> I meant sophisticated in relation with other sims. This because the
> poster I replied to let it sound as if GPL has the worst physicsmodel
> of all racingsims ever released. (I must add that I'm aware of the
> fact that he mixed the physicsmodel and the values you put in a
> physicsmodel up, and yes, some data in GPL might be off)
Well no, I certainly wouldn't call it the worst. I guess I need to be
more clear. I enjoy GPL, even though (or perhaps because) it is
currently beyond my ability. But I think people should be aware that
GPL is about feel rather than realism. It has the most visceral feel of
any sim I have played, but I do think we have enough comments on record
from real racers who have tried it (including one which is quoted in the
Alison Hine interview) to say that it is not the most realistic sim
around. Fun - yes. Deep and involving - yes. Convincing and immersive
feel - yes. Realistic - no, at least not to the degree that most people
seem to think. But it is unrealistic in the opposite sense from an
arcade game - arcade games are arbitrarily simpler, GPL seems
arbitrarily more difficult. Some people like that, but it shouldn't be
mistaken for realism.
Hmm. I think a lot of people would agree with you on that, but I'm not
sure I do. The only other modern F1 sims I have played are GP3 and
F1CS2K, and I definitely feel like both the physics accuracy (in terms
of comparing to real world telemetry) and the feel are better in F1 2001
than in those two. But I certainly agree that the controller setup
sucks and really needs to be fixed for F1 2002.