rec.autos.simulators

What to do with that N2003/FE Physics model that's just collecting dust.

Brian Tat

What to do with that N2003/FE Physics model that's just collecting dust.

by Brian Tat » Sat, 16 Nov 2002 00:14:38

I'm already on my way out the door since I won't move to Indy.  Don't want
to hasten that any.  :>

--
Brian Tate
Communications Officer
CART Toyota Atlantic Championship
http://www.racesimcentral.net/  http://www.racesimcentral.net/



> >Tried to sell this idea in the CART PR meetings a few year's ago.

> You wouldn't happen to have Pook's email so we could start a letter
> writing campaign, eh? =)

> Jason

Brian Tat

What to do with that N2003/FE Physics model that's just collecting dust.

by Brian Tat » Sat, 16 Nov 2002 00:16:39

I think CART would have or still would like this idea, but getting somebody
like Papyrus to step out on a limb is the tough part.  It is so much safer
doing the Nascar and F1 games and sticking your neck out to do an open wheel
sim.

--
Brian Tate
Communications Officer
CART Toyota Atlantic Championship
http://www.toyotaatlantic.com  http://www.cart.com



> > Kind of both.   I tried to come at it from the PR side.

>    I sent an letter to Bobby Rahal when he was the interim CART leader.  I
> suggested that a Papy based sim be used as a tool for each city to help
> market the races.   Cleveland could give-away copies of Cart2 with just
the
> Cleveland track,  and each organizer could use the sim to spur sales...or
as
> an added value to the price of the tickets.  Give the sucker away..but use
> it for marketing....Never heard back.  :)
> dave henrie

Goy Larse

What to do with that N2003/FE Physics model that's just collecting dust.

by Goy Larse » Sat, 16 Nov 2002 00:21:06


> I'm already on my way out the door since I won't move to Indy.  Don't want
> to hasten that any.  :>

Which reminds me......some of us aren't too surprised that the decline
of CART started about the same time you started to work there....:-)

Beers and cheers
(uncle) Goy

"The Pits"    http://www.theuspits.com/

"A man is only as old as the woman he feels"
--Groucho Marx--

Nic

What to do with that N2003/FE Physics model that's just collecting dust.

by Nic » Sat, 16 Nov 2002 03:25:18


> While I'm no programmer I would bet the current engine behind NR2002 would
> not run well on a console like a PS2.

Well, yes and no. The PS2 and GC are so fundamentally different to the
PC and xbox, that they would have to write the engine from scratch (by
that I mean, using the current physical principles and algorithms, but
converting it to run on RISC processors and Vector Graphics units).

All three consoles could run NR2002 (remember 640x480 is pretty maxed
out on a TV) perfectly fine, but the core code would have to be
changed slightly for the xbox, and massively for the PS2/GC. In terms
of physics, they would be just as accurate. Think of it as translating
it from English to Japanese :-)

The reason some multi-platform games are different on console and PC
(Medal of Honor, Thunder 2003 etc) is because they are developed by
mutually exclusive teams. There aren't that many people around who can
*properly* program a PC *and* a PS2. The games that are the same are
usually developed on one platform and simply converted to another by a
bunch of summer-placement undergraduates (Timesplitters 2, Metal Gear
Solid: Substance etc).

Generally, I will either buy the 'original' version (for Metal Gear
Solid 2, this would be the PS2 version), because they are usually
optimised for that platform (simplest example: MGS2 is designed for 4
shoulder buttons on PS2, how will that work on a 2 shoulder xbox pad?
Or on a PC keyboard where the keys are digital?). Otherwise I guess it
depends on the game: Madden NFL 2002 was a definite PS2 purchase, as
was Tony Hawk 3, GTA3 etc for me, but Medal of Honor, Quake 3, F1 2002
were all definite PC purchases.

Gerald Moo

What to do with that N2003/FE Physics model that's just collecting dust.

by Gerald Moo » Sat, 16 Nov 2002 05:02:02

Sad but true.  Imagine if Spielberg had to pay to use Reese's Pieces.
I wonder if games will EVER get popular enough to turn it around?

Gerald


> You know, that's not how the *** industry works.  It's the developer who
> has to *pay* CART so that they let them have a license.  Not the other way
> around :)

Dan Belch

What to do with that N2003/FE Physics model that's just collecting dust.

by Dan Belch » Sat, 16 Nov 2002 05:15:07

Oh, stuff it, Goy.  I want racing I've actually seen before...  :)

-----------------------------------------
Dan Belcher
Webmaster,
http://simcrash.fameflame.dk

Goy Larse

What to do with that N2003/FE Physics model that's just collecting dust.

by Goy Larse » Sat, 16 Nov 2002 05:47:29


> >AussieV8's !!!

> >Beers and cheers
> >(uncle) Goy

> Oh, stuff it, Goy.  I want racing I've actually seen before...  :)

They show it on SpeedVision...:-), or so I've been told...:-(

Beers and cheers
(uncle) Goy

http://www.theuspits.com

"A man is only as old as the woman he feels........"
--Groucho Marx--

Dave Henri

What to do with that N2003/FE Physics model that's just collecting dust.

by Dave Henri » Sat, 16 Nov 2002 08:20:19


> > >AussieV8's !!!

> > >Beers and cheers
> > >(uncle) Goy

> > Oh, stuff it, Goy.  I want racing I've actually seen before...  :)

> They show it on SpeedVision...:-), or so I've been told...:-(

   As a matter of fact, this very evening, THURSDAY the 14th...we get our
first showing.  From the speed channel website:

9:00 p.m. (ET) - Australian V8 Supercars

SPEED is airing the largest national motorsport event ever to be held in
Australia Tonight. The V8 Supercar Championship Series is based on a
modified version of Australia's popular Holden Commodore and Ford Falcon
cars. Tune in TONIGHT to witness firsthand the fierce rivalry between Holden
and Ford, which has reached into the heart of the Australian psyche and
ensures the longevity of the category and the continued appeal for fans. See
it all on SPEED Channel! Tonight: Round one, the Clipsal 500, from Adelaide,
South Australia.

sorry Goy...I tried to find a chap witha DVD burner...but no luck.
dave henrie

Jason Moy

What to do with that N2003/FE Physics model that's just collecting dust.

by Jason Moy » Sat, 16 Nov 2002 08:25:37


I was under the impression that the PS2 and Gamecube at least had
really bad FPU's.  The framerate hog in NR2002 is more floating point
performance than graphics, no?

Jason

Dan Belch

What to do with that N2003/FE Physics model that's just collecting dust.

by Dan Belch » Sat, 16 Nov 2002 16:27:09

Funny, I've never seen it on there.  Then again, I almost never see Speed
Channel anymore.  I CAN'T get it at college, I have to go home to watch it...

-----------------------------------------
Dan Belcher
Webmaster,
http://simcrash.fameflame.dk

Isotrip

What to do with that N2003/FE Physics model that's just collecting dust.

by Isotrip » Thu, 14 Nov 2002 22:08:29


there are so many different racing sanctioning Bodies that  could be done
off of the NRx Physics/game engine.

ARCA
Hooters
USAC
UDTRA
F1
IRL
CART
TOCA
NHRA??
IHRA??

would any of these see the light of day...?

- Isotrip?

Nic

What to do with that N2003/FE Physics model that's just collecting dust.

by Nic » Sat, 16 Nov 2002 22:07:39



> >All three consoles could run NR2002 (remember 640x480 is pretty maxed
> >out on a TV) perfectly fine,

> I was under the impression that the PS2 and Gamecube at least had
> really bad FPU's.  The framerate hog in NR2002 is more floating point
> performance than graphics, no?

> Jason

It is the integer performance of the PS2 which is lacking, the FPU is
better than a P3. I couldn't find any GFLOPS figures for the Pentium
4, but Intel chips have always been poor on floating point operations.
The FPU in the PS2 is somewhere between P3/P4 in performance, but the
PS2 is superscalar, while the P4 uses SSE (SIMD) to accomplish the
same kind of thing. The P3 has no such inherent or additional
hardware.

Here is something I found at:
http://www.pcworld.com/news/article/0,aid,15038,pg,1,00.asp

-quote-
How adept is it? According to MicroDesign Resources, the processor can
handle 6.2 gigaflops at 300MHz. A single gigaflop equals one billion
floating-point operations per second. MDR says that makes the chip two
times faster than a 733-MHz Pentium III and 15 times faster than a
400-MHz Celeron...
-endquote-
(I snipped the polygon counts because they are always vastly
exaggerated - 75 million polys per second? I think not, lol!)

Interestingly, a 733MHz Celeron is in the xbox, so floating point
performance in the PS2 is somewhere between 2 and 7 times faster. I
don't want to start a PS2/xbox/PC argument, because I don't care.

Of course, this all comes from the internet and could all be lies... I
don't personally know or care which processor has bigger numbers, all
I care is that the PS2 can handle games like NR2002. My 500Mhz Celeron
could handle it, so a chip with a FPU more than ten times faster would
have no trouble at all. Incidentally, I *think* the GameCube is faster
still than the PS2.

The graphics are calculated completely separately. The PS2 EE doesn't
do any graphics calculations, because the PS2 has two Vector units
VU0/VU1 which are designed with that function in mind. I think SSX
only uses one of these Vector units for graphics, and uses the other
to do realtime Dolby Digital positioning and stuff, so you can see how
powerful these guys are. Plus, output at 640x480 doesn't push them
very much on each frame, so they can focus on FPS and fluidity, rather
than individual frame quality needed for 1280x1024 or some other high
resolution needed on a 17" monitor.

Whoa, that turned into a real long post...

Haqsa

What to do with that N2003/FE Physics model that's just collecting dust.

by Haqsa » Sun, 17 Nov 2002 01:06:14

CART looks like they are going to collapse to me.  Very unfortunate, but
that's life.  Personally, what I would really like to see Papy do is
take the game content from both Grand Prix Legends and NASCAR Legends,
dump it into the new engine, update things just enough to take advantage
of the new engine but not so much as to change the core gameplay, and
sell it as a package.  Think of it, GPL essentially as we know it, but
with higher track detail and higher poly count cars than even the
current add-ons made possible due to T&L support, and more detailed
physics including aero, brake heat, tire wear, and their latest tire
model.  Plus I still want to drive the Charger Daytona in a modern game.
;o)


MadDAW

What to do with that N2003/FE Physics model that's just collecting dust.

by MadDAW » Sun, 17 Nov 2002 03:56:51

That is how I took it. I guess what I was trying to get at was that a PS2
wouldn't do something then none of the others would get it. Basically if the
same company had done the PC version of Thunder as did the consoles then all
the versions would have had the career mode kind of thing. While they are
different "languages" they would still be translating the same thing to all
them.

MadDAWG

Goy Larse

What to do with that N2003/FE Physics model that's just collecting dust.

by Goy Larse » Sun, 17 Nov 2002 21:20:47


>    As a matter of fact, this very evening, THURSDAY the 14th...we get our
> first showing.  From the speed channel website:

> 9:00 p.m. (ET) - Australian V8 Supercars

> SPEED is airing the largest national motorsport event ever to be held in
> Australia Tonight. The V8 Supercar Championship Series is based on a
> modified version of Australia's popular Holden Commodore and Ford Falcon
> cars. Tune in TONIGHT to witness firsthand the fierce rivalry between Holden
> and Ford, which has reached into the heart of the Australian psyche and
> ensures the longevity of the category and the continued appeal for fans. See
> it all on SPEED Channel! Tonight: Round one, the Clipsal 500, from Adelaide,
> South Australia.

> sorry Goy...I tried to find a chap witha DVD burner...but no luck.

....:-)

Some day I'm gonna get me the biggest effing dish I can afford and see
if I can get some decent motorsports on TV, Scandinavia, and Norway in
particular, are not known for their excellent motorsports coverage.....

Beers and cheers
(uncle) Goy

"The Pits"    http://www.theuspits.com/

"A man is only as old as the woman he feels"
--Groucho Marx--


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