rec.autos.simulators

F1RS hardware preformance ??

Paul Kno

F1RS hardware preformance ??

by Paul Kno » Wed, 07 Jan 1998 04:00:00




>>It's re-affirming to see that sanity still exists, even on the net. :)

Sanity...Sanity is born and bred from confusion?.
Nathan Wo

F1RS hardware preformance ??

by Nathan Wo » Wed, 07 Jan 1998 04:00:00

On Tue, 6 Jan 1998 00:03:02 -0000, "Paul Knox"


>Come on Nathan the graphics are bad

How are they bad? So the grass is a little weird, as are some of the
trees...but they kick GP2, Psyg F1 and especially Power F1. It's also
a hell of a lot better than CPR.

Sound could be better, but its no worse than Psyg F1

Obviously you want the very easy to drive Psyg F1. Go ahead, and leave
those of us who want to muck around with damper settings and spring
rates to ourselves. Have fun driving the same car at every circuit in
Psyg F1....oops, I forgot, you can choose a huge variety of 3
different car settings in Psyg F1....woohoo....

Try turning it on! :-)

Greg Cisk

F1RS hardware preformance ??

by Greg Cisk » Wed, 07 Jan 1998 04:00:00


Yes I would imagine you would have to be to talk shit about F1RS
and actually suggest that people purchase Psygnosis F1. That
statement right there proved your head was up your ass :-)

--
Header address intentionally scrambled to ward off the spamming hordes.



>>lots of unqualified drivel snipped

>>> Hope that may help in your quest for the truth.

>>You're very sure about your subjective oppinion being the truth,
>>aren't you?

>>> Save up your money and wait for gp3 or better still get psygnosis f1
>>> may not be a simulator but looks better and is a lot more fun than f1rs.

>>Well, your suggestion to buy the toy game by psygnosis actually
>>disqualifies
>>you to judge F1RS.

>>> Regards Paul Knox.

>>l8er
>>ronny

>>--
>>          |\      _,,,---,,_        I want to die like my Grandfather,
>>   ZZZzz /,`.-'`'    -.  ;-;;,_              in his sleep.
>>        |,4-  ) )-,_. ,\ (  `'-'     Not like the people in his car,
>>       '---''(_/--'  `-'\_)            screaming their heads off!

Greg Cisk

F1RS hardware preformance ??

by Greg Cisk » Wed, 07 Jan 1998 04:00:00

Bad graphics? What, are you on *** too? Or maybe you are trying
to play the game without a 3dfx card.

--
Header address intentionally scrambled to ward off the spamming hordes.


>Come on Nathan the graphics are bad
>and the sound is bad
>and it handles bad.
> What's left to stimulate the simulator?.

>My eyesight is perfect by the way maybe i need a new monitor?..a special
one
>like yours!.


>>On Sun, 4 Jan 1998 01:44:18 -0000, "Paul Knox"

>>>Save up your money and wait for gp3 or better still get psygnosis f1
>>>may not be a simulator but looks better and is a lot more fun than f1rs.
>>>Regards Paul Knox.

>>Have you actually played both F1RS and Psygnosis' F1?
>>I have both and F1RS is so much better itsnot even funny.
>>Psygnosis isnt even an arcade game, its easier than an arcade game!
>>As for F1RS having ***graphics, maybe you should get your eyes
>>checked...
>>F1 RS kicks any other F1 game released to date

S.A.

F1RS hardware preformance ??

by S.A. » Wed, 07 Jan 1998 04:00:00

On Sun, 4 Jan 1998 01:44:18 -0000, "Paul Knox"


>It seems in this newsgroup that far too many people prop up this program as
>the bees knees and far better than anything available, but that's just so
>untrue.

Sorry I didn't know you are God. Ok, so now we have that sorted out,
everyone else is wrong, you are right.

Oh, sorry, you can't be God after all. That was far too ridiculous
thing to say. You may play your Psygnosis F1 till the cows come home
if you really find it that great.

It appears to me some people have just decided to hate F1RS as much as
they can, no matter what happens. One thing common among them is that
they shoot out things like "The computer driver AI is most unrealistic
I've ever seen", but hardly ever give reasons for their opinions.
Oh well, their loss, not mine.

As it happens, I found the AI pretty good in F1RS. They are
competitive, but still don't ram you off the track or always hit you
from behind like Psygnosis F1 or CPR drivers. Someone complained that
when you are in the middle of the pack in a chicane or something, they
always get hit by the other cars. I've had exactly the opposite
experience with F1RS, for example I just drove Melbourne with maximum
number of cars and full realism a few times trying the first
chicane/turn, I didn't get hit by the other cars at least so much as
they would have hurt my car. They seemed to try to get past me, not
OVER me, but like in real F1 races, accidents can happen in those
situations.

Why some people claim that the other F1RS drivers act as if you were
not on the track is TOTALLY beyond me. On my copy of F1RS, they
definitely try to get past me by not touching me at all. Naturally,
if they are coming from behind at full speed and I cut them off  just
before a turn, it is only realistic if they cannot prevent that crash
from happening.

S.A.

F1RS hardware preformance ??

by S.A. » Wed, 07 Jan 1998 04:00:00

On Sun, 4 Jan 1998 08:48:30 -0000, "Mike Fisher"


>Intel 233MMX, TX Chipset mobo, Matrox Millenium, Righteous 3D, 64Mb EDO -
>Runs perfectly at all times. Don't experience the slowdowns when things are
>busy.

Same here with my 233MMX, 32MB and 3Dfx Voodoo. It runs great with
full detail settings and all cars. It does slow down when there are
lots of cars in your view, like ten or more, but never so much that it
would be even near unplayable. I would estimate that normally with a
few cars it runs at 30 fps, and at worst goes down to 20 fps in those
very worst situations.

One hint: I've always had Replay turned off, I've heard it can really
slow the game down.

It is. So how did you die? In a car accident?

Uh, I guess so, but they have failed to destroy the actual gameplay
for me.

I DISagree 100%. It has great physics model, very realistic. As far as
I can tell, I have never raced with a real F1 car, though.

One of the best computer driver AIs I've seen on PC driving games.
They are very competitive, but they still seem to know you exist. ;-)
And it is so great when you see three cars in front of you really try
to compete each other too, trying to find the place to pass the other
drivers. It feels so real.

The sounds in F1RS were recorded from a real F1 racing car. How do you
suggest they should have done those sounds then? With their mouth?
Have you driven a F1 car so that you know exactly how it should sound?
A hint: usually cars sound different when you are driving them
compared to listening them from your seat in the audience.

Did you know that in many cases the sound effects they use for guns in
movies are not sounds of original guns? It isn't usually such a
thumping BLAM! like in movies, but rather some sharper and much less
interesting sounds. The reason they use artificial sounds for them is
simply because they sound more convincing, and the audience likes them
more.

Just thinking that maybe if you heard a "more impressive" car sound in
game X, it is some "digitally retouched" sound to make it sound
beefier. And when you hear the real car sound in another game, you
instantly think it sounds less realistic because it is less "manly".

Mar

F1RS hardware preformance ??

by Mar » Wed, 07 Jan 1998 04:00:00


>Why some people claim that the other F1RS drivers act as if you were
>not on the track is TOTALLY beyond me. On my copy of F1RS, they
>definitely try to get past me by not touching me at all.

Hey this happens on my copy also!  What a coincidence! :)

I find the AI great.  It is most noticable when driving in the 3rd
person view (3rd car view?).  I can see all the other cars react to my
driving.  They avoid crashing into me when I cut them off or when I
lose control and spit out.  The computer cars drive very
competetively.  When they see a little opening to pass, they move
right on in and take over.

Marc.
--------
To replay via e-mail, remove ".spam" from the end
my e-mail address (Tyring to avoid junk mail)

Ronald Stoe

F1RS hardware preformance ??

by Ronald Stoe » Wed, 07 Jan 1998 04:00:00



> >Why some people claim that the other F1RS drivers act as if you were
> >not on the track is TOTALLY beyond me. On my copy of F1RS, they
> >definitely try to get past me by not touching me at all.

> Hey this happens on my copy also!  What a coincidence! :)

> > Naturally, if they are coming from behind at full speed and I cut them off  just
> >before a turn, it is only realistic if they cannot prevent that crash
> >from happening.

> I find the AI great.  It is most noticable when driving in the 3rd
> person view (3rd car view?).  I can see all the other cars react to my
> driving.  They avoid crashing into me when I cut them off or when I
> lose control and spit out.  The computer cars drive very
> competetively.  When they see a little opening to pass, they move
> right on in and take over.

Once I stopped in a chicane and almost blocked the whole track
(diagonally)
but the drivers behind me slowed down and just slipped by. Then I
remember
what the AI in ICR2 does in a case like that: having a coffee break
behind
me... ;^)

l8er
ronny

--
          |\      _,,,---,,_        I want to die like my Grandfather,
   ZZZzz /,`.-'`'    -.  ;-;;,_              in his sleep.
        |,4-  ) )-,_. ,\ (  `'-'     Not like the people in his car,
       '---''(_/--'  `-'\_)            screaming their heads off!

Bruce Kennewel

F1RS hardware preformance ??

by Bruce Kennewel » Thu, 08 Jan 1998 04:00:00

The 'Artificial' cars in F1RS have some of the best 'Intelligence' that
I've come across in a racing sim.  I think that they behave in an
excellent manner.

--
Bruce
(at work)

"Laziness is nothing more than the habit of resting before you get
tired."
(Jules Renard)

Bruce Kennewel

F1RS hardware preformance ??

by Bruce Kennewel » Thu, 08 Jan 1998 04:00:00

I agree.....brilliant AI.

--
Bruce
(at work)

"Laziness is nothing more than the habit of resting before you get
tired."
(Jules Renard)

Mike Fishe

F1RS hardware preformance ??

by Mike Fishe » Thu, 08 Jan 1998 04:00:00


>On Sun, 4 Jan 1998 08:48:30 -0000, "Mike Fisher"


Oh dear, I did it again didn't I ?

I made the mistake of posting an opinion the day before I left the country
for a couple of days, came back, and found I'd been mis-understood
again.....

Point taken.

No, but I have done a little racing (karts), spent a lot of time driving
GP2, N2, ICR 1 & 2, and I believe, in my HUMBLE opinion, that the model in
GP2 is more realistic. Thus, I believe f1-rs had something to aim for... and
missed big time.

And before I get flamed for this, I am NOT suggesting that karts are
analagous to F1 cars.....

OK, we'll have to agree to differ on that one. It's no better than the AI in
GP2, but better than the same in N2, and ICR2.

Oh come on ! I'll take the same tone with you...

Have you ever watched an F1 race on tv ?
Ever heard the in-car***pit sounds ?

Now, go and get the sound extractor for GP2, re-play the WAV for the engine
sounds. Listen carefully now....

Play a couple of laps of F1-RS and then tell me you *really* believe the
sounds are realistic.

And as for that notchy grating sound when you change down a gear in f1rs....
<speechless>

IM_H_O, the sound in f1-rs actually sounds like it's outside the car. It has
too much echo. So yes, you're actually right when you suggest that the car
should sound different when driving. Different from F1-rs that is....

Nah really ?!?! Geddaway......

You misiterpret my criticisms completely. See above.

Manly ? Sheeesh - Get a life.

Since when does a sound having more bass tones make it more "Manly" ?

Is that what you're suggesting ?

Ronald Stoe

F1RS hardware preformance ??

by Ronald Stoe » Thu, 08 Jan 1998 04:00:00



> > On Sun, 4 Jan 1998 08:48:30 -0000, "Mike Fisher"

> > >sounds like ATARI "Pole Position" arcade game of the 80's.

> > The sounds in F1RS were recorded from a real F1 racing car. How do you
> > suggest they should have done those sounds then? With their mouth?
> > Have you driven a F1 car so that you know exactly how it should sound?
> > A hint: usually cars sound different when you are driving them
> > compared to listening them from your seat in the audience.

>    I think the sound is lousy too (D3D version - is it different?) The
> sound is full volume with any slight or more application of the throttle
> disallowing accurate feeding in. Very, very pitiful me thinks!
> Reguardless of how the sound is done, it gives the impression of an
> arcade toy!

Yepp, that's one of my biggest gripes with the sim. The sound is too
close
to being on and off. OTOH, there was a race engineer from Renault
involved,
so maybe F1 cars are jumpy like that???

l8er
ronny

--
          |\      _,,,---,,_        I want to die like my Grandfather,
   ZZZzz /,`.-'`'    -.  ;-;;,_              in his sleep.
        |,4-  ) )-,_. ,\ (  `'-'     Not like the people in his car,
       '---''(_/--'  `-'\_)            screaming their heads off!

Byron Forbe

F1RS hardware preformance ??

by Byron Forbe » Fri, 09 Jan 1998 04:00:00


> On Sun, 4 Jan 1998 08:48:30 -0000, "Mike Fisher"

> >sounds like ATARI "Pole Position" arcade game of the 80's.

> The sounds in F1RS were recorded from a real F1 racing car. How do you
> suggest they should have done those sounds then? With their mouth?
> Have you driven a F1 car so that you know exactly how it should sound?
> A hint: usually cars sound different when you are driving them
> compared to listening them from your seat in the audience.

   I think the sound is lousy too (D3D version - is it different?) The
sound is full volume with any slight or more application of the throttle
disallowing accurate feeding in. Very, very pitiful me thinks!
Reguardless of how the sound is done, it gives the impression of an
arcade toy!
Alis

F1RS hardware preformance ??

by Alis » Sat, 10 Jan 1998 04:00:00

On Tue, 6 Jan 1998 00:03:02 -0000, "Paul Knox"


>Come on Nathan the graphics are bad
>and the sound is bad
>and it handles bad.
> What's left to stimulate the simulator?.

Paul, I found that when I turned the refresh rate on my Monster 3D up,
the graphics in F1RS became awful; too dark, with way too much contrast.
When I went back to the lowest refresh rate, they got beautiful again.
Unfortunately, it seems to take a reboot for each new setting to "take".

I agree the sound isn't wonderful, but the wave files were generated
from recordings of real cars and when you can avoid the stepping
phenomenon which occurs with rapid changes in RPM, they are pretty
realistic.

You're right about the menus, and the user interface has other problems
as well.  I think a different group must have done this part; its
implementation is just not the same level of quality as the game play
implementation.  Also, you have to do a full install and turn off CD
sound to get reasonable speed for menus and track loading.

The stock car setup is terrible.  Download some setups from one of the
F1RS fan sites.  With a good setup, the handling is excellent.  

The AI isn't perfect, but I think in general it's as good as any "stock"
AI (now, some of the "aftermarket" AI you can get off the Web for ICR2
is unreal!)  I do wish there were a wider range of adjustability; on
some tracks, it's not too hard to beat the Expert mode AI, while on
others they are mighty tough!

I've got many hours on all of the major sims, including ICR2, GP2, N2,
SODA, and CPR.  IMHO, F1RS is the best.  

To me, the most important aspects of a sim are vehicle dynamics and
graphics.  It's got far and away the best graphics of all the above
sims; the visuals and special effects are stunning, really.  Even makes
ICR2/Rendition look a bit dated.  F1RS's vehicle dynamics come very
close to being as good as ICR2.  Together, these features make it an
awesome sim.

Eagle Woman



Remove the spam blocker NOSPAM to email me.
http://www.nh.ultranet.com/~alison

papa..

F1RS hardware preformance ??

by papa.. » Sat, 10 Jan 1998 04:00:00

My P5 166non MMX 32mb EDO w/Flash Voodoo runs this game with replays
turned off much much better than it ran GP2...

Pierre PAPA DOC Legrand


>>   I read an email from a fellow in France stating that F1RS is extremely
>> hardware instensive.  He had a P133 with 3dfx and said it was unplayably
>> slow.  Any other users care to comment on how well it runs on thier
>> systems?
>> dave henrie
>> Washington State University.  (it's not the end of the Earth, but you
>> can see it from there!)

>  On my system Cyrix 200L Mhz , 32 Meg EDO Ram , Diamond Monster 3dfx, the
>GAME, turns into a slide show when more than one car is in front of you ,
>making it  hard too control and no fun at all !!!!

>Steve----   GP2 still rules

Pierre PAPA DOC Legrand
Infamous
Pink Flamingo Pilot...


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