rec.autos.simulators

How are LCD Monitors for racing?

Damien Smit

How are LCD Monitors for racing?

by Damien Smit » Mon, 07 Jul 2003 22:43:42

It might help GPL which is stuck at 36fps but the games that run faster
suffer a bit.  Not unplayable but second fiddle to a CRT.

Gerry Aitke

How are LCD Monitors for racing?

by Gerry Aitke » Tue, 08 Jul 2003 00:02:59


>>There is a slight motion blur in racing games, which helps give a better
>>feeling of speed.

> It might help GPL which is stuck at 36fps but the games that run faster
> suffer a bit.  Not unplayable but second fiddle to a CRT.

N2003, F12002 and it's mods all run fine. :)
SkykingU

How are LCD Monitors for racing?

by SkykingU » Wed, 09 Jul 2003 01:28:01

I too am having problems with Nascar 2003 and my new Radeon 9700 video
card.  Anyone, please tell me if this sounds correct to you!

My system is a 1.8 GHz P4, 512 MB RAM, AGP 4x, Radeon 9700 (non-pro
version).  I have installed the Catalyst 3.5 drivers.  When I play
Nascar 2003, I start the race at the back of the pack at around 22
fps.  In-game options are all default.  During the race, my fps never
drops below 18 and has gone as high as 52, but usually is in the
twenties somewhere.

The kicker (and what I don't understand) is this:  I get this same
performance (within 3 fps) when I run at 800x600 or at 1600x1200.  I
also get this same performance whether I have my Catalyst driver
settings at the minimum (max performance) or at the maximum (max
quality - which by the was is at 4X AA and 8X Anis. Filtering).  This
seems very strange to me.

The only way for me to adjust my fps, is to adjust the in game
options.  For example, I can increase framerate by reducing the number
of cars I see ahead.

This is driving me crazy!  Why is my framerate not changing when I
change the resolution and driver settings?!  Should I return my card?
Do I have a faulty card?  HELP!

SkykingUSA


> At 1280x1024, you really need at least a Radeon 9700 Pro or better or frame
> rate will be compromised.  The alternative would be to run a GF4 Ti at
> 1280x1024x16bit to maintain good frame rates.  GPL is the exception - it
> runs in 16-bit and only 36fps so most half-decent video cards are capable of
> that.

Gerry Aitke

How are LCD Monitors for racing?

by Gerry Aitke » Wed, 09 Jul 2003 02:07:51


> I too am having problems with Nascar 2003 and my new Radeon 9700 video
> card.  Anyone, please tell me if this sounds correct to you!

> My system is a 1.8 GHz P4, 512 MB RAM, AGP 4x, Radeon 9700 (non-pro
> version).  I have installed the Catalyst 3.5 drivers.  When I play
> Nascar 2003, I start the race at the back of the pack at around 22
> fps.  In-game options are all default.  During the race, my fps never
> drops below 18 and has gone as high as 52, but usually is in the
> twenties somewhere.

> The kicker (and what I don't understand) is this:  I get this same
> performance (within 3 fps) when I run at 800x600 or at 1600x1200.  I
> also get this same performance whether I have my Catalyst driver
> settings at the minimum (max performance) or at the maximum (max
> quality - which by the was is at 4X AA and 8X Anis. Filtering).  This
> seems very strange to me.

> The only way for me to adjust my fps, is to adjust the in game
> options.  For example, I can increase framerate by reducing the number
> of cars I see ahead.

> This is driving me crazy!  Why is my framerate not changing when I
> change the resolution and driver settings?!  Should I return my card?
> Do I have a faulty card?  HELP!

> SkykingUSA


>>At 1280x1024, you really need at least a Radeon 9700 Pro or better or frame
>>rate will be compromised.  The alternative would be to run a GF4 Ti at
>>1280x1024x16bit to maintain good frame rates.  GPL is the exception - it
>>runs in 16-bit and only 36fps so most half-decent video cards are capable of
>>that.

is 'wait for v-sync' turned on?

Gerry

Alan Bernard

How are LCD Monitors for racing?

by Alan Bernard » Wed, 09 Jul 2003 03:11:29

I thought we were speaking of racing titles.  Obviously, flight sims are a
different story.  Still, with MSFS 2004, I get a steady 36-40 fps, running
at 1280x1024x32.  I even tried dipping down to 1024x768x32, and my fps did
not drastically change.

I doubt things would be different with a CRT monitor.  Some games, for sure,
take more horsepower, and running in higher resolutions, such as
1280x1024x32 (LCD), is not a good idea if you want smooth gameplay.

Alanb

SkykingU

How are LCD Monitors for racing?

by SkykingU » Wed, 09 Jul 2003 06:21:31

It may be on, I'll have to check.  I thought that would only limit my
fps to a max equal to my monitor's refresh rate?  Does it affect my
overall performance too?  My refresh rate is 85Hz, so doesn't that
setting simply limit my fps to 85?

Thanks for your response, I am going nuts here!

SkykingUSA

ae

How are LCD Monitors for racing?

by ae » Wed, 09 Jul 2003 06:30:44



What sort of RAM are you using?

Andrew.

SkykingUS

How are LCD Monitors for racing?

by SkykingUS » Wed, 09 Jul 2003 15:15:39

It was turned on, so I turned it off and it didn't make a difference.
Someone else told me that I am CPU bound.  I tend to believe that now.  I
did some more testing and the major difference in my frame rate is based on
the number of cars drawn ahead which is what the CPU must be involved in.
The number of cars ahead doesn't change with screen resolution, nor does it
change with different AA or AF settings.

Thanks for the reply.

SkykingUSA



> > I too am having problems with Nascar 2003 and my new Radeon 9700 video
> > card.  Anyone, please tell me if this sounds correct to you!

> > My system is a 1.8 GHz P4, 512 MB RAM, AGP 4x, Radeon 9700 (non-pro
> > version).  I have installed the Catalyst 3.5 drivers.  When I play
> > Nascar 2003, I start the race at the back of the pack at around 22
> > fps.  In-game options are all default.  During the race, my fps never
> > drops below 18 and has gone as high as 52, but usually is in the
> > twenties somewhere.

> > The kicker (and what I don't understand) is this:  I get this same
> > performance (within 3 fps) when I run at 800x600 or at 1600x1200.  I
> > also get this same performance whether I have my Catalyst driver
> > settings at the minimum (max performance) or at the maximum (max
> > quality - which by the was is at 4X AA and 8X Anis. Filtering).  This
> > seems very strange to me.

> > The only way for me to adjust my fps, is to adjust the in game
> > options.  For example, I can increase framerate by reducing the number
> > of cars I see ahead.

> > This is driving me crazy!  Why is my framerate not changing when I
> > change the resolution and driver settings?!  Should I return my card?
> > Do I have a faulty card?  HELP!

> > SkykingUSA




- Show quoted text -

SkykingUS

How are LCD Monitors for racing?

by SkykingUS » Wed, 09 Jul 2003 15:17:26

I'm not sure.  I'm using a borrowed computer that I did not build, but the
memory was installed at the IBM factory.

Thanks for the reply, I will do some more testing.

SkykingUSA




> >My system is a 1.8 GHz P4, 512 MB RAM, AGP 4x, Radeon 9700 (non-pro
> >version).  I have installed the Catalyst 3.5 drivers.  When I play
> >Nascar 2003, I start the race at the back of the pack at around 22
> >fps.  In-game options are all default.  During the race, my fps never
> >drops below 18 and has gone as high as 52, but usually is in the
> >twenties somewhere.

> What sort of RAM are you using?

> Andrew.

ae

How are LCD Monitors for racing?

by ae » Wed, 09 Jul 2003 15:51:41

On Tue, 08 Jul 2003 06:17:26 GMT, "SkykingUSA"


>I'm not sure.  I'm using a borrowed computer that I did not build, but the
>memory was installed at the IBM factory.

If it is something like PC100 SDRAM that will be a bottleneck for your
processor.

Andrew.

Larr

How are LCD Monitors for racing?

by Larr » Wed, 09 Jul 2003 23:41:25

<<shivers>>



> > My God, VAT is 17.5 %?

> > Holy shit.

> > -Larry

> Yep, the Great British ripoff.
> You wanna see how much tax we pay on fuel !! Actually, you probably don't.

> --

> Ian P
> <email invalid due to spammers>

Larr

How are LCD Monitors for racing?

by Larr » Wed, 09 Jul 2003 23:42:30

That's really incredible...

But, I guess it also depends on what social services are provided.

-Larry




> > My God, VAT is 17.5 %?

> 24% where I am...

> Jone
> Norway (or No Way!)

Larr

How are LCD Monitors for racing?

by Larr » Wed, 09 Jul 2003 23:44:06

Sorry, but we'll just have to agree to disagree.  Motion-Blur is bad enough
with DVD's much less racing games on LCD's with poor pixel-response rates.

-Larry




> >>I HAVE used LCD's for *** and Pixel Response Rate most certainly IS a
> >>consideration.

> > Yes, it's a consideration. But all the decent LCD's out now are fast
> > enough for *** and shouldn't be discounted because the response
> > time is 20ms. Any LCD with <30ms is adequate.

> <50 is adequate.

Larr

How are LCD Monitors for racing?

by Larr » Wed, 09 Jul 2003 23:45:42

Designs can be different, but I actually removed the lamps from some broken
LCD's, so some of them are definitely replaceable.

-Larry




> > IMHO, Backlight failures and repairs are the dirty-little-secret of the
> LCD
> > industry.  If you are under warranty, you are fine.  If you are out of
> > warranty, you are truly screwed.  Don't think you can replace a $20
light
> > bulb.  You SHOULD be able to, but they won't do it.  No, they will
charge
> > you for an ENTIRE panel assembly and it's a rip-off.

> It's not a light bulb is it? Isn't it some kind of light emitting sheet
that
> covers the whole screen and needs 100 or so Volts to light up?
> Would it be a technically easy task to replace them instead of replacing
the
> whole screen?

> --
> Jone Tytlandsvik
> http://tytlandsvik.no

Larr

How are LCD Monitors for racing?

by Larr » Wed, 09 Jul 2003 23:46:39

Correct.

I'm sure there are some esoteric designs out there that are different, but
most are flourescent bulbs.  The two wires connect to what's called the
"Inverter Board", which controls the brightness.

-Larry


> On Sat, 5 Jul 2003 02:41:28 +0200, "Jone Tytlandsvik"

> >It's not a light bulb is it? Isn't it some kind of light emitting sheet
that
> >covers the whole screen and needs 100 or so Volts to light up?
> >Would it be a technically easy task to replace them instead of replacing
the
> >whole screen?

> No, it's a flourescent bulb that backlights the screen.


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