Has anyone else experienced flickering mirrors in GPL in OpenGL mode with a TNTx card? If so, how do I get rid of them? Adjusting mirror detail and screen resolution doesn't seem to make a difference.
You can't. Its a problem with the method that Papyrus chose to use to implement mirrors in OpenGL and it appears that Nvidia didn't do a good job of implementing that method in its OPenGL drivers.
Well, I've given up with my flickering image problems with GPL, so last night I reluctantly put my Pure3D LX back in specifically for this game, and I was surprised to see that the frame rate really was very tolerable (albeit in 640x480)
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