Krunc » Fri, 20 Jul 2001 16:16:05



> >I would just like to say, this is not s general problem with SCGT
> >I got mine with a LWFF and have never had any problem whatsoever, now my
> >installation is soo modified, I only get problems when i forget
something.
> >It is weird you are having these problems, try the forums at
> >www.speedsims.com

> >Sudesh

> Been there, done that. Much better replies here, to be honest.

> The problems are specific to video card model, I think. Probably
> RADEON but I only have a sample size of 2 so that is hardly
> conclusive.

Using a good old TNT 1 here myself.

Neil F.

Krunc

SCGT - Fix for Sebring at 1024x768!!

by Krunc » Fri, 20 Jul 2001 16:36:25


Ah! Thanyou Haqsau. I missed those files.

I'm having a heap of fun with SCGT too. Its a certainly an excellent game in
many ways, especially with the mods and hacks. The AI racing is very
challenging and the graphics are acceptable ( I loved TOCA 2 but SCGT has
taken over that spot now). Shame about the Force Feedback which halves my
framerate and is pretty ordinary anyway.

I played GP3 for about a month then uninstalled it. Very disappointing.
Haven't seen N4 here in Australia. I also dabble in GPL (although 'dabble'
is probably the worst way to play it :).

Neil F.

Haqsa

SCGT - Fix for Sebring at 1024x768!!

by Haqsa » Sun, 22 Jul 2001 08:01:04

I'll be happy to contribute, but the reason I said "let's get organized"
is because I'm afraid otherwise we will all waste time editing the exact
same files.  We need to figure out how many people are going to
contribute and then portion out the work.


> Good idea Dave and Haqsau!
> I'd be happy to set up the web page and host it.

> If people can send the fixed files to me at
>     morton -at- ameritech -dot- net
> then I'll see about setting up something simple at the weekend.

> --Morton




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