Here's the original post for you. Worth keeping....... :-)
Darren
Pat Dotson wrote:
> I have three different ff profiles for F1 2001. Each one
> is for a different FF wheel. I've done profiles for the
> Logitech, ACT Labs, and Microsoft wheels.
> The stock FF parameters have IMO the grip level set way
> too high. With my settings, I get a much better feel
> for the overall balance of the car. The settings yeild
> roughly the same feel on each brand of wheel.
> I am going to follow up with a post containing the settings
> for each wheel. Just cut and paste into the relevant
> section of the <player>.plr file.
> I can't guarantee they will work for you. Use at your
> own risk.
> Please let me know if these files work better for you!
> --
> Pat Dotson
FFB_Device_Type=2 // Set to 2 if editing FFB parameters manually.
FFB_Effects_Level=5 // Set to 5 (Custom) if you're editing FFB
entries manually. Please note: Editing this file is not officially
supported, so please refrain from reading the explanations below which
could help you in editing this file.
FFB_Gain=(1.000000) // Floating point, 0.0 to 1.0, Overall strength
of FFB.
FFB_Throttle_FX_On_Steer_Axis=1 // 0 or 1. 0 = Throttle effects
applied to throttle axis, 1 = Throttle effects applied to the steering
axis.
FFB_Brake_FX_On_Steer_Axis=1 // 0 or 1. 0 = Brake effects applied
to brake axis, 1 = Brake effects applied to the steering axis.
FFB_Steer_Vibe_Freq_Multiplier=(0.000000) // Recommended: 0.5 - 1.0,
0.0 disables steering vibration.
FFB_Steer_Vibe_Zero_Magnitude=(0.120000) // 0.0 to 1.0, recommended:
0.05 to 0.25. Magnitude of vibration at 0rpm.
FFB_Steer_Vibe_Slope=(0.000000) // Recommended: -2.0 to 2.0.
Controls change in magnitude of vibration as rpm changes.
FFB_Steer_Vibe_Wave_Type=0 // Wave type for vibration: 0=Sine,
1=square, 2=triangle, 3=sawtooth up, 4=sawtooth down.
FFB_Steer_Force_Exponent=(0.700000) // Recommended: 0.5 to 2.0, 0.0
disables steering force.
FFB_Steer_Force_Input_Max=(6500.000000) // Recommended: 7000 (-7000
if controller pulls in the wrong direction).
FFB_Steer_Force_Output_Max=(1.050000) // -1.0 to 1.20 Recommended:
0.85 to 1.10 Maximum force output of steering force.
FFB_Steer_Force_Grip_Weight=(0.300000) // Recommended: 0.5 to 1.0
How much weight is given to tire grip when calculating steering force.
FFB_Steer_Damper_Coefficient=(0.000000) // -1.0 to 1.0, recommended:
0.0 to 0.5, 0.0 disables steering damper.
FFB_Steer_Damper_Saturation=(1.000000) // 0.0 to 1.0, recommended:
leave it at 1.0 and change only the coefficient.
FFB_Steer_Update_Threshold=(0.000000) // 0.0 to 1.0, amount of
change required to update effect.
FFB_Throttle_Vibe_Freq_Multiplier=(0.000000) // See
FFB_Steer_Vibe_Freq_Multiplier. 0.0 disables throttle vibration.
FFB_Throttle_Vibe_Zero_Magnitude=(0.175000) // 0.0 to 1.0,
recommended: 0.05 to 0.25
FFB_Throttle_Vibe_Slope=(0.000000) // See FFB_Steer_Vibe_Slope for
explanation.
FFB_Throttle_Vibe_Wave_Type=0 // Wave type for vibration: 0=Sine,
1=square, 2=triangle, 3=sawtooth up, 4=sawtooth down.
FFB_Throttle_Vibe_Update_Threshold=(0.080000) // 0.0 to 1.0, amount
of change required to update effect.
FFB_Brake_Vibe_Freq_Multiplier=(0.000000) // Recommended 0.5 - 1.0,
0.0 disables brake vibration.
FFB_Brake_Vibe_Zero_Magnitude=(0.175000) // 0.0 to 1.0, recommended:
0.05 to 0.25. See FFB_Steer_Vibe_Zero_Magnitude for explanation.
FFB_Brake_Vibe_Slope=(0.000000) // See FFB_Steer_Vibe_Slope for
explanation.
FFB_Brake_Vibe_Wave_Type=0 // Wave type for vibration: 0=Sine,
1=square, 2=triangle, 3=sawtooth up, 4=sawtooth down.
FFB_Brake_Vibe_Update_Threshold=(0.050000) // 0.0 to 1.0, amount of
change required to update effect.
FFB_Rumble_Strip_Magnitude=(0.300000) // 0.0 to 1.0, Recommended:
0.10 to 0.35, 0.0 disables rumble strip effect.
FFB_Rumble_Strip_Freq_Multiplier=(0.850000) // Recommended: 0.5 to
1.0, 0.0 disables rumble strip effect.
FFB_Rumble_Strip_Wave_Type=0 // Wave type for vibration: 0=Sine,
1=square, 2=triangle, 3=sawtooth up, 4=sawtooth down.
FFB_Rumble_Strip_Pull_Factor=(0.000000) // Recommended: -2.0 to 2.0
How much rumble strips pull the steering. 0.0 disables pulling effect.
FFB_Rumble_Strip_Update_Threshold=(0.000000) // 0.0 to 1.0, amount
of change required to update effect.
FFB_Jolt_Magnitude=(0.000000) // Recommended: 0.25 to 0.75, 0.0
disables Jolt effect.
FFB_Joy0_Axis0_Positive_Spring_Saturation=(1.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy0_Axis0_Positive_Spring_Coefficient=(0.075000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy0_Axis0_Negative_Spring_Saturation=(1.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy0_Axis0_Negative_Spring_Coefficient=(0.075000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy0_Axis1_Positive_Spring_Saturation=(1.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy0_Axis1_Positive_Spring_Coefficient=(0.075000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy0_Axis1_Negative_Spring_Saturation=(1.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy0_Axis1_Negative_Spring_Coefficient=(0.075000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy0_Axis2_Positive_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy0_Axis2_Positive_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy0_Axis2_Negative_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy0_Axis2_Negative_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy0_Axis3_Positive_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy0_Axis3_Positive_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy0_Axis3_Negative_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy0_Axis3_Negative_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy0_Axis4_Positive_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy0_Axis4_Positive_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy0_Axis4_Negative_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy0_Axis4_Negative_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy0_Axis5_Positive_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy0_Axis5_Positive_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy0_Axis5_Negative_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy0_Axis5_Negative_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy1_Axis0_Positive_Spring_Saturation=(1.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy1_Axis0_Positive_Spring_Coefficient=(0.075000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy1_Axis0_Negative_Spring_Saturation=(1.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy1_Axis0_Negative_Spring_Coefficient=(0.075000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy1_Axis1_Positive_Spring_Saturation=(1.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy1_Axis1_Positive_Spring_Coefficient=(0.075000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy1_Axis1_Negative_Spring_Saturation=(1.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy1_Axis1_Negative_Spring_Coefficient=(0.075000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy1_Axis2_Positive_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy1_Axis2_Positive_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy1_Axis2_Negative_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy1_Axis2_Negative_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy1_Axis3_Positive_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy1_Axis3_Positive_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy1_Axis3_Negative_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy1_Axis3_Negative_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy1_Axis4_Positive_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy1_Axis4_Positive_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy1_Axis4_Negative_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy1_Axis4_Negative_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy1_Axis5_Positive_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy1_Axis5_Positive_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0
FFB_Joy1_Axis5_Negative_Spring_Saturation=(0.000000) // 0.0 to 1.0,
recommendation: leave at 1.0 and change coefficient.
FFB_Joy1_Axis5_Negative_Spring_Coefficient=(0.000000) // -1.0 to
1.0, recommended: 0.0 to 1.0